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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » first and last post » 2019-09-18 12:07:09

Anhigen wrote:

but the murders aren't over property, or back packs, or anything interesting.

I disagree.  To me, my experience of this game, it's about creating order out of chaos.  It's about creation, development, sacrifice, progress, working against the tragedy of the commons.  I think that idea was built into the design of the game fairly explicitly and that it's a unique or at least rare thing in video games.  I also think this is why Jason might be reluctant to give us tools to directly combat griefers.  Because the other side of this is that griefing in this game--whether they know it or not--is about destruction, regression, hedonism, and individual selfishness.  There's definitely an overlay of deep philosophical ideas here--well, in my reading anyway--and griefers are the dark side of the experiment.  Again, whether there's explicit meaning behind an individual griefer's actions or not.  The problem remains though that there's no effective way currently for the OHOL society--people working together for the collective good--to counter the forces of regression--griefers.

#2 Re: Main Forum » first and last post » 2019-09-18 03:30:55

Real life griefing is rare because of a myriad of consequences.  Internet griefing is ubiquitous because consequences are rare or non-existent.  If this game is trying to model real life as close as possible then there have to be consequences to griefing at an adequate level to prevent it.

#3 Re: Main Forum » The curse system needs attention ASAP » 2019-09-16 11:16:23

DestinyCall wrote:

Upon rebirth, the griefer is reborn as Tarry Baby.

Maybe not the Tar Baby which would be catnip to griefers who like to dabble in casual racism.  On the other hand, maybe if they were born a Tar Baby but couldn't move or speak and people could interact with it by smacking it around or sticking a limited amount of stuff on it, this might be an innocuous vessel for griefers to get their jollies.  Then again, it would probably just be a way for racist dickheads to get their own rocks off.

#4 Re: Main Forum » The curse system needs attention ASAP » 2019-09-16 07:11:26

Connect it to crafting.  Instead of killing them you have to craft tar and feathers and a rail to run them out of town on.  The tar and feathers persist through birth for some time marking them as the tarred and feathered griefer.

I quit playing out of boredom some time in later winter/early spring and just now came back.  After three weeks or so, I'm done again.  This past week or so it was 80% fail game to 15% revive the dying town game to maybe 5% everyone being productive.  This was primarily due to griefers.  And in response to "well, just kill the griefer": As Destiny says, it's so much easier to tear down than build up.  There are so many ways that a griefer can destroy a town without anyone noticing.  I don't mind the old school bear attacks because that did make things interesting and not a "my little pony" game but sheep slaughter or stealing tools or iron will not be noticed straight off and is no fun trying to come back from.  And I have to say that on top of the griefers you have plenty of idiots standing around doing fuck all and not noticing that the tools or iron or sheep are disappearing.  Nobody can do anything about that, I know, but this creates an additional vulnerability for griefers to exploit.  It wouldn't be so bad if all the carrots disappeared or the sheep died if more than one or two hard workers actually noticed.  Often you have a situation where people have no idea what the problem is when there's no shovel or buckets nor do they care.  So griefers plus lazy morons plus no effective punishment system plus current reset and rift system equals broken game.

#5 Re: Main Forum » It's gotten quiet here » 2019-09-16 03:39:24

I'm not as concerned with no new content as I am with griefers, slackers and the reset.  I'm happy to make pies for an hour if I feel like I'm contributing to the progression of a collective project.  Or, I'm happy to try to revive a dying city with only one fertile female.  But what's the point if it all fails because of idiotic murder roleplaying, the reset or because some fool wants to spend an hour making a swastika out of fencing?  People standing around the fire babbling nonsense eating berries.  Why am I bothering when it's all going to go away within 24 hours? 

I'm usually one of the last people to declare "this game is dead" but I'm almost ready to make that statement.  And, really, why not?  Let's all just move on, Jason included.  He made his art game/experiment.  What more is there to do here?

#6 Re: Main Forum » Food stats are live » 2019-09-13 06:51:27

Thanks Destiny and others for the interesting ideas.  Very helpful to clear up noobish ideas on yum.  I'm definitely going to be playing differently after reading this and the "Yum bonus tutorial" epic battle between Destiny and Spoon.

