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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » "Everything runs out" - maybe it actually should » 2018-05-19 16:31:11

I agree to a certain extent. When at tribal stage it should be difficult to manage all the food production and such however once you unlock better tech food and whole sustainability should be less of a worry which would allow to focus on other things. This game shouldn't be just stuck on the whole tribal stage.

#2 Re: Main Forum » Is Difficulty a Bad Trait for Video Games? » 2018-04-26 15:25:28

Contradicts with the principle of the game.
With the current updates and no new content, it becomes a another typical survival game which is just an over-saturated market. You spawn then farm some carrots and/or berries then die, rinse & repeat. Adding 'difficulty' is a lazy way of 'increasing longevity' when it has done the opposite by making players leave.

It's not a civilization game as promised where you build up something great and be a cog in a part of a society.

I bought the game based on trailer, but so far the recent updates completely contradict it.

#3 Re: Main Forum » No babies! » 2018-04-22 21:28:27

Oh hey, that was me with you!
It was soul-crushing to lose all that.

#5 Re: Main Forum » Killers, Endgame & Now decay » 2018-04-21 17:17:42

aldraw wrote:

The influx of asian players should help keep towns going

I just played a whole life. Found the biggest town so far in after the update. There were 4 people, 2 fertile women. With the abundance of food, we were always full, didn't spawn any babies for the entire fertile period.

#6 Main Forum » Killers, Endgame & Now decay » 2018-04-21 16:12:07

Silvses
Replies: 15

Forwarding the discussion from reddit where we discussed that the issue with killers arrived due to lack of endgame content whenever a village is fully developed and there is nothing to new to strive for. Reddit post.

The new update, Decay system, is opposite to the games philosophy in my opinion. I understand adding more difficulty can be good to improve the longevity of the game however that update is counter intuitive. This will prevent from any bigger town happening as everything will die off whenever most of the server would go to sleep.

The purpose of bigger towns is to have a established farm to then have the rest of the population do more specialized jobs which should improve everyone quality of life. It should work in the Pareto's 80/20 principle where majority of the babies would be born in the big/well-fed towns, while some babies would be unfortunate to be born in tribal/poverty.

In short: higher tech content, not making the current level harder.

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