a multiplayer game of parenting and civilization building
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*literally made a thread on exactly that
The more threads the merrier! This is interesting.
Both WBSteve and Twisted bring something to the table. I know this incredible and awesome game thanks to Twisted. I don't think that watching a WBSteve video would have inspired me to buy it. That being said, WBSteve do super funny stuff for OHOL gamers. He is the South Park (three Diddy) of the OHOL community. Btw, Thaulos Bulsen do good stuff also! Look him up!
Twisted actually does fun stuff? I thought he was just informative. Steve is definitely the man, though; he makes me miss this game every now and again. XD
. . .
Moreso than just almost permanently browsing the forums.
yes and if man pick up babies they hold them upsidedown to show that they dont have the skill learned
We need this. Omg, Jason, we need this! Please! XD
That sounds like a brilliant idea.
People actually sit down and play mobile games for an hour?
I need to get with the times.
Heh~
Maaaaaaaaaan, I'm super late to the party and missed half the text everyone else has typed, mainly because a lot look like near-ueseless lists ranting about other games that I ain't got time for, but on the topic of murder simulators. . .
I play a fair bit of GTAV. Everyone you pass in that game is almost guaranteed to shoot you, or blow you up, or generally behave annoyingly like wreck your car for no good reason and all that. But my favorite moments in that game are those moments where you can pass by somebody else, and everything is peaceful. Where you can just trust that random person, even if for only a few moments. It's just exciting, knowing you can die at any moment, but you just like, don't. Like that unexpected variable that is peace in that game. In comparison, I'd say that OHOL is the opposite for some people. I personally don't mind those lives where I feel I have to run away from a developed town with a child in hand because someone went on a killing spree. Like it was mentioned by someone (probably Jason) earlier, something like that tends to happen one out of every twelve lives, unless you're unlucky and it happens so frequently. It's like a variable that, yeah, detracts from that particular life, but there are always so many others where you're going to spend your entire time snaring rabbits, and that's it.
I guess if I had to relate it to anything, it's like sex without a condom! All the fun! All the risk that generates even more excitement! But indeed, it's can be a serious risk if it's with randoms. And it can get boring if it's the same thing every single time.
It'd be a 711 hour walk to get to Seattle from where I'm at.
If I walked 12 hours a day it'd take me only 2 months (60 days) to get there.
You think this is a big world, but 2 months, to traverse the United States, to walk 3496 km, whats that?
Less than ten seconds (9.86 s) of a One Hour life.
711 h walking
192 h biking
88 h bussing
34 h driving
7 h flying192/12=16. 16 days of riding and sleeping on grass... tempting.
Dude, I never thought of the math like that. . . That sounds cool as hell. >:O
I posted an idea a while back on Steam about how one might have non-item-based culture across multiple generations using an oral traditions system.
https://steamcommunity.com/app/595690/d … 033540475/
In brief, the system consists of three stages.
1) Old, high yum characters can /compose multi-line messages.
2) The composer or any other adult who has learned the message (see 3) can /recite it verbatim at any time for anyone nearby to hear.
3) Anyone (even babies) in range for at least half of the recited lines automatically learns the entire message. The maximum number of messages that can be learned is tied to your max lifetime yum bonus, so well-fed villages have greater access to the system.What one chooses to /compose and /recite is purely player determined. It can be crafting info, important map directions, names of ancestors, stories of great battles, memes, or anything else you can think up. Since each player has influence over what is /composed and /recited, ideally only the most useful and/or interesting stuff persists across several generations.
The hope was it would accomplish several objectives simultaneously including: (1) making each village feel distinct, (2) giving old characters something productive to do before they pass on, (3) allow males a way to possibly have a meaningful legacy (especially if the genealogy tree allowed tracking oral traditions passed down), and (4) give a easy way to pass on useful information to babies and/or new players.
This sounds pretty cool and/or smart.
This game has trained me to eat berries only by themselves whenever I'm hungry, as there's nobody around to make pie for me.
. . . Better than a candy bar. >:O
I play. . . Very rarely since the first apocalypse update happened. But I'm practically obsessed with checking the progress of this game, and try to pop into a game every now and again to see how things changed.
I've known plenty of Adolfo when I was growing up! They were always from some random place in South America.
Very randomly, how many hours have passed since the game was first released?
Jason should hold some kind of. . . Like a mini-sprite-designing-tournament or something. I'm sure a bunch of us would really like our design to be featured in the game if we could get the style really close to the current ones.
. . . Not me, though. I'm just here to watch.
Deleted
To find there's someone more toxic than Toxic.
It just needs a cooler name. Blocking sounds so. . .
So. . .
Language! What if people from town A were incomprehensible to people from town B?
Mass dehydration!
Passport system.
Tights and fancy rennaisance hats.
. . .
Kinda skipping some timeperiods, but what the fuck ever. I want tights.
It'd be super cute if the long dress crumpled on the floor while babies wear it.
Who flung poo?!
This has been one of the most exciting things I've kept up with in this game.
You people are aware that having a guide that teaches people the techniques that were used, helps you, the non-griefer, recognize and develop techniques to counter this sort of thing, right? Stop being mad and learn. "Being mad" changes absolutely nothing and makes you look dumber than the OP.