a multiplayer game of parenting and civilization building
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I think the point is that if you're wounded and bleeding out you don't have the strength to do so stuff/are busy with holding your open wound. And I find the update to be rather useful, as your speech becomes red and can be heard from quite far away, so that people can come over and witness the murderer slowly running away, thus identifying them and/or take actions against them.
The only difference between you and me is that I am able to admit that i've griefed and I don't try to hold a high communist moral ground.
You're just a liar. You lie to yourself and you lie to others. All people grief unintentionally while they are still figuring out the game. It's how it's designed. Saying you've never griefed is a moronic lie.
https://www.urbandictionary.com/define. … m=griefing
As others have said, griefing is defined by intention. Being a noob is a different thing.
You are the one lying to yourself to justify your bad behavior, and it doesn't even do that.
And stop talking about communism, for fuck's sake. You clearly have your definitions messed up, and it shows. I'll just stop replying to your nonsense until you make it possible to have a rational discussion.
Did your townguard stop people from replacing all carrots with wheat seeds to waste soil on purpose and starve the village?
Did he stop people from taking carts full of food away from town?
Did he protect tools so they can't be brought outside of the worn and hidden?
Did he protect pies/muttons from being eaten by kids or with just one hunger bar missing, on purpose?
Did he stop people from taking horses and releasing them in wilderness way outside of others vision?
Would Jason be able to stop any of those things from happening without compromising other aspects of the game? Hell, would he be able to do anything at all about some of those?
And I know, some things can't be stopped but only punished. Still, he is in no position to put a reliable moderation system in place. He's only one man, who's already working WAY overtime and with no money to spare when the game he spent the last 3 years on still has to come even with its revenue. And even if people volunteered, how could he trust them? How could he check up on them? When even a colossus like Blizzard is struggling heavily with toxicity in Overwatch, how can you expect a lone, week-updating developer to regulate an entire (although small) community?
He IS doing his best. He's giving us all the tools he can, one at a time, to the best of his ability, while not focusing solely on griefing and giving us other content in his updates, because he knows that the game has other issues that threaten its appeal. And as much as I may sound like a broken record, this is supposed to be an unfair game where death is behind the corner at all times, just like real life is and especially was in the times we're experiencing ingame. While he surely wants us to enjoy ourselves when playing, he also needs, as a creator, to preserve the nature of what he's made and the concepts behind it, and part of it is being able to be killed by other players.
That said, you and your fellow on-purpose griefers have blew things way out of proportion. You are making the problem way bigger than it is, and reading about your experiences makes it clear why you do. You are blinded by your misanthropy, talk about threats to come, and make it seem like every asshole would just act like you did, over and over again. Just like Lexyvil, I too had very few encounters with griefers, and I'm starting to think that it could have been you (take it as a singular or as a plural) those times too, going on your little crusade to prove a point that didn't need to be made. I'm fine with the occasional troll or murderer, it creates stories, but you made it so relentless and ever-present like no casual griefer could. Again, you made it more of a problem that it would normally be, and wanting to prepare us for the things that you believe are coming is no excuse for doing so. If it's going to become such a problem, then actions will be taken, but only then. Priority is the keyword: this may be a priority for you, but it's not for Jason, and you're forcefully shoving your opinion down his throat. I know people are assholes on the internet, but if you really believe that then you shouldn't act like one. Else, you're part of the problem, not the solution.
What this community was missing was someone to heat up the topic. Someone to take the blame for all the bad things that happen. Someone with name instead of many ethereal, unnamed griefers. Someone who intentonally overstated ammount of griefing he has done just to take blame for everything, even the parts he has not done - because then everyone actually notices how much of it was already around :>
I hope I'm not alone in feeling like this, but I think you sound maniacal, and I guess that I was spot-on talking about martyrdom. And if you want to bring a topic to the table, you needn't ruin everyone's day to do so. People who care will care, and people who don't will not. You are not a hero shining the light of revelation upon the masses, you are someone with a megaphone that shouts for people to listen to him. All of your experiences mean nothing if you can't win people's hearts with just the reasoning behind your argumentations, and instead just resort to slapping us in the face while stating that you're right.
And to reply to what KucheKlizma said:
People grief because they can. I've griefed, you've griefed, everyone does it at one point or another.
It's easy, why not?
Because I don't take pleasure in hurting others, that's why. Because I know how it feels and I don't want others to experience it. Because I don't want to fuel the fire and spread it further. Because, as I said already, the only way to combat something is going against it, never faltering. And I'm sure that there's many other people who think about this like I do, many of which may just be the players that created your most treasured memories of this game. Even if you simply killed them, laughing at how they wept for their relatives, they were still the ones that made it possible for you to play as you liked, and not get stabbed as a child. The thing is, you don't notice people who don't do bad stuff, because they don't leave a scar. And once you do so yourself, you justify yourself behind a cover made of anonymity and temptations that you label as common to all humans. Sure, maybe we've all desired to stab a bitch in the face a couple times, but that doesn't mean we'd all do it if there were no consequence for us. People have standards, morals, beliefs, and just plain ol' likes and dislikes. Although it may not sound like it (because I'm pissed and generally cold-hearted), I respect your desires and believe it's right to let you be free to enjoy the game as you want. I just don't like it.
