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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Will civilization fail? » 2018-03-04 02:07:57

I read your post, definitely see the merits in limiting the population sizes of the communities you live in. With too many residents, you worry about feeding and clothing everyone, not about technological advancement. The players need to learn how much resources an excess of children will suck down. You think that you have a surplus of carrots, but three kids being born will quickly deplete that, people will starve, the population will stagnate and eventually die off, and once again we can't break through to a higher technological level.

Following your hamlet rule would eventually lead to a village that passes the carrot farm given that it's few generations of a small population. I also think it would open up different jobs that aren't directly related to physical labor once the resources can sustain a growing population. I've seen someone on here talk about having a teacher who tells the newborns how to be useful and not a resource drain. Something already similar to this is the mother figure who raises kids by the fire.

#2 Re: Main Forum » Will civilization fail? » 2018-03-04 01:24:47

Ants wrote:

People are still learning! I'm sure we'll make some semblance of progress soon enough. Hopefully the birth rates get tweaked a bit.

Yea it's definitely a big learning progress. I wonder how closely it will mirror real humans, if it will take hundreds of hours (thousands of years) for us to see some great progress. Feels really good just to be able to manage a fire right now lol.

#3 Main Forum » Will civilization fail? » 2018-03-04 00:51:59

cachecat
Replies: 5

I was just thinking about what the chances are that civilization completely fails and we remain primitive forever. When will be the time that it's standard to spawn into a thriving community over a single mother in the woods? Will it ever be normal to spawn into a village with houses like in the trailer? Or will we never advance past carrot farms that fail after two or three generations.

In my latest playthrough, I was born into a thriving carrot farm with about 6 plots of carrots, a fire, tons of furs on the ground, and quite a bit of the people were clothed. I went about my business and made my own clothes, but eventually the women kept having kids that ruined the food supply. I was the only one who didn't starve, but I got the farm back in better shape than it was. I died alone, though. No one to pass on my hard work to.

I realize the game is still new and how much there still is to learn, but it's just an interesting thought for a civilization sim. Let me know what you guys think!

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