a multiplayer game of parenting and civilization building
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When > PlayerSkin[1] "Not Bloody" If > Kill > PlayerSkin[1] "Not Bloody" then > ChangeUserSkin > PlayerSkin[2] "Bloody"
When > PlayerSkin[1] "Not Bloody" If > Kill > PlayerSkin[2] "Bloody" then > ChangeUserSkin > PlayerSkin[1] "Not Bloody"
Self defense is more of a notion that you killed a murderer, after all, there's no real way to know the intent of an armed player in game(unless they're a known murderer). Obviously this bring to bear other issues like publicly executing thieves, griefers, or other trolls in general. I didn't say my idea was perfect. XD
Edit: Also, this obviously doesn't make sense if you kill someone will a bow... That would be some serious artery spray...
Not sure if anyone mentioned this but a simple mechanic could be to make the murderer's skin look bloody after a murder. Would make them easily identifiable so everyone else could run away/fight back. (If you kill a murderer[self defense], your skin does not get bloody) Seems like it could, at the very least, give peaceful folk a head start.
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