a multiplayer game of parenting and civilization building
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It has been a great chaos so far. It's actually amazing that people join to play in huge amount, but it has been really hard to keep playing as regular.
There has been very many things I've noticed people do or don't do which has made tech building even more harder than it would be. Of course I wish to not attack anyone in this matter, it's just something to look into second time and ponder tactical ways.
Tiny list of things I found people missed out:
1. Sorting items, having items of no use in abundance and rarer items nowhere to be found. In farming, sorting and keeping things tidy is especially important to keep grieving minimal. Carrot chaos is very common and seeing things seed all over the place is what often caused towns to die prematurely. In early game especially if you are in brown family, farm priority also requires venturing in dangerous dark green jungle to fetch and collect pepper, tomatoes and even sugar cane. Things like cucumber, carrots, corn and squash/pumpkin are in all fam lines accessible, but jungle items are exclusively important especially when it comes for pumping up yum chain.
2. Yum chain, it's understandable to not take it in note in early game, but in more sophisticated and advanced towns, munching meh food is what terrorizes the food availability the most. Having abundance is not enough as well. Having variety of food items is incredibly important as well. It's cook's most important task to make pies variety of greater than 2 and utilizing wheat both in bread and pie crust. Pie combinations like carrot, berry, rabbit, carrot berry, carrot rabbit, carrot rabbit berry count as different pies and at max has 6 different variant of yum.
3. Making base far away from well, finding well spot is vital for starting out a camp. Having well spot located will also give road hints to local iron mines which will be necessary. It's though important to give well enough space for later farm, and make at least 5-10 grid space for fire, kiln and oven.
4. something else... I can't really think of any.
What are your own thoughts?
Nothing new under the sun, brother. People who play this may be lot younger at this game than you might expect.
We learn over time, adapt and understand the aspect of game at out own pace.
Besides, if you can't even handle getting a couple threads, you're not worth the arrows. Preparing is one thing, but people taking away arrows out in the open ground just to make it harder for villagers to fight back is perhaps one of the main reasons why some villages fell even with promising setting.
Some of us have forgotten to be vigilant, but I wouldn't be really surprised if a griefer is packed with a horsecart to sustain their livelihood while destroying village with boar and bear spawns.
If horsecarts would become vinsible again for bear and boar attacks, it would perhaps help deal with griefers that make the game hard already. It would of course destroy only safe haven that players have, but for treating poison you need a poison for curse, sometimes it's not the best option but it would be only viable solution. It would make trading harder as well, but that is where hunters become really important when keeping trade roads safe from harm.
Would it be worth it to still block the bear cave, just to give in an illusion that there might be a bear? It would waste griefer's time to cut wall down if it hasn't yet turned ancient. It's also easier solution to handle the situation. I personally hate killing bears even with such info, unless it was really necessary. Risking own life for dealing with such things ( even a slight misclick could bring fatal small mistake especially if kiting bears.)
Besides, big stones don't run out too easily. Bigger issue is that how people would create their sharp stone when nearest big stone is a mile away.
That's technically how it works in solo villages too. Once you hit the deep well level, it will immediately reset into pile of stones once you've died.
Never found buildings as a nuisance for survival. It is rather contrary. Looking at how much different the survival system has become, giving us more leeway for keeping ourselves busy in other things than figuring out what to eat (and quick). The yum used to be something very few took advantage of, but it has become an important norm.
Buildings also help protecting (or in some backward cases, secures) mammal foes within walls. If springy doors aren't in place, it shouldn't be much of a problem to make them.
Let's also not forget that the buildings are very foundation for the ever fleeting culture that players leave behind, each unique although letting off similar themes with farm formulas and kitchen formations.
Whoever doesn't like buildings, in my best wishes, can stay outside if they don't like it.
I can imagine the moment, that if money is presented in OHOL, it will be tossed to the outside of the town next to garlics.
I wonder why garlic is not edible. I myself have eaten a glove raw once (well, more like sucking on it, very good for C-vitamin). It was suggested by a lady passing by with her bicycle.
Or give garlic more uses than pickle crock. Perhaps use garlic with butter to make a new variant for bread and butter.
Or perhaps OHOL's very own garlic deodorant? Use cut garlic glove on mouth to apply it on virtually smelly armpits.
I think wood clogs should get some love, looking at how much art clogs can contain. Although clogs are initially very small items, even minor changes can make those clogs very dashing looking and gorgeous.
Though most clogs colouring would decay from wear and impact, so I believe it would give plaster significant use. It would be awesome to see clogs being dipped in dye bowls and dipping on plaster water.
Been looking at clog designs by a whim, and this gorgeous pair of art came by and boy, does it look nice.