QUESTION!  If the tomatoes, potatoes and mangos are already made and sitting in a basket or on a plate, am I being wasteful by eating them to fuel my yum chain?  Or is it just wasteful to make those things.  You explained corn very well so I have my answer on that particular vegetable.   I understand it's wasteful to make these things but once they're made the damage is already done and those three things (and maybe others I don't know about) aren't going to be used for anything important, right?

#7 Re: Main Forum » Food stats are live » 2019-09-11 08:11:06

It's hard for the casual player to know what's edible and what isn't.  For example, I've been playing since well before the cow addition but I just learned this week that you can get milk into a clay bowl and eat it.  For a while, you couldn't eat onions but now you can.  But there are plenty of veggies you can't eat.  I only learned just now from this list that you can eat a Shucked Ear of Corn.  I am surprised that Bowl of Gooseberries and Cooked Mutton aren't higher though.

#8 Re: Main Forum » So, what do you guys think of the walled town in the NW? » 2019-09-09 06:21:59

Morti wrote:
Taz wrote:

.

You weren't there for the attempted negotiations, all you do is presume to know what went down because I said I killed a few people, and that, is all it was, a small fenced in area that one person was trying to get their kids to defend for no reason but that someone was asking them to relocate a few meters to the side.

I offered to help them, I made wells on the springs along the road, I made farms near those wells and hauled soil and seed to them, and what did they do with the tools I made to make those wells? They stole them and kept them behind a fence.

You see you presume all this shit and just come out calling me a griefer because I told you the end result of many lives worth of activity with, not so much many people as just one player who kept trying to raise kids in a fence that mostly didn't want to be there. I watched them die in their arms, they ran away as three year olds and didn't come back to be trapped in a little fence.

You have absolutely no fucking clue what is it you're talking about, 2 hours a week, so get fucked.
I play more hours in microsleep each week, than you do awake.

TL; DR:  It's your own fault for not paying attention to local affairs.

Please don't read us any of your poetry.

#9 Re: Main Forum » Should I Return? » 2019-09-09 03:41:27

I just came back after four or so months away.  It's definitely an overall better experience but I wouldn't say a huge improvement.  A lot of the wrinkles have been ironed out and the work/villages persist longer so you feel more like you're part of a bigger project.  A lot of the new tech has made things more fun.  But it's still fundamentally a farming sim even with cars, airplanes, radios, etc. 

I don't think the griefing has been reduced though.  Some of the griefing methods have been blunted but more have popped up.  I feel like I'm seeing MORE pointless murders rather than less.  There are still many people doing bullshit role-playing like "pedophile" and "the Borg," thereby ruining your experience.  I've played an hour or so a day for the past week and I'm about done again.

#10 Re: Main Forum » A boy is gen 1? » 2018-11-09 10:20:27

Aurora Aurora wrote:

ITS A SIGN! WE WILL HAVE DADS! PRAISE THE LORDS AND HALLEUILIAH!

He's NOT the Messiah!  He's a very naughty boy!

#11 Re: Main Forum » Massacre in the casino town and giovanni family » 2018-11-06 06:42:23

Every time I've spawned in that cursed town it was either just after a griefing wave came through or it happened during my lifetime.

#12 Re: Main Forum » Is farming in desert bad? » 2018-11-05 05:53:59

The "don't pick the last berry" idea is still around but I think more to conserve soil.  It's still idiotic that way too, though.  I often observe that no one pays attention to the bushes until there's a critical mass of empty bushes.  So I always try to pick the last berry to motivate people.

#13 Re: Main Forum » Is the drama gone? » 2018-11-05 05:00:28

Kinrany wrote:

I suggest something like the Mafia/Werewolf games where some people are randomly assigned to be antagonists.

Make it impossible to distinguish between the real griefers and the antagonists who want to bring the village down for in-game reasons.

Then design around that, and the griefer problem will just vanish.

It almost works in space station 13, except they don't have to solve it completely because they have both bombs that can blow up the whole server, and admins that can ban people before the red button is pressed.

I disagree.  It is relatively much easier to bring a functioning town down than it is to keep it going.  Stealing pies is way easier than making them.  That's a broken aspect of this game.  It takes very little effort with very little risk (IRL: getting caught, fines, jail time) to ruin things but a great deal of effort to keep things going.

#14 Re: Main Forum » Casino Town » 2018-11-05 04:56:39

Then the Potter family came along after everything had died and tried to get things going again.  The casino was empty and cards and dice were strewn all over the town.  It looked like God's revenge...

