a multiplayer game of parenting and civilization building
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Huh. Just checking things out again after 4~ months of not playing because of the directions updates were going. Already had my foot out the door, but family specialties pushed me the rest of the way.
Assuming shit's p much the same as they have been, if not worse?
Folks who shepherd a lot:
Would it make sense to have an intermediary step in the sheep's growth (young sheep) that doesn't supply any fleece but does supply a smaller amount of mutton without hungry work? The per-mutton cost would be significantly higher, but it might make the shepherd's job easier.
+1 to this idea. Having juvenile sheep that produce no fleece but a small amount of mutton [either 2 or 3] and don't take hunger pips would be nice. The balance of it providing less resources but not taking away hunger pips would be nice.
Honestly I read through this entire thing and actually thought it was a recent post until I noticed the last response.
Yep, all of it definitely still rings true. Same problems now as there were back then. We're not gonna get trade, politics, stores, law-enforcement, etc. on our own, and Jason hasn't really done anything to push us towards it.
Even shoving us into a box for resource contention never brought these concepts to light. All that really did was encourage people to grief/kill each other and reset the map.
He definitely needs to take a step back and reevaluate these concepts. The "Family Specialization" update was a better attempt to encourage these [namely trade], but still isn't working. I think the reason it's not working boils down to this simple fact: There's no reason to trade rather than share. It's quite similar to your second example, except on a multi-family scale rather than within your own family.
fug wrote:It's a rich and interesting dynamic. You deserved it for stepping on a wolf or something ask Jason.
I think birthing kids in this sort of situation predates swords. Not sure if Jason used a line like that to justify this happening either.
I distinctly remember this bring brought up in the past, and his response was something along the lines of "but what if that stabbed/bitten/mosquito'd lady is the last fertile female and pops out a baby as she's dying and the village rescues it and raises it and she saves the whole village? RICH DYNAMIC!!!" or some shit
Which, I guess might happen very occasionally. Popping out 3 kids in the middle of nowhere after being bit by a snake/wolf/mosquito happens a lot more often though. But "muh rare circumstantial rich dynamics" take priority.
Tarr wrote:It also leads to Eves killing themselves if they pop out the wrong color too if they're serious about giving their kids the best possible chance at life.
Oh look, called that one months ago :^)
Damnit fug, you were supposed to see how long it'd take Jason to figure out you're Tarr. You ruined it!
Maybe he didn't notice...
Being able to replace squash in 3 sisters stew with pumpkin is a good idea. Chances are, if he adds in pumpkin pie, it's going to be a shittily long and fruitless recipe with very little outcome [see: ice cream, pork tacos, etc.] and isn't at all going to be a good sink for those extra pumpkins you end up getting. If he does go strictly with an over-complicated pumpkin pie recipe and nothing else, you bet your ass those pumpkins are just going to continue sitting around wasting space more often than get made into food.
Ideally, we'd get a somewhat simple recipe for them. Being able to cut up + bake the pumpkin would be simple enough, along with roasting the seeds [a personal household favorite!]
Or as suggested, being used as a substitute for squash in the Three Sisters Stew recipe.
Or make them their own plant / give us a definite way to obtain pumpkin seeds [like flint chipping the wild seed] rather than have it be chance-based.
At the absolute minimum, if we're getting over-complicated recipe that people are gonna try once and then never touch again, then they should also decay.
I love how everyone just completely ignored the bug milkweed posted in which you can literally insta-drop bloody weapons. They even turn un-bloody for you!
Good shit.
https://github.com/jasonrohrer/OneLife/issues/444
Found an important bug.
Just add it to the list. He's also promised/said he'd include:
-Rabbit domestication [including a hutch of some sort]
-Cattle intended for meat production [and potentially leather]
-Food decay, along with refrigeration to prevent it
-Trailer stuff [robots, high-tech walls and transportation]
StrongForce wrote:Rift is a bug test bench and temporary
Where's that written? AFAIK it's supposed to be more or less permanent.
The rift is likely a temporary thing.
It allows me to actually MEASURE problems in the game. How many resources is enough to sustain a population for how long? Tweaking those values is very difficult on an infinite map, because players can bypass local limits by simply walking further away.
Once I get the game really humming in the rift, that will be a sign that everything is tweaked to perfection. At that point, I'll be investigating ways to still have necessary resource limitations on an infinite map.
By far the best life I had ever lived. It gave rise to a belltown of several names and the town itself survived for nearly a week. You can find the story [along with a bunch of other perspectives from that town] on the original post I'd made about it, linked at the bottom. But the original goes as follows:
This story starts with the son of an eve. Eve Wilson II. She raised me in the wilds, and brought me and my sister back towards what was meant to be our home.
Three ponds, distantly scattered among a small patch of swamp. Tons of banana trees- great food, but wouldn't last long. I found my brothers, doing.. whatever they were doing, I suppose. No kiln, no camp. A few pieces of adobe and nothing more to call our 'home.'
