One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » Deciding who has a baby » 2018-04-18 17:58:52

jasonrohrer wrote:

Thanks for all this!

I don't think it needs to be too complicated.

Temperature seems like the most sensible simple metric that captures a lot of other factors.

The other thing that was mentioned briefly was length of family line so far.

I will think about "distance from a male."  Every village keeping at least one male around....

Though this doesn't help with Eve so much, and also flies in the face of a decision that I made years ago for good reasons.  This should NOT be a game about mating and consent and all that nonsense---if you don't want to have a baby and some griefer male keeps following you around anyway, and then you have a baby against your will, what just happened?  All that emotional baggage from the real world.  That is not the point of this game, and it would distract from the 10,000-ft view of the human situation that I'm trying to construct here.  I don't want to spawn Even and Adam together and then have Adam chasing Eve around while spam-chatting, "Come closer, honey."

I think involving males in reproduction is a bad idea, many things can go wrong and it is also a limiting factor for some kind of role play involving women alone in a good settlement and could cause issues in the future just as you said.

I believe that this game is all about bloodlines, families, legacy. Having a baby should be a reward, something everyone should be seeking. You probably want some kind of effort to have children because they're the only thing that can make things going.

I really like the idea of having a home marker, food around and clothes/fire as something that would increase chances. A mother without this can hardly make it.

On the other hand rich places may not want to have too many babies, while smaller places with no babies will probably need then. Having some sort of check of the amount of babies around would be helpful. It would give smaller places a chance  to survive.

Finally the fact that your baby died does not mean that you're a bad mother, there are many suicides out there; what we do need is a way to prevent being born in the same place we just died. Dying as a baby many times in a short period should be a guaranteed Eve; players not wanting to live with you should not ruin your chances of another baby.

#2 Main Forum » New player experience » 2018-04-07 02:28:53

Agus
Replies: 8

I started played not long ago and to be honest the idea of this game really caught my attention and made me want to recommend it to friends even though I hardly do that for other games.

Sadly after some gameplays, I felt that the game changed dramatically. I would like to share my experience as some sort of feedback because I think this game has a lot of potential and if I can help it get better then I can't miss the opportunity.

So here it goes:
---------------------------------------------------------------------------

-My first life (Or at least the first one I was able to survive long enough to play) I had the best introduction to the game possible: I told my mom I was new and she guided me through the game. She fed me until I understood how to pick up food and eat it, always encouraging me. After that she spent some time giving me a job in the farm telling me exactly what to do and I was able to start helping our small farm right as soon as my new brother was born.

-During my next lives I decided I wanted to help the villages and I did what I knew: water the crops and harvest them. It was just then when I started to survive until late age, it was quite an accomplishment.


-I had my first dissapointment not much later; I was born in a city with plenty of food, buildings and anything I could ask for. My mum told me that everything was already done there and I could stay if I wanted, but she had other plans. She was getting ready to go into the wild because "she was wild" and the city was boring. At first I was excited because I knew that surviving there would be easy, but what was the point of playing there? Fortunately I got distracted talking to mom and starved (haha).

-Eventually I learned how to get seeds and how to keep farming them, I had to ask some people and they explained that to me. I started to set new challenges, like making a basket, starting my own farm or starting a fire. That is how I think the game should feel like, but it didn't last long...

-My biggest dissapointment came when I started spawning in towns with big farms in all my lives, I wanted to help so I asked how, but I didn't know how to craft the things people told me to do. I tried asking but someone told me to google it and check in the wiki, that was devastating to me; The game suddenly was only about searching for recipes in the wikis and crafting them to help a city that had much more technology than what I understood, where was the discovery fun in there?

-I tried to live on my own, start discovering things just exploring and testing, that was when I started enjoying playing as an Eve more than as a baby in an already formed society. I was starting my own farms, trying to make enough food for my kids and help them understand my goals, but then two things happened that ruined it: First it was the fact that every time I walked in any direction, I ended up in an abandoned (or not) town with many tools in the floor, what was the point of starting from scratch if people would leave me to live there?. The second thing was that one of my sons was really smart, he already knew the tech tree. He was still a young boy but he managed to do much more things that I could, and then I realised that the difference in our gameplays were huge. If people were starting towns that quickly, how could I learn the tech tree from the bottom up on my own pace?

---------------------------------------------------------------------------


When I heard about the apocalypse I got really excited, I thought that maybe it was the solution I needed, maybe now I can start in savage towns and learn there. Then I realised that people who have been playing the game will probably advance quite fast and it won't be long until any primitive town becomes a city.

I think that in order to provide a good experience to new players there should be a way to play the kind of tech you want. Maybe if we could choose how advanced we want to be born, the game could spawn us in either in the wilderness or in a big city. Right now playing somewhere where the tech is really high is not appealing to me at all.
Spreading the eves sounds like a nice idea too, it would get rid of the problem of too much technology when you want to start over. I hadn't thought about it before tbh but it sounds brillant.


For the rest of the community: How are you playing the game? Do you enjoy discovering things on your own/asking the old way and working the bottom up or do you prefer to be born in a big city and help it get even richer and more prosperous?

Board footer

Powered by FluxBB