Who knows what future will eventually hold. I have faith in Jason, although I play the game in mixed ways sometimes.
tl:dr
When you achieve something in life.
I remember walking to the middle of ballroom to receive my final grades in front of audience, while hearing by surprise of having a fund from university of hefty sum (in teen perspective.). Parents didn't know how to sit after it, because in our families any support or regards for grades was not common. Months after I began to question this fund. I was not supposed to be in high school after all. I was supposed to sit in special school with no hopes of learning more, having low grade books and being belittled with this bittersweet word of "special", leaving out the "needs" to hide the wound.
I had great teachers, don't get me wrong. Some of them though didn't have interest in listening to my word, assuming I can't yet talk and understand what I said after all. Parents conflict with my future was making conversation with the staff even harder. I remember eating dinner with mom and stepfather's family and saying "I want to normal school!", and table going silent. I was about to be sent to normal school three times but was rejected in various situations, which lead my childhood to be rather monotone and depressing.
Years passed, I was routing myself in half empty hallways of normal school. I was still excited of the old teacher's rebellious attitude of letting me go to psychiatrist test after days of conversation with the headmaster in special school. Wandered in rather unfamiliar and scary corridors and tried to figure the system that was already known for many local students. I felt like a baby that has just learned to walk once again, but with cruel consciousness that baby's lack in that milestone. I made humane mistakes and was in wrong class couple of times, forgetting homework and getting friends with bullies unknowingly.
Years have gone by past the high school near the present, I'm awake outside in the cold autumn in Germany. I haven't taken a shower for a whole week and was about to run out of money. I had been left alone by two different people consecutively. I met strange Middle-Eastern folk with marihuana odour and friendly locals who gave me some fast food although I said I have eaten. I was carrying my heavy duffel bag and laptop case which I had brought as my most valuable asset and backup in case things went south, and it had... but I was yet unable to admit it. I was afraid to face the wrath of my family, albeit through social media. I knew I did this before and they caught me red handed in past before, yet I went for it again because of my foolhardy attitude.
The present, the end of my reckless life and a new start for something new. Having a warm home in city I was born, dating a humble, smart and blunt young man from neighbouring country, replanning my studies to suit with taking care of future children, and practicing violin, drawing with wacom and occasionally getting little tipsy in VRchat.
Life changed me in a way, but it also taught me something.
Not only our trophies shape us, but our scars too.
Sometimes you need to be proud of both of them that you got through it despite all odds.
Also, off topic XD
Would suspect it's not a secret to anyone that this 'holiday' brought a lot of people to play this game. Some unaware of the vast majority of things to learn and some with some perspective already established on the game by now. This game updates after updates has changed a lot during these years, from ice hole apocalypses never did I expect to see new races being added and crazy amounts of foods being available to collect. Am afraid that I'm ever curious as to hear your opinions now to see what is going on.
For veterans (minimum of 4 months?)
- Did you enter in the game during the H-moment during sales?
- How did it go?
- Was there something good/average/bad about it?
- Did you teach new players the skill you were doing?
- Did you mention new players the onetech.com?
-
For new players (From recently to max 3-4 months)
- Did you enter in the game during the H-moment during sales or the other time before/after?
- How was your first experience? Was it good or bad?
- What skill in particular you learned from others?
- What skill in particular you figured out yourself?
- How was it like with other players around you?
This isn't technically first time someone doesn't agree with me.
I do understand that this thread itself doesn't do bad,
but I didn't consider that some people are overly sensitive over this game to the point that this thread turned into a salt festival.
I did say once that if this could be locked, since I don't want people to get upset,
although I see no reason to be upset for example 1 year old grief from God knows which family.
If possible, lock this thread, I never come back to this forum since seems my topics are that bad.
the problem is u are an old granny who wants a peacefull town and everyone in harmony with not problems i can tell alot of ppl in this game are like u like the 25% or 30% but what happend with the other 70% - 75% percent of ppl they dont want to be all the time they spend playing ohol just sitting without some drama or chase "griefers" they dont want to be all the time having no problems the problem is u are a HIPPIE / PACIFIST BITCH thats ur problem and the other 30% of ppl like u
I understand your point, but calling names would be nice to avoid. You can be sarcastic, ironic, anything, but straight out calling names is rather dull.
You have understandable point, I remember being in DT for a short while, and it was pleasant being there on my own or with couple others and building a small 'ish' town for the contrary of being in a huge bundle of people, blocking on items that I might need, or flocking over in kitchen or in forge.
