a multiplayer game of parenting and civilization building
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I really like the concept the of Medicine and a wound system. If we have a wound system that causes someone to not die right away, this means we can deal with the murderhobo fairly effectively I'd at least say. The best part about that though would mean we would be going to the next stage with medicine and even furthering that we can start doing war scenarios against other civilizations. I don't know to me, that thought that there would be a large ecosystem of civilizations fighting for resources after a while is really appealing, so not dying in one hit is a step towards that.
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