a multiplayer game of parenting and civilization building
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I think this should be implemented. I mean how many of us today use a sharp stone to cut vegetables? Noone. Because we all have knives. It's a part of societal progression. If everyone has a knife it's harder to kill someone with a knife because they can kill you too so what happens? You make a longer one. Enter the sword. And that is just one small part.
Cutting wheat with a knife is doable but if you have a large farm it is difficult to gather it all up in time. So came the sythe to harvest larger areas. So on and so forth.
And if we still need to mash things we use a hammer or a mortar and pestle or even a blender. No one goes outside to find a rock in order to make jelly.
You all care too much about your farms and not enough about the players.
This is such a terrible mindset that is perpetuating the community. I might not be a veteran player but I would like to consider myself experience. Experienced enough to know most every recipe and could build a civilization from the ground up if there was enough time in a life to do so. Yet I can't tell you how many times I have been in arguments with players who insist their way is the only way and will kill you if you don't do it the way they want it done.
For instance, I just got out of a game where I was born in a village and told by my mother they needed pies. Well, unfortunately, there was no rabbit hunter so all I had was carrots. So I began to make carrot pies because they are more filling than just raw carrots. Now since I don't have a lot of materials, not a lot of plates, I make three pies because three pies are better than none. But a 'veteran' player with 'the most hours' in the game berated me for being an idiot and that noobs like me were dooming the game by being 'wasteful'. Sorry but I was too young to run out and get clay to make more plates and we needed food NOW. No my prick of a 'veteran' it's players like you who are ruining the game with your unreasonable attitudes. Your unwillingness to listen to others because you believe you are so great in your expertise and refuse to share. Your attitude drove me away from your village. I took a cart and left and found another village and proceeded to teach the residents there how to dye their clothes. They appreciated it and we had fun working together up until we died happily of old age.
Perhaps it's a chain reaction. So many players abandoned their children early on because they didn't know how to survive. This created an environment where the only thing that mattered was survival of self and hopefully whatever children you managed to raise after ensuring that you didn't die. Survival of the fittest might work for animals but when building a civilization that mindset tears it down. No wonder so many villages fail. No one wants to play in a village like that. I have seen so many children get scolded by an adult or grandparent only to suicide in order to spawn in a friendlier village. I've been that child that runs as often as I've been the grandparent yelling to leave the carrots alone cuz no one will listen or because some troll thinks it's funny or because some know it all believes they will just magically find seeds for eternity.
As much as I love this game there are so many issues with players themselves. Angry adults letting children live or die based on gender or sometimes even knowledge. Angry children running away and dying thus stagnating a village into death. Angry trolls that do everything they can to ruin a village through starvation and child stealing. And as much as role play is fun, grandpa threatening to kill the children is not going to foster friendliness either. I mean it's fun in jest but I've seen too many follow through for those threats to be taken lightly.
What can be done? A collective effort to stop being dirtbags to each other and actually play the game as if you were raising a family. Realistically would you have a baby and leave it to starve? If you would you need psychiatric help first and foremost.
As far as game implementation... maybe a system where Eves cannot drop their babies until they are able to walk? That would limit the number of babies with a longer cooldown time right off the bat. I know since day one I've wanted the ability to carry the kids around on my back in a backpack. It would make starting off so much easier. People made backpacks out of reeds.
But now I am rambling. Something in the air needs to change or else the game will stagnate before everyone abandons it all together in favor of something that is a solo experience like Rise of Ages when it finally releases.
While it is nice to have the server more wild in nature I am finding things a bit frustrating. Every life now is just a heavy slog of the same thing over and over again.
1. Find a goodish spot.
2. Somehow gather the resources to start a farm.
3. Hope any kids you have aren't stupid and die.
While initially a refreshing change of pace from the huge farms where nothing was needed, when you never spawn into a decent village you don't get to try new things. The problem lies in that, eventually, you just get a generation of newbies that know nothing and die off or just run out of food because there were too many kids. And with new eves spawning so far apart you never run into a startup village to help out.
I'm not saying these changes weren't needed but there are some things that need ironing out. From beginning to end, being born to a decent mother we managed to start a farm but by the end, any other kids we had died off or ran away and all we had was the farm, oven, kiln and forge. That is as far as any life has gotten and if these villages are disappearing, as that is what I understood from this post, then there is absolutely no hope of some other player continuing where we left off which defeats the purpose of trying to leave a mark on the world.
I love this game but as it stands I may end up taking a break from the endless grind. Sure the griefers were annoying but at times they added to the story. One player who worked her butt off started killing in her old age. We just made up the story that she went crazy at the end of her life and moved on. That is one of the better scenarios though. Most people took it in stride. Tragedy happens irl. Other times griefers killed off entire villages and that is not okay but, again, irl stuff like that happened I'm sure.
Seems there needs to be some sort of happy medium here. It will be hard for civilization to progress as it stands.
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