a multiplayer game of parenting and civilization building
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I guess I'm not allowed to post links. You'll have to piece these back together.
https :// github . com/jasonrohrer/OneLife/blob/master/server/firstNames.txt
https :// github . com/jasonrohrer/OneLife/blob/master/server/lastNames.txt
Basically A. The amount added with each food goes up as your chain of unique foods gets longer, and new bonuses are added on top of any unused bonuses from earlier foods. The first reply to the thread "I still don’t understand what “meh” and “yum” mean" has a good walkthrough of some examples.
The typical answer to this problem for an in-memory hash table is to grow the table and re-hash all the elements if it gets too full. Could you do something similar during the on-startup sweep to remove stale map entries? If you automatically grew it to 2-4x the number of actual entries, that should keep it reasonably sparse until it's restarted again, without requiring huge amounts of overhead on quieter servers.
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