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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-05 23:51:29

Oooh that's nice!
Tell me more about roads.

#2 Re: Main Forum » THE TREE OF KNOWLEDGE [T-O-K] » 2018-03-05 03:56:40

Yes, I watched the video before I decided to buy the game. smile
Different people can enjoy games in different ways, but so far I haven't seen hostility work out as a winning strategy. I wouldn't mind hearing others' stories of it if it has been.

#3 Re: Main Forum » THE TREE OF KNOWLEDGE [T-O-K] » 2018-03-05 03:06:45

At this point I would think tribe wars would only mean mutual extinction.

Further, the value of cooperation in this game can't be overstated, even if it's just cooperating not to screw things up. I don't think we "win" by any single lifetime, but by seeing the entirety of humanity achieving more technology, longer lives, and longer unbroken lines of generations.

#4 Re: Main Forum » A draft for a village set up » 2018-03-03 22:10:38

I have assumed that a village like this (What I'm thinking of as the "rosden plan") would be pretty small, and as soon as the population hits a certain size, groups head out (east?) to scout and build another set of farms.

No doubt these strategies will evolve a lot As technologies change.

#5 Re: Main Forum » [suggestion] claim existing home marker » 2018-03-03 18:47:17

jord1990 wrote:

digging up and replacing the home marker did not seem to remove it from the previous owner. yesterday we shared 1 home marker with 4 people.

That's very helpful!

#6 Re: Main Forum » A draft for a village set up » 2018-03-03 17:18:11

I'm not expert enough to say whether that specific layout is best (looks good to me) but I love this concept in general. 
With one or more standard layouts, a new character could arrive and instantly know where things go so they don't mess it up for others.

A major challenge is achieving division of labor without accidentally having too many people on one task and not enough on others. Possibly with a geographical structure like this, you can tell what's being worked on just by how many people are in a given area.

I guess your design above would need to rotate based on which resources were where (for example if I found a good spot with wetlands south of rabbits, I'd swap the farm and fire areas.

#7 Main Forum » Communication and Signaling » 2018-03-03 17:08:49

bransler
Replies: 1

It seems to me that, at least at this phase of the game, the best progress is being made by people who have developed unspoken (or form-defined) rules and etiquettes.  This is fascinating to watch.

Lack of communication is a big challenge, for example, and time spent typing words is time NOT spent working to survive, but I'm seeing standard signaling developing. Examples: babies who say "F" when they're down to 2 hunger, to maximise food efficiency, or people standing over an item they want to show the other person, short phrases like "job?" when a new person enters a community, marking seed-crop carrots with a bit of fence or some graves to warn new farmers not to pick those, placing water containers on the side of camp toward the water resource, etc.

In some ways we are developing language and culture as much as technology. smile

#8 Re: Main Forum » [suggestion] claim existing home marker » 2018-03-03 16:55:58

One of my mothers told me that I could cut down and re-plant a marker and then it would mark home for me AND still work for whoever planted it before.
Is this correct or did we mess up someone's marker?

#9 Re: Main Forum » THE TENETS » 2018-03-03 16:01:33

I love the ideas behind laws and tenets. No doubt we will refine them as we go.

Thanks btw, to the nameless mothers who taught me these things the hard way.
"OMG, why did you pick that?"

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