I'll admit I was a bit blunt, maybe even rude, when I said "bad spot" "this place sucks lmfao" "few ponds not enough." Mom wanted to stick around because of the bananas. Plenty of food! I knew it wouldn't last though. They were a stopgap. Once they ran out, we'd be screwed.
So I traveled east a little, to a spot we had passed. 6-7 ponds in a close setup, bordering the large grassland. Very close soil pits. About 7 berry bushes close at hand, easily within sight of camp. It seemed perfect!
And so I got to work. I don't know what my family was up to during my first 20-25 years of life. I'd pass my sisters now and again in the woods, surrounded by branches and string. My mother showed up rarely, toting a cart- found abandoned next to a corpse- of bananas.
I set up a kiln, put together basic tools, and got our first fire going. I fired bowls, and planted the first berries, along with carrots to sustain us through til then. I hunted rabbits, having to swipe the snare from a sister I later learned was brand new to the game, and made bellows. I did this all on my own.
My mom brought my sisters to the camp I'd built from the ground up. Rather than be bitter for the lack of help, I welcomed them. My work would be for nothing if we had no future, and they were our future.
I ventured off to find iron, and ran into.. a boy.
At first I thought he was one of my brothers- pale skin, blonde hair. I moved past him without speaking, but he yelled out for me to wait. I paused, and realized.. he was completely unrelated.
We spoke a little. His name was Murdock Destro. He'd been out gathering iron, and was all that remained of his family. An unfortunate, yet common, occurrence. I invited him to my camp, where he met my sisters and told his story. They welcomed him with open arms.
After that, I saw him regularly. He spent a lot of his time out, bringing back baskets full of iron, supplies we desperately needed. We put it to good use, crafting our first tools. A hammer. An axe. A shovel. A hoe. From there, he helped gather up adobe, for an early sheep pen.
I was growing old. It came down to me, him, my sister, and her daughter. I passed my backpack onto him, my final request being to get the supplies for mouflon. We needed sheep, to carry us forward. It was too risky for my sister and niece- they were the future of our family, after all.
I checked in, moments ago. 43 generations! Our hard work paid off.
[Note: actually lasted over 60 gens and was still alive when I checked in, didn't realize haha]And the best surprise of all... We were no longer the Wilsons. We hadn't been, since a generation after my death. A single niece of mine was given the name Lilith Destro, perhaps to honor the young man we'd taken in. And that was the name that carried through, for the following 40 generations.
Awesome transition from original life to my second life there the next day
I played a little last night just to see how things went. Issues I had:
-Bowsaw takes a slot when placing it in a chest [Adze/Axe might as well, unsure]
-Pads don't take up a tool slot when used on a wound or being made.. yet placing them in a bowl/apron takes up a slot.
-Sword takes up a slot when placed on backpack, and when recycled into a rod.
-Needle and Thread take up a slot when placed in apron/backpack
-Stakes only take up a slot when placed on a bush or dug for fence/trashpit. Doesn't use up slot when staked into ground for floors/walls.
-Seconding fug's complaints on how it plays and how useless some slots are, while there's not enough slots for other jobs. Grouping them together would be nice.
Shovel + sharp for compost, axe for kindling and firewood, hammer + kiln for smithing, adobe for cooking.
6 tools is enough to do almost everything that is needed to survive.I'm not sure if limiting things people can do is a good idea. It would be so boring if I had to cook all life.
And btw, this change won't make our lives more interesting in more advanced towns. People will still be bored and walk around with no purpose.
Yeah I envision a lot of tools being lumped together for work.
Compost: Shovel + Sharp Rock + Hoe [to grow your carrots/wheat]. Maybe knife too, since you're tending sheep anyways and might need to clear it out occasionally.
Forge work: Hammer + Kiln + Axe/Hatchet [to cut kindling].
Cooking: Oven + Round Rock? [for grinding flour for pies] + Knife [bread/killing sheep] + Sharp Rock [if you're making the worse pies]
Hunting/Backpacks: Snare + Sharp Rock [bait] + Knife/Flint [skinning] + Needle/Thread [making bp/clothes]
Building: Chisel + Mallet at least
Also, engine work.. if each newcomen component is considered a dif tool: Hammer, Roller, Bore, Lathe, Drill.. plus your regular hammer, and the forge/kiln..
Not to mention you'll want shears for working with sheep.
It all comes down to "whats considered a tool" in the end, too. There's some items like round rocks that are necessary for a lot of work but also integral for basic things like home markers.
Would round stones be a tool? Flat rocks? Skewers? Lassos? Ropes? Loom? Horse carts? Hand carts? Flint? Obscure shit like net/fishing pole that nobody uses or has reason to use?
Interesting, to say the least. I don't have faith in it working out but we'll see how it goes lmao. It's probably going to be a make-or-break update for a lot of people and I've got my popcorn ready to see which it ends up being.
Mildly curious though, would this apply to killing [since knife/bow/sword could be considered tools]? I feel like that'd be a really harsh blow to what playerbase is left. The average player already struggles to deal with griefers- now imagine if they couldn't get rid of them at all unless they used a slot on a knife/sword/bow. Yikes.
