a multiplayer game of parenting and civilization building
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It seems that sheeps can eat plots of fertile soil (with carrots) by their own. Will have to think about fencing.
Be warned.
They ruined a nice 4x8 farm.
We should try to establish a clearly recognised pattern. We can't mark a plot as seed only, so we need some other way to help people recognise which one is for seeds. If we follow the "three to seed, four to feed" rule, then it makes sense to farm in rows of seven, leaving the leftmost for seeds. "three to seed", these three, "four to feed", the next four.
Rows of seven?
Maybe rows of 5? Since there is 5 seeds per plot, 1 for the seeding plot, 4 for the 4 feeding plots. Isn't it? Am I not getting something?
1 for seed, 4 for feed.
-- Edited:
Ok, I found the reason: https://onehouronelife.com/forums/viewt … d=894#p894
Seems right, 3+4.
I guess the ideal way would be to create a github account, fork this repo: https://github.com/jasonrohrer/OneLifeD … er/objects and modify the objects description. When Jason makes an update, merge from his repo.
How exactly will be the process and integration of the translations into the application? I don't get it clear and I am interested on the translation issue. I don't see how users will be able to change the language, and as I see in that directory, each file has one and only one description. So I really don't understand.
Thanks!
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