Times have though changed quite much, forges and kitchen are more well avoided for idle chatting, and griefing feels less needed when you can't make the populus lose pretty much anything except time. They've also given a lot of tech that is considerably interesting to try, also now when there is a map hack, you could even perhaps plan to make a structure in a shape of large penis or something. (Still yet to figure out when I'd do it.)
Yeah, Destincall, and snowmen hug cactuses there.
Even though there are cold deserts, we're not currently looking at the hot desert, the cold desert you could consider as tundra of sorts anyway.
If weathers would bring out debuffs and buffs, why not.
Though let's keep in mind that winter in desert area is... not gonna be realistic.
Other than that it would seem interesting.
Yea i think the one thing we can all agree on is that im the one being toxic in this thread.
Not exactly. Bigger picture in this is that some of us consider our gameplay being indicative for our "immature" behavior, which I would have two doubts about.
This escalated way ahead from the original topic "Your first grief?", now this topic has escalated into "Why you grief, you piece of...?"
I tried to form the questions neutrally, in case there was small regret, or pride. Just wanted to see behind the scenes.
But it got really personal for some, I didn't expect it to go this feisty. Though I do believe that some are very respectful despite all the toxic situations popping in everyday life, either
in OHOL or real life. You're perhaps one of the examples for this, Eve Troll.
It might be good to lock this thread since some want to disturb this thread with unnecessary pickle fighting, which they would spend punishing either side in game.
Not gonna lie, I feel bad for griefers now.
Cogito wrote:I was envisioning globally shared annotations, but local only and imports/exports could avoid the pain and mess of user logins and penises.
I can't guess at your meaning on this one. This needs an edit or an explanation as to why the last word got used.
To be frank, if this sort of map exists, I wouldn't be surprised if someone plans on putting floors in a shape of a penis. That'll be bit of unexpected and humorous situation.
I think I wouldn't get bored over such an idea.
My goodness... You can legit see the footprints of some professional beargriefers. There's like a ton of bears and abandoned horsecarts in certain jungle locations.
I wasn't expecting this to become a theory play in a day. Certainly people are very off put over griefing. Unfortunately (perhaps fortunately) griefing doesn't go away because we're upset over it. That's why there is a lot of people who fight back and some... who just rant over it here.
I used to be a lot like that, I hated the way of being griefed and having little to help myself through it, exception on sheep killers, since moufflons aren't that hard to find.
And by back I meant I came in forums to see the entirety of this shitstorm that has been the whole essence (and bit of a salt) of the forums, which a mixed amount of people savour, following through Twisted's vision of updates and seldomly popping in once in a while for some casual building and tech learning.
Now, personally my very first grief came over in one town that was right after the ice hole apocalypse was fixed. There was plenty of which I considered 'lazy' people. I didn't mind it if they were female, but almost all of them were males just sitting by the fire, all fully clothed and chatting over nothing.
It lasted for over 20 minutes up until I thought I had enough. I smithed a pickax and destroyed smith and bakery ovens and somehow managed to hide the adobes behind the trees not too far away. They did eventually find the remaining adobes after being shocked out from fire, but it was a rude awakening for them to at least do something they should be "happy to have made", people theoretically always say they're happy they've done their part, yet I see them just sitting by as males near fire. Of course this was very long ago so it doesn't matter much nowadays, considering that adobes are not lost while breaking ovens.
Why would you start a thread like this?
Do not give attention to griefers. That's really fucked up.
Someone's seemingly rich in experience of griefers.
This is just to reminisce the good old times, when griefing wasn't as hard, or just to see what's different.
Besides, game doesn't exactly punish you so terribly for griefing, so I see no reason to call it fucked up,
nor I have much of sentient for stick figure players. It is long way to be impactful.
What was it like to grief?
Any motive for grief?
Also, did you get good/bad reaction from it? Was it worth the DT?
And, long last I'm back online after a while. This game feels lot different than it was back then.
Especially when the survival is not based on your personal goal, while you have less than hour to life in a blood alliance with your family, and priority to keep them alive to have your rating raise.
If this rift once again is so ridiculously small, I see no point in it. Makes custom servers sound like magic after such torture.
Ironically, this 'social' survival game became also so toxic towards new players, that I would understand if they would not want to interfere, due having to be 100% sharp and know 50% or more of all the technologies beforehand if they are to survive in eve town or advanced village.
Guess lonely eve playing in quiet servers is best way to go.
Ally, and Foe.
It would be quite useful.
You would imagine you would make some extreme meta gaming by yourself with a mass of players who don't have as much of experience of the game than some of us... but it's quite a struggle
I guess only thing you can do is continue to play and try to teach new things. It's not hard... it's just, people are sometimes just damn clueless... it happens to me sometimes too, and I need to hit and miss on jobs that might be doable or not.