a multiplayer game of parenting and civilization building
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This thread is near verbatim for when soil stopped being infinite and required compost. Honestly, i noped out awhile ago because i just couldn't keep up. It used to be simple. Make an eve camp, gather dirt, plant carrots. Teach the kids how to get water and farm carrots. Next life, go do something else like hunt rabbits for fur and make clothes or learn to bake.
Had a ton of fun teaching kids how to farm carrots and make sure you had seeds, make sure you didn't drain a water spot fully so it would regen. Game felt nice, you were a bit frantic but ultimately, you had time to teach and converse.
As time went on, it just got more complicated. Every time the player base reached a viable civilization stage, our methods were nerfed and the game made harder. But, i am not jason. I thought i understood the idea he was going for when i bought the game, and i was wrong. So, while he builds the game, i wait. I'll rejoin and play again when its finished and i can experience the game he meant us to experience.
the gender reasoning is pointless in a game that has no difference besides reproduction. i do like the idea of high risk rewards, you mentioned the mining and i kind of like it. Children are disposable(historically high infant mortality and use of children for labor), A village chooses a queen. The queen lives in/near a mine. Her children are taught to mine, She leaves one female child for the legacy and the job, but any beyond the first is fed only on the condition they mine. The legacy child would then be crowned queen. The village farmers keep their queen well fed and cared for so the smiths can provide them with better tools to farm and weapons/defenses to defend. The village thrives until the miner line dies. Their lack of metal means they are soon left vulnerable.
Meanwhile the alternate bloods lines, the smiths, the farmers, the bakers, and the bilden. work to grow and expand the village. This of course would mirror the real world in that a line of people usually continued in the same occupation. We see this in surnames, especially european(i'm sure it is in other languages but i am ignorant of them), like smith, farmer, tailor, bilder(builder), barker, barber, cooke, cooper, etc.
Clearly not feasible at the moment, but hopefully in the future this could play out in a really great cooperative town that could allow us to move out of the primitive age.
EDIT: clarifying the children are disposable line lol
I did not mean to have you all, but this young lady would not allow her children to never feel love. Upon waking in the world I marveled at the changes the creator has given unto us. In my last life, civilization had been thriving and life was good. Now there were cacti and snakes, plants i had never seen, and whispers on the wind of decay. The soil felt different under my feet. I looked down and noticed a little worm wriggling in the soil beneath my feet. Overwhelmed by the wonder of so many changes since my last reincarnation, I decided to explore and experience this brave new world. I traveled north through the desert and felt the hot sand searing my feet. Parched and hungry, i carefully picked a bright orange juicy looking fruit from the top of a dangerous green plant. Satisfied, i continued north. In a short time, i found a small settlement. Long ago, civilization grew here. The wonderment of the idea of civilization must have awoken something deep inside of me. A child was born. I asked of it if this was this soul's first incarnation. I began the task of showing this child what i had just found. I explained what my mother's had explained to me so many lives ago. only pick milkweed when it is fruiting. Don't drain water sources empty. Only kill families of rabbits. By the time i had completed showing the first child this glorious utopia, another was born. This child claimed to have lived past lives. I again showed my child the village i had found. My first child began farming but alas, with the creators introduction of wriggly things, i was ignorant. My second child soon matured enough to aid the first. At this time, the power of familial teamwork must have warmed the cockles of my heart, for i had another child. and again i attempted to impart the wisdom gleaned from my souls journey on this new soul, introduced into the cosmic grind of reincarnation.
Was not until my 4th child that my children spoke of names. What is a name? i wondered, we are a collective. Souls cast into this world to grow and learn and teach. What purpose did a name have? But i did as my youngest asked, I named him richard. By now, my child rearing years had ended. Blissful with my families growth, i headed north east to where tales of rabbits were told. I trapped and returned rabbits for 15 years. Never staying in town long, just enough to drop off my kills so my children could eat. The village we had happened upon had been stocked with pies. The pies dwindled, as our population grew, my children learned farming and carrots once again graced this land. Growing old and weary of this life, unwilling to take food from my childrens mouths, i removed the supplies i had gathered and left my children to grow.
I will see you in another life, I hope you flourished against the odds.
OOC: yeah, i had not planned for there to be that many people online at that time. I meant to check out the updates but just didnt work out that way. To whoever's town that was, i hope the swarm of noobs and half noobs didnt ruin too much and i want to say thank you. your town was just advanced enough that i learned some new things without being too advanced and redundant. New update seems rough but realistically i last played pre apocalypse so a lot of things have changed. As this is my first post, i also want to thank you folks for posting up the info you do. Love the concepts of the game but just don't have the time to invest to figure it all out in a couple lives. back to lurking the forums lol
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