a multiplayer game of parenting and civilization building
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Thanks for your thoughtful comments.
I'll check out the custom servers. Maybe that's exactly what I need. Might not be what the game needs, though. Like Zwilnik says, it might make the original game worse (although I doubt that many people are willing to go to custom servers regardless of issue).
Ayame550, regarding the occurrence of murder, I was definitely thinking in a historical context. It's hard to prove, but here's at least one random person on the internet that has done a little research on the topic: https://www.quora.com/What-is-the-most- … in-history
Also, the fact that there are other ways to grief doesn't really prove to me that we should have murder. Those are separate problems that can be handled independently (or are you saying we solve griefing by killing the griefers? In that case I don't believe that would be an effective strategy).
Maybe a slight twist on my original question would instead be to ask: If this game did not have murder, would you add it and why?
There are a few posts about the balancing of murdering, but I wonder why we even have that at all?
I've been raving about this game since before I got it. And even more after I got it. It's just a wonderfully different game that makes me actually think differently about real world issues.
But then I read about the addition of murdering and my heart sank. And then, sure enough, I was murdered. The killer gained nothing. I gained nothing. I lost a lot--I had started projects in the village and just got to cooperate for the first time on breaking down a wall (not an easy task to coordinate three people!).
I bet one of the reasons is: There is murdering in real life. Sure. But it's actually exceedingly uncommon! We love to talk about it and it gets great coverage in media. But it really is rare! Dying or struggling with diseases is much more common. If we're going with realism, that should certainly come before.
With this addition, I feel like this game suddenly went from really unique to just another game. I stopped myself from giving it a negative review, but I don't think I'll be recommending it anymore. Especially not to non-"gamer" folks.
Jason, please consider disabling this feature. Simply by having it in the game, you encourage bad behaviour. See Dan Cook's talk on the subject from GDC this year: https://docs.google.com/presentation/d/ … JzES4/edit (edit: scrolling through the slides I couldn't find what I was looking for, so maybe disregard it. Or maybe look at it anyway, because it's quite interesting! )
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