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#1 Re: News » Update: From Riches to Rags » 2018-04-21 21:23:32

Tools, clothes, backpacks and carts breaking is fine. Maybe the uses/time to break might need to be increased somewhat, but probably not that much.

Baskets breaking is extremely annoying though and makes any form of storage and organization almost impossible, as long as we do not have more permanent storage. Wooden boxes are not enough, because you need baskets for all the small stuff. As long as we don't have anything similar to baskets that is permanent, baskets must be permanent. And once we do have something like that baskets should last at least a full lifetime, if not two.

#2 Re: Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 22:00:02

Lily wrote:

Backpacks definitely help a ton, though if food is an issue clothing is better, since you use less food. Personally I agree, it is probably better to have a backpack and run into the wilds and put some berries in it to make up for the extra food costs. That said you can make like five people pants with the same amount of rabbits.

For those who stay in the village clothes are certainly more important than a backpack. However, I've seen many villages with no or only one backpack but fully clothed. And at that point furs spent on fur coats or shawls would be better spent on more backpacks. Another thing is, players with backpacks seem to be more willing to go scavenge and thus take pressure off the farm. A backpack also helps with gathering more milkweed and rabbits. Because the days where there was plenty of milkweed around are definitely gone. Most villages I've lived in did not even have a solid berry farm yet.

Another thing I noticed is the reluctance to invest in pies. With the changes to compost, pies did not seem reasonable because of soil consumption, but now you need straw for composting, while reed no longer works, so there is more reason to grow wheat, which makes pies a great byproduct.

In general, too many players' strategies seem to have some form of steady state society as a goal, but it does not look like Jason wants to enable such a playstyle. So scavenging, migration and scouting will likely become more and more important.

#3 Re: Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 19:44:39

Absolutely. Actually when playing a hunter/trapper/scavenger it is relatively easy to survive in the wild, but when coming back to the village food stockpiles often ran low and you could have easily starved if you don't gather some food on the trip home.

I also find that people value clothes over backpacks which seems wrong to me. In developed villages you have carts, there it is fine, but in the beginning backpacks are definitely more important. The problem is, if you don't have one you need two trips with a basket worth of rabbits to prepare one. So better hide the first basket a bit away from the village. Or bring needle and thread to your hunting grounds.

#4 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 19:32:55

Jorge wrote:

We can club seals over the head with a long shaft. Why not players? A mining pick or an axe would be deadly if you whacked a player over the head with them. Why not in the game? Also, it would reduce the paranoia around someone making a knife if it's not the only deadly weapon.

A good solution could be that many tools can be used to kill/subdue a player flagged as murderer, while knife and arrow are the - for the time being - only tools to kill a non-flagged player.

With regards to other forms of griefing: To some degree players must police those, but the problem is, that most forms are too hard to detect and revert or not reversible at all. Some ways to grief will always exist, but if players can undo the griefing with roughly the same effort the griefer invested, it should no longer be a big problem, merely annoying. I think the way digging bushes works now was a great way to do so.

Food should probably be consumable only if the player would gain a good portion of its food value. Rabbits and trees could regrow, this should probably take quite a bit of effort though, otherwise you don't have to think about it. Another way could be to limit the use of axes to a certain amount.

The most difficult part will be limiting stealing. To an extent players can do so by placing boxes instead of carts, but that is obviously not ideal either.

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