a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
You can trade in the game now, if you store all your stuff in a locked building. Then the other group has to ask for stuff and you have to agree before you open the door and let them get the stuff out. Otherwise people can just run around and grab anything you have if you don't lock it up.
Yeah but to do that you need to advance enough to be able to make metal things. Not to mention make sure your village survives and overproduces something in order to have something to trade. Which is very hard right now.
"Where is trade in the game? That is what I want. Real trade, not role-playing trade. But there is no reason to trade if food is infinite and everything you make lasts forever." He wants all this stuff, and I feel like what he wants in a game and what I want to play is fundamentally different.
What Jason doesnt seem to realize is that trading can happen once a village can sustain itself in a basic form. Enough food, enough resources. Then, they overproduce of things which they can afford to trade with another village that overproduced something they need.
Overproduction is the keyword.
But if a village cant even feed its own people, then trades are impossible.
Villages should have an easier time to survive.
We need natural resources to respawn faster, alternate resources like rivers and streams for water, other ways to make thread then just with Milkweed, stone tools, make fire with two stones or two sticks instead of it requiring a fire bow drill. Why is fertile soil so goddamn difficult to obtain?
My two cents.
Pages: 1