a multiplayer game of parenting and civilization building
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Maybe force a murderer who has recently died to spawn as an Eve?
Jason has always made games that worked sort of social experiments. In this case, he wants to torture a game community, to see how long before they all ran away I suppose.
I support everything you two have said. Jason has traits of a psychopath I'd say. This is even worse than SimCity
There could have been much better ways o dealing with the "problem" of too big cities or false stagnation (apparently in Minecraft you stagnate once you kill the Ender Dragon. That's why people have stopped playing it years ago).We've been fooled.
Lol. He's a game dev, not a psychopath. It's hard work pleasing everyone and making it so the game does not become stagnant...
Apocalypses shouldn't even exist, it doesn't make any sense in any sense of the word. People won't manage anything, there will always be a group of people that will destroy everything. I hadn't realized this game was supposed to morph into doomsday clock simulator when I bought it.
What appals me is all the people that never wanted server wipes, but since it's a feature God Jason added, it's now good, and something that was needed. Same people that voted for Hitler I suppose (someone had to bring in Hitler for the conversation).
Relating this to Hitler is atrocious. Are you really that salty about it?
Jason will figure it out, and, ultimately, you've gotta remember, Jason's the artist of the game, not you. I trust he will make it work out and still be fun to play.
Honestly, everything you've said should be implemented. I understand that the first time is happened was simply to cleanse the servers, but now it needs to be harder so we don't feel like we're wasting our time building civs that will just be wiped out by a single person pressing a magic button (essentially).
Having the apocalypse be for each individual server would allow people to be prepared to STOP people from triggering the apocalypse if they were not ready for it to happen, and also it would give some players that goal of deliberately triggering the apocalypse. I am imagining even tribes that do not want the apocalypse to happen building settlements around the monoliths to protect against people from triggering it, while other tribes that want it triggered attempt to break in and trigger it. It gives a point to PVP in my opinion.
I actually love your volcano and sacrifice idea, but we do not want the decision of a server cleansing to be in anyone's hands, either way. We don't want one person able to decide the world should reset, but we also don't want just one person being able to decide that the world should not be reset. There should be some sort of middle-ground, which, I trust Jason will eventually find.
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