a multiplayer game of parenting and civilization building
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We did do well. I passed my crown to king John along with my knife. I thought the king should learn violence and frankly you were old. It appears however he was assassinated. I learned my lesson. Those who live by the sword die by the sword. Forgive me Aria.
The easiest solution is usually the wrong one for making a video game. Don't introduce weird gimmicks to autobalance.
You want to nerf berries and keep balancing the game. It will be a better game for it.
I think the ideal would be to make different crops good for different things. Berries good early game because they are simple, but bad late game due to being water inefficient (This use to be the case before water was buffed so much that it didn't matter). Some foods are good for being compact like pies. Some foods are water efficient but more taxing to make. Balance heat mechanics, then make foods helpful for them. Introduce natural disasters like 100-year floods, then make foods that can survive them. Once you have more mechanics you will have more to work with .
Some parents don't give a...
Much like many parents irl these days tbh.
I do like the feature though. Mixes some grey into the colorful world.
This one is even better!
Just searched through my family trees. Looking back at these can be pretty amusing.
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