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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » What do you do as a male? » 2018-06-07 14:40:58

^lol.  I do think there should be more content in terms of hunting, or perhaps higher complexity in the task; generally one or at most two trappers should be enough to suffice for one village. This task is relatively easy, but the use of it is limited severely by abundance of milkweed for both Snares and clothing. Then there's resource scouting which is basically just exploring and that's pretty much it.

In every task that doesn't require venturing outside of the base being a woman has no downside. Hell, female characters could even do the trapping and let some babies die everytime they do, eventually keeping 1 girl alive still making them a more productive member of the society in question as a whole.

#2 Re: Main Forum » Sad » 2018-05-31 01:58:47

sammoh wrote:

Snip

That sounds a like a great idea to be honest. As the game comes along and allows for more sustainability in settled regions, this system would allow for warfare between settlements or families, and make a civilization something to be cared for and protected. Naturally however, one guy with a sword and armor would still be able to take down an entire village, so perhaps you should make it so that those items can only be forged in pairs of two so that there is always another player that checks the balance. This wouldn't prevent an organized Discord troll duo of course, but it'd be a step to prevent a bored scrub from instagibbing everyone solo as easily.

#3 Re: Main Forum » Sad » 2018-05-30 11:37:23

Eclipciz wrote:

Snip

I'd have to disagree with your statement that murdering should be considering culling before it's to be considered griefing. You see, the one doing the culling is deciding over someone elses' game, and those that are spunging the carrots likely have a lot to learn. If they get 'culled' by a selfrightious player for "the greater good" this is not going to help them in any way, and will lead again to the exclusion of newer players. On top of this its a very easy excuse for trolls to use while they're destabilizing the settlement.

On top of that, all of my deaths have been *stab* LOL! HAHAHAHA YOU'RE DEAD!!!!!!!!!!!!! after I for instance mention our milkweed farm has gotten destroyed or so. It's hardly culling, and the latter is intensely more prominent than actual strategic culling. From what I see, you see culling as a tool to prevent famine and other forms of griefing or destabilizing behavior, while most players are actually not getting to the point where the weapons end up in the hands of reasonable people in the first case. At this point a civ needs a guard near the blacksmith and the milkweed farm, and even then a murderer with half a brain can take those two down with a bow and level the civ. I'd still say one use/kill weapons would make the price to pay heavy enough for both the killer and the victim.

If a woman is carrot spunging and/or pooping out too many babies, make the males carry the babies off.

#4 Re: Main Forum » Sad » 2018-05-30 02:24:06

I completely agree. I've owned the game for a couple of days now, and have lived five full lives over >30 games. While the majority are me being an abandoned baby, I've spent the majority of my age >30 lives in villages before eventually running away because someone started murdering. In 3 out of my 4 full lives, I also witnessed murderers but eventually someone was able to stop the murderer, or the kid starved while murdering. Add to this that those trolls can already cause the death of half the village by either running away with your unsustainable milkweed or ruining your carrot seeds and you can see why the game is extremely unattractive to play at the moment..

Seriously, the only thing I have been able to learn from others in villages before the unpreventable murder spree is how to maintain and create a farm. There's a murder spree every second or so generation, and these litterally stop any development dead in their tracks, reverting everyone back to Eve and it'll just happen again. Just now I was in a functioning village, however my older brother murdered my mom and all my sisters and would've done me in if I hadn't fled the vicinity. He was killed 20~ minutes later by my lost son, however fact remains all the reproductive characters were gone and the city is currently probably waiting to be rediscovered. I hate spawning in a civilization because I know (1) a murder spree is a matter of time and (2) milkweed is unsustainable in the long run so everyone'll instagib the threads only to make freakin' booties out of them rather than backpacks for their kin. Game actually manages to piss me off lmao

http://lineage.onehouronelife.com/serve … &id=179653 just another fam merc'd

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