a multiplayer game of parenting and civilization building
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If your game relies on griefers to be interesting, then there is a fundamental flaw with the game.
Based on some of the things I’ve read from Jason and the moderators, I think griefing is a feature and not an unintended side effect of the mechanics. They want there to be people who try to destroy villages or murder just for fun. So I wouldn’t expect any of that to change.
Another flaw with this system is that it makes all the cautious Players have to do the baby talk test, which frankly isn’t fun. Its something that most of the players won’t be aware they need to do, and it’s a tediously lame process for those who do know. The griefers have a small win just by players having to do this.
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