a multiplayer game of parenting and civilization building
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What about the idea of allowing ANYTHING to have text added to it. So it would be part of the base object. Maybe I give someone an item that says, "from dad to son"
You hold an item, and say like... "inscribe Hello World!" and to read you can just type "Read" and you will read what you are holding.
For signs, they use this text to display things.
Asheron's call (an MMO back in the 90s) allowed this, and people would inscribe all kinds of things, and find the item later, or someone else had it. It was interesting to buy an item that had an inscription on it. It will add a lot of "leaving my mark on the world" when you can pick up an item and read the inscription.
Inscriptions might not make as much sense on clothing, but I think that is minor.
My first "letter" i say is just !
I like to use ! to end words as well.
H...I...!
The whole "real life isn't perfect" is such a weak excuse. You know what also isn't real life? being born the moment you die. Or gaining a year of age per minute, thus making your life only 1 hour long. This game moves fast, and one person can do a lot of damage.
I like the idea that cursed people simply spawn as Eves, don't let them destroy other people's things.
Also better marking of cursed people, like red hands on the baby / person.
These are minor graphical asset changes, not new mechanics that would really help.
Also, in the real world, if you are caught you often go to prison, and I haven't found how to build a prison yet in this game.
Proper child rearing... pick them up and feed once, ask them to say F for food, if they don't speak again, that is the end of it.
I would agree, I ran into locks only once, and it was someone who had locked up medical bandages, which resulted in a greifer able to kill many people.
That said, need to also allow injured people to open doors. I have died a few times trying to get into a "clinic"
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