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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Wish for a World History Viewer » 2018-03-02 15:05:53

Norgg wrote:
Beans wrote:

I don't think I've witnessed a murder yet. Is it possible currently?

My mum shot me with a bow and arrow once immediately after I was born. I think it might have been a mistake though and so technically manslaughter.

We might be siblings and have the same mom. Does that make her an incredibly awkward mom with a bow, or a serial killer? She carefully breastfed me until I could pick and eat berries, though, which made it more painful.

#2 Re: Main Forum » Cultural Roles » 2018-03-02 10:39:06

Beans wrote:

The idea of passing down a set of functional/cultural rules to newer generations is so interesting! I think we're bordering on a religion here.

I would rather call that culture and/or education, but that doesn't mean town criers or priests can't use the same ways to try creating sects as well.

#3 Re: Main Forum » Question » 2018-03-02 09:55:30

That's an interesting idea, thanks. I use one already, but just for the billion accounts/passwords I have accumulated over the years. I'll think about adding the keys there, since I don't have much trust in the perpetuity of my e-mails (especially the account I'm using for purchases and spam), but that's a lot of work. I would still like to see the game show up in a game library associated to a master account, it just makes it a lot easier to have an exhaustive view. Lutris is doing a very good job, although it still requires manual input to add independent games like Steam for non-Steam games, making it difficult for those games that I would play both on my main gaming machine and any laptop, but it is better than nothing.

I still think itch.io would help with distributing the game more widely in the long run and facilitating the download without having to fiddle with e-mails, keys, download links on the website, etc., but I don't know if Itch comes at a cost like those Jason mentioned above about Steam.

#4 Re: Main Forum » Question » 2018-03-02 01:34:53

I wonder if itch.io would have the same disadvantages as Steam, do they take a percentage on sales or make updates more complicated Jason?

I have like 100 times more games now that I had back when I was a kid, and they were not digital copies at the time. It was easy to keep track of them and the only way to lose them was to lend them to a friend who would forget to bring them back.

Now, this is different. I have many games that I bought on GOG but, as a Linux player, I can't use their Galaxy client. Result: I just forgot about them after I had to temporarily uninstall/change hard drive/change computer, and yet I'm sure there are several games I would have played again if I had seen them in some sort of library application (I can still check my library on GOG website though). I never thought I would say that, but nowadays I really feel the benefits of game library applications (or, should I say, application - singular, because having multiple ones kinda sucks in the end). Itch would help in my case, and I wouldn't have to rely on the purchase e-mail to keep track of my key.

I'm not saying I will forget about this game, but more often than I would have thought, the idea to play a particular game comes after I see it in my main game library. For now, I added the game as a non-Steam game in my Steam library, and will probably do the same in Lutris for a more generic approach, but it is not really the same peace of mind since it is not associated to my account and will not show up again automatically if I ever have to start from scratch.

#7 Main Forum » [Suggestion] WASD movement » 2018-03-01 22:43:35

Kabouik
Replies: 2

Hey,

First of all, I must say this game is fascinating in the way it made strangers interact with each other in a way that they actually share motherly feelings and tell how much they care and love each other. None of my moms will be forgotten, and I loved all my children. Good work.

Now, the game is played only with the mouse except for talking and cycling through recipes. This makes it very simple and straightforward, but also causes very frustrating situations when moving and trying to select or interact with objects. Moving moves the camera, which makes it very hard to select tiles or objects, or hyperactive babies, since the position of the cursor alters the said movement. As an exemple, remember how you died when you were starving and running to a berry bush and failed to click on it during the last three seconds of your life.

How difficult would it be to add a setting to use WASD for movement and therefore decouple targeting and moving for those who prefer it? The left hand is pretty much unused in the game game so far, so I don't see many cons for this option except maybe if it's difficult to implement. I really think it would make my experience a lot better in this game.

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