And Joriom, too. Please don't think that I lack respect for you; I didn't state it clearly, but I know you are trying to do good and make the game better. You want people to have fun, feel safe and enjoy the game they paid for. You're just giving the impression of not seeing some things that I believe are crucial to this game's wellbeing, and just like you I feel like I have to protect what I love from those who threaten its health. I just do it in a different way, for different reasons, and I hope you'll understand my points and see the right in them, as I do understand yours but see the stain of corruption in them.
(P.S. because this took a long time: guys, please stop talking about sociopathy, schizophrenia and communism. Come on.. And just as a spark before going to bed, why is nobody making the distinction between single-player games like GTA, multiplayer competitive games like WoW, and multiplayer cooperative games like OHOL? That's a pretty important factor when it comes to how you behave ingame)
Some of this stuff may be very basic, but I feel that many people don't think about it.
- Always go for renewable resources first, and always go for the fullest ones so that they can start to replenish. If their resource doesn't disappear if left on the ground, pick it and leave it there for the future.
- If you can afford to do it, go for stuff that is further away so that nearby resources are available in time of need. Also, prioritize eating wild berries while on your travels rather than the food supplies you brought with you (this should be a no-brainer, but every time I watch a youtuber I see the opposite being done and it drives me crazy).
- Don't silently start doing stuff that other people are in the middle of doing. Either propose to help, or let them finish and replace them as they move on to something else. People who are devoting themselves to an activity have things where they know they are and are already many steps ahead when it comes to what they're going to click on next, so if you really want to help with watering you can do so by using the filled pouches on the other side of the farm, and not those they are already emptying. And of course, don't grab the then empty basket and bolt away to find water, they already know where to go and would have done so with a cart full of them. Try instead to diversify and do things in parallel, like seeding + watering, placing plates + placing dough, filling bowls + smashing them, etc. Two heads are better than one, but only if on different bodies.
- Keep things in order, and a logical one. Don't mix different things in the same basket (unless you're going to take it with you), and leave stuff in the area where it makes sense that it should be. A basket of snares on a farm cart is 3 bothers and a half, and a basket with a carrot, a sharp stone and bone needle has no place anywhere.
- If you take something from the camp, don't leave it in the wild. While it may be found again, more often than not people are going to assume that they don't have it and make it again. Other than that, your plans to bring it back later may very likely just go out of the window for reasons you don't expect.
- Don't steal stuff that people are clearly planning to use. Of course you want a pair of pants as quickly as you can, but the guy who brought back a basket with a single thread and a milkweed stalk has worked for his hat, so don't get the needle while he's grabbing the rabbit fur. Also, the bakery uses that sharp stone on a regular basis, so don't just grab it to go make some baskets.
- If you're going to explore, you should of course have a home marker, but also travel in a straight, identifiable direction. North, South, East, West, and the directions dircetly in between are easy to remember and make it easier to find that nice place full of good stuff, both for you and the people you may want to communicate that to.
- This may sound like a repeat, but don't mess with others' plans. If someone is building a farm, a fence or whatever, don't just randomly take over or "contribute" without asking. Let them do their thing, they're likely devoting their life to accomplishing that goal and be proud of what they made with their own hands. Plus, they most likely have a certain design in mind (functional or not) and are definitely going to be pissed/thrown off by the the way you placed a hard to move (if at all) component.
- It's fine to gather stuff on bulk, but not to destroy it. While you're taking down an entire side of the empty sheep pen to redesign it, someone might be catching a new lamb and come back to a now unusable and definitely not quick to repair structure. And it's ok if you want a bit of firewood and a log to make a cart, but you don't need to take down the entire forest just for that. Think about the poor soul that may search for a straight branch or a leaf in the next couple hours, and think about how much kindling could have been made from all of the other regrowing branches. Just remember: if it's renewable and doesn't go stale, pick it. If it's not, do so only if strictly necessary.
- Take care of your females: favor them doing the less risky jobs, and if things start looking bad then focus on a fairly young one and do your best to make them survive, at the cost of your life. Plus, as a general rule it's best to have few people that are likely to survive than a bunch of people who all eat a couple of things only to starve after three minutes. And as Auner said, adults can also go survive in the wild for a while, and I add that it can be a lifesaver to focus on finding wild bushes and bringing the berries back for the others, all while sustaining yourself only on those you find along the way.