Answering here because google wants me to log in for that and I am not going to.
Sorry 'bout that, was the easiest way to encourage it to be one answer per person.
Thanks for the response!
Just a brief questionnaire directed towards people who still play the game, and those who might still be active in the community but no longer play quite as often.
This is solely done out of curiosity, not to hate on the game or jason. Would rather this not become an opinion fight fest, nor a hatred circlejerk, but feel free to expand on your answers in the thread. I'm genuinely curious as to how often y'all play and what keeps you drawn to the game, or what pushed you away from it. I want to hear the community's side of things in a more organized format.
Responses are visible to the public, but submissions remain anonymous unless you want to discuss it further on the thread. Would love to see y'all expand on your answers.
Questions included:
Do you still play regularly? How often?
If so, what keeps you interested in playing? If not, what caused you to stop?
What are your favorite aspects of the game right now? What are your least favorite?
What do you think could improve the current gameplay?
As for "delusional," wow, though, right? I mean, the game is so much better now than it was last year. Pretty weird that a delusional guy can pull it off...
Delusional sounds about right, yeah. You see things that just aren't there, and try to fix nonexistent / small problems with out-there solutions that just make things worse, or do nothing to affect the problem [like the "hurr just make baskets with string so no grain clutter haha" fix]. I swear 99% of the time you and your playerbase are looking at two entirely different games. It's frustrating for both sides.
I respect your decision to create the game alone. What I and a lot of players [even your moderators lol] dislike is how you treat input from the people who actually sit down and put hours into your game. You don't play the game. We do. To treat us children and push our input aside because "lul I am game designer with 15 years experience obv I kno best!" just pisses everyone off.
People don't have to have 15 years of game dev experience to know how they feel about a game and how it plays. If anything, you RELY on those people and how they feel about the game- nobody's going to play a game they don't enjoy, after all. It wouldn't hurt to hear out the perspectives of those players. At the very least, I doubt anyone would be upset if you took time out of your rigorous coding schedule to play the game multiple times a week and interact with the playerbase. Or, y'know, use that fantastic in-game poll system that you worked so hard on [and then threw out the window after like 2-3 polls bc lol asking my playerbase for opinions? why would I do that?].
We see things you obviously either don't see or don't value the importance of. Maybe that's because many people play the game regularly, and you mostly see it from your empty test servers and data. There's obviously a disconnect somewhere in there.
The "best game in the world" won't get made through a single person's extremely narrow view. Games ten times better than this one definitely weren't assembled through one person's bias. Perspective is key for anything to be successful.
Also, for the record, I'd say this game is better than it was a year ago.. but I can't say it's better than it was 3-4 months ago. But that's my perspective on things. Other people have theirs, and of course, none of them hold a candle to your own.
Jason is delusional as fuck if he thinks 6 wells is enough for the rift.
Then again.. this is the same man who originally thought a 250x250 map was enough for the server, and who couldn't envision the literal griefing hell that it was, because "people r hard 2 predict D:"
Nothing new really. Just another shitty idea from a delusional man who doesn't play his own game often enough to comprehend his playerbase's perspective. He's not crazy, everyone else is, obviously!
Thanks Jason, very cool.
I essentially learned from a post from you on the forums lmao. Never got around to attempting to build an engine, but I did drill for oil for the first time following your instructions. Made it a lot easier than figuring it out on onetech when put into steps.
Still have it bookmarked in case I ever pick the game up again, actually.
Don't worry, it's not just your end. Pein complained in the discord he wasn't able to update either.
I just loaded my game up and got the same issue, just shows this
I'm sure Jason will fix it soon eventually.
Lol nice find.
Should probably also point out that Mango Trees are currently being used as a path/gate blocker due to the ridiculous fact that you cannot chop it while it has soil, after it's been watered, or while it has mangos on its tree. Might be used to block or at least hinder people in this scenario too.
Basically if you plant a mango sapling and water it, it's there for an hour [can't dig it up] until it grows. Then if you add soil to it, it's there permanently, in a dry fertile state without ability to remove the soil or cut it down. One has to waste a bucket of water on it, wait an hour for the mangos to grow, pick all the mangos, and only THEN can they chop it.
Understandably this can't be easily seen out by a player since it takes a full lifetime to become choppable..
All fun and games til someone griefs the few existing tarry spots. It's not hard, and with them being so limited and few, it won't take long for it to happen.
Just gonna be a repeat of the "hurr lets spawn everyone on springs" issue.
Well, freedom was fun while it lasted folks. Guess I'm back to not playing again ;w;
Thanks for freeing us, Tarr. Had a lot of fun setting up camps in the outside world again. Hadn't played in like three months but seems I retained most of my game knowledge, which is good to know, given it'll be even longer before I pick up the game again [if I ever do].
Its a pity Jason didn't get to see all the joy and excitement players had when they realized they were outside, and that they could escape the hell cell. So many people had a blast with that! I know I did! But nope, muh experiments demand we be shoved into a box :'D
Til next time fam.