#16 Re: Main Forum » [Strawpoll] Is the game becoming a tedious task simulator instead of a » 2018-11-02 04:10:34

Keep in mind that, in part, everyone playing is participating in a big art project/gaming experience.  I'm happy to participate for now.

#17 Re: Main Forum » Don't Farm Mangoes » 2018-11-01 09:41:18

One of my favorite things to do is make baskets and boxes.  I know the broken windows theory has been discredited but I still think there's some truth to it.  That is, that visible signs of disorder (pies all over the damn place) encourages further disorder (suicides, people abandoning jobs or hope).   So it's my opinion that an orderly bakery matters a great deal.

#18 Re: Main Forum » Is this a thing we need? » 2018-11-01 08:43:35

My first thought was that you were proposing a comic strip.  If so, then YES!!!!!!!!!!!!!

#19 Re: Main Forum » Is the drama gone? » 2018-11-01 08:17:00

Yes.  I want a passive game where I farm--or make compost or boxes, or trap rabbits, or clean up people's messes--for the rest of my life.  I want to see how far incremental improvements by a large number of players can go.  I want to see how far Jason can go with adding tech and then having players add onto that.  That's what I play this game for.  I'm not interested in role playing a murderer and too often people who do that ruin my fun. 

HOWEVER, I do agree that dealing with a rampaging bear or some bored douche adds to the challenge and I'd hate to see the gameplay narrowed any more than it is but I sure don't want griefing added as a feature.  It's just too hard at the moment to organize people to counter it.  "The griefer job" would literally be the easiest job in this game -- easier than berrybush tending even -- and so it would just run everything else off the rails very rapidly.

#20 Re: Main Forum » Is the drama gone? » 2018-11-01 06:31:32

The drama is not gone.  This is a half-baked idea.

If you build drama into the game as a feature then you will facilitate all kinds of creative ideas--ideas that you probably can't imagine right now--on how to make everyone else's play more "dramatic."  Please don't do that.  There's plenty of drama from people simply pushed to it from their own personal boredom with the game itself.  We don't need more drama from people who are trying to RP, troll, fill the "murderer" job, etc.  As it is now, you can't have a sheep-tech village without a bear pull once every few hours, some bullshit argument that leads to murder, murder for the fun of it, or people stealing resources for no other reason than to pull things down.  Don't add to it please.

#21 Re: Main Forum » Dyes » 2018-10-29 11:31:09

Yellow dye isn't hard.  Turmeric produces a yellow color.

#22 Re: Main Forum » Seasonings on food » 2018-10-29 11:29:02

Vexenie wrote:

Here are some seasonings:
Peppers (red, black, white etc.)
Chilli

What the...?   Peppercorn is a thing and chilis are a thing.  The thing Americans call a bell pepper isn't remotely like a peppercorn and is actually a chili.  So you mean:

Peppercorn

and

Chilis (one of which is a capsicum or bell pepper of which there are varying colors)

But otherwise, great post and great idea! 

Ginger, turmeric, cardamom, and cumin for us South Asians would also be good.  Turmeric makes a good orange dye as well

#23 Re: Main Forum » The onetech gift and curse » 2018-10-29 11:21:56

Anshin wrote:

Don't read the popup hints in game.

What popup hints?

#24 Re: Main Forum » New thoughts on baby suicide » 2018-10-29 10:31:16

Should be able to make a fiddle from baby bones but the only tune it can play is "Wind and Rain."

#25 Re: Main Forum » As some of you noticed » 2018-10-29 08:01:49

I get your point Jason but the suiciding is really breaking the game because there isn't any way to deal with it.  I understand not taking a heavy hand with griefers and the bear pokers (and these at times can add some interesting expereince) but the suiciding babies is too much and I wish you would deal with it.  It's so disheartening when you've spent a lot of time getting improvements on line or fixing a broken village and then there aren't any more females.  I personally enjoy doing the menial crap in this game (hauling mutton, corpses, bussing plates, etc.) because I enjoy the experience of participating in a collective effort towards a shared beneficial outcome but if it's all for nothing then I'm much less inclined. 

I do appreciate that there are already loads of games out there that are similar but this game is already very different with the complex tech tree and other aspects that I don't think you'd lose anything by being more heavy handed with the suiciding.  I see here that you are trying and it's much appreciated.

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