- Be nice, be kind, and build connections. It may seem like a waste of time to stop and type, but an environment where people care for each other seems to be more likely to thrive. As an added bonus, you'll probably know who to trust in case of a griefer attack. But the main benefit of it is, without a doubt, the pleasant experience that you and the others will have, the memories you'll build, and the drive you'll gain to do better and better in each of your lives.
I love how you called this terrorism, because it is. I strongly disagree with their methods, and think that they're actually doing the game more harm than good (if any).
Player base is already low. The game is not a financial success yet. A lot of newcomers were playing the game for the first time today, and they've seen the worst part of humans way more than what's normal. This is the most heartwarming game I've ever seen, but today I kept being sad and angry all the time, and I don't want that to be how new players feel, else the game risks to fail and be lost forever.
Still, I don't want the developer to do anything about it. Other than the fact that YOU SHOULDN'T NEGOTIATE WITH TERRORISTS, this is a life simulator, and LIFE ISN'T BALANCED. This is a social experiment, and WE HAVE TO DO SOMETHING ABOUT IT.
This terrorism is no different from saying something like "life is shit, people are assholes, so I'm just gonna be an asshole myself and not care", thus making the world a shittier place.
This is regression. This is spoiled whining. This is lazy nihilism. It is not justice, it is not martyrism, and it is definitely not helpful for the game.
People should make things better by being better people, not by becoming what they hate to increase its visibility so that OTHER people deal with it. This is all just sad, lazy, and frankly pathetic.
So STOP KILLING THE GAME WE LOVE. STOP EXPECTING OTHERS TO FIX SHIT FOR YOU. And STOP EXPECTING LIFE TO BE FAIR, for crying out loud.
He’s referring to the fact that wild carrot seeds no longer respawn, as well as the fact that mutton pies don’t replenish as much food as they used to.
Wait, what?! They don't respawn? Are you sure?
And I don't think that mutton pies existed before, it's mutton itself that has been nerfed from 16 to 10.
From Jason's notes:
"Long term food sustainability has been made much harder. Getting up to 30+ generations in one spot should be a pretty substantial challenge, and you won't be able to do it on carrots alone. The top has been hardened."
Does anyone know yet what exactly this change is?
I've been thinking about that, without coming to any conclusion. Until it hit me: maybe it's not about the food per se, but about the population. Server capacity is five times what it was before, which (I'm assuming) means a lot more children and general population to sustain in any one village, since I think that the game prioritizes spawning you as a child rather than an Eve.
Uhm go away only cactus god has to be praised carrots are gay and outdated weak religion
Cactus "god" nerfed as I foretold. Get outta here.
What is wrong with you people!?
Did I just watch religion get invented?
Here, have some totally legit lore: https://onehouronelife.com/forums/viewtopic.php?id=1060
Personally, when I see these animals I try to kill them all so my children don't end up dying by accident.
And this is a nice thing to come out of all this.
I think that both snakes and wolves are fine, even if I also died to them without having time to avoid them. It's just another part of life simulation; it felt real and was thought-provoking, although incredibly sad.
And before someone points it out: to me, it doesn't matter if real-life wolves and snakes would not attack without a fair provocation, because there are other animals who would. We just don't have them in the game right now, because it's not completed yet, and I'm pretty sure that Jason would add those eventually. Even if it's the wrong animal causing the experience, it's the experience itself that counts, and the feelings and insights it brings.
I agree with StormmyT.
is it a legitimate, "within the spirit of the game" strategy? Evidence points towards "no".
Personally, I'd rather work on improving the village for the inevitable growth in population that comes from having an environment that actually allows griefers to focus on griefing, or build a weapon and start guarding others to prevent mass murders.
Building a sustainable settlement is already kinda hard as it is, building another one just for backup seems not only a waste of resources, but somewhat not feasible, too. And the nearer you are to the main settlement, the easier you are to spot if you try and hide there. If big towns that favor griefing scare you so much, I think you'd be better off just loading a cart and starting your own settlement elsewhere.
This anti-spider god is super cringy facepalm for me. It doesnt have anything to do with ingame things. Just a cheap copy of carotism, berrybushism, cactiteism and pielover society.
I would be ready to bet that it didn't take any inspiration from any of those religions.
Please dont invent things off game and stick to something "real". There´s plenty of things to build a religion up from that are actually in the game.
The fear of the unknown, and superstitions that can't be proven as false. Both seem pretty real to me.
I actually like the Anti-Spider god, both in concept and execution. Much more original and stimulating than big bears and berry bushes.
Still, only The Penguin has my loyalty.
If we stick to in-game mechanics...
can a dessert boil your water?
Coals do that, not fire.
fire your claw bowls?
Need a kiln for that, fire alone isn't enough.
cook your food?
