a multiplayer game of parenting and civilization building
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How about doing crop rotation? Like they did in the old days. After you extract the minerals from the soil, you rotate and put a different plant.
Say you start with corn, then after harvest of corn, only wheat can grow on it, after that only carrots. It might have to be two options instead of one, but that would force the use of different crops, like they had to do in medieval times. And maybe you could plant the same crop over and over again, but it would be a diminishing return (fewer and fewer carrots per cycle).
Bushes could be part of it, or be left out completely, but because of the fact that berry bushes are perennials, maybe they should take longer before the first harvest.
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