Again, coals, or an hot oven where fire has expired.
Forge your tools?
Here, too, fire alone isn't enough, and you need a forge.
And if you're going to argue that fire is the necessary step for all of those, the source by which all those wonders are possible, I have just one word to say: kindling.
So it would look like:
[baby is born]
Mother: EXP?
Baby: Q (or X or whatever)I like this a lot, partly because an added advantage might be that experienced players who don't use forums may still figure out what the question is trying to ask and be able to type 'Y'.
I like that too.
HEED FOLLOWERS OF THE ONE TRUE GOD, ALWAYS FEED HIS FLAME OR LET YOUR CIVILIZATION STAGNATE AND PERISH IN THE COLD EMBRACE OF HIS WRATH!!!!
Or just build near a desert.
pies really are not efficient food or soil wise. The only thing they are really good at is saving space.
-Edit: I realize the numbers are off, as I took them from the wiki, which is outdated. But the x4 factor makes that irrelevant.
It's actually quite the opposite. One carrot gives 5 food, one cooked rabbit is 8 food, so together they give 8+5=13 food.
One cooked rabbit carrot pie gives 16 food which is already more than the two combined, and does so for 4 times, so it's 16x4=64 food.
Pies ARE efficient food-wise. Even a simple carrot pie gives 5x4=20 food instead of 5, that's the whole concept behind their existence.
As for space:
One carrot occupies one space. You eat it, the space gets freed.
One rabbit occupies one space. You eat it, the space remains occupied by the bones. Wait a while, and they disappear, freeing the space.
One pie occupies one space. You eat it, you still have the pie. Do so for 4 times (which you do at a slower pace because of how much food they give, making you probably cumulate other food) and you still have one space occupied by the plate, which never disappears. Pies actually occupy space even when you can't eat them.
Of course, having two spaces occupied by a carrot and a rabbit is worse than having one space occupied by a pie, but that space will be forever occupied, instead of being free every now and then.
It's arguable wether or not pies are efficient space-wise. If you consider time and other variables like, for instance, population and food consumption rates, I'm afraid that there's no clear answer. Unless you consider traveling, of course, as I stated in my previous post. One pie in a backpack trumps everything, period.
I won't argue wether or not they're efficient soil-wise, as that depends on the amount of wild seeds and wheat that are easily available. What I'll say, though, is that soil is precious and I'd rather plant a berry bush or do an emergency carrot seeding than plant wheat. But that's just me.
Pies are awesome for long travels, which have become much more of a necessity. If you make only a few rabbit-carrot pies, use them only for that reason, and conserve them as much as you can by eating wild berries or also bringing a carrot or two, they can still be an asset. Otherwise, I agree that they're a waste of resources, especially when people make them non-stop and use them without care.
so youre shitty god is just watching how everyone starves to death pfff what a scam!
Weak humans. You are blinded by your perceptions. Those who let themselves be driven by fears and pleasures cannot see the truth of the universe.
You shall live and die by your limitations. The Penguin shall watch, and do nothing about it.
Because such is truth. Because such is existence. Because such is the way of the infinite.
And by the way, I predict your cactus "god" being nerfed next week.
Weak humans. You are blinded by your perceptions. Those who let themselves be driven by fears and pleasures cannot see the truth of the universe.
The Penguin shall see. The Penguin shall judge. The Penguin shall laugh of those who are weak, and walk away.
Only those who can contemplate the infinite can hope to understand The Penguin. Never giving, never taking, only existing in its perpetual state of superiority.
You shall live and die by your limitations. The Penguin shall watch, and do nothing about it.
Because such is truth. Because such is existence. Because such is the way of the infinite.
What's wrong with Q? Just about everyone who uses the forum knows how to do everything. This just over complicates for little to no gain.
I agree with not overcomplicating things, unless we're talking about changing the letter every week so that random people don't pick up on it, and to ensure some kind of commitment.
Just about everyone who uses the forum knows how to do everything.
Beware of overestimating others. I may play for another 50 hours and never get close to a forge, and I'm guessing that many other people may have some sort of specialized playstyle.
I think that the code letter should just mean that you're up to date with general rules and latest updates. Then, when you're actually old enough to do something useful, you can communicate your specialty or just help with basic tasks.
Oh gee, I'm honored. By the way, do you also remember why you killed your mother? I kinda forgot.
First time I didn't last very long, I think I got killed in the wilderness.
The second time, each time I got back to the village she would come to me and show me a new baby. After a while she started telling me to stop knocking her up, as we got something like 8 children. She had me name most of them.
"The Woman Who Always Married Her Brother"? I think I married you a couple times.
I like the idea, and we would definitely have to change the code letter each week. A good time for that would be after each content update, or maybe after a day or so to make it more likely that who uses it also knows about the hidden mechanics (like worms not being renewable).