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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Y'all new people should join our discord » 2019-03-22 12:43:32

What's the discord info?

I hunted around for it last night and didn't have any initial luck.

#2 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-22 02:53:03

and thank you for not blading Mr. T in any capacity.

#3 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-22 02:52:03

BlueDiamondAvatar wrote:

Ok, so there's a reason I didn't just blast Uncle T with, "Are you kiddding? We don't need no skinned rabbit!"

One, I was still a kid, so length of statements was severely limited.
Second, As I said... i LIKE the idea of getting trade routes going.  I want to encourage this kind of thinking and wasn't inclined to immediately shut it down.
Third is context...

Most people haven't played the game that much.  If you haven't played a ton, or just haven't become a forum nerd who reads the labor intensity calculation threads that have popped up from time to time, the relative value of skinned rabbits and steel ingots is not clear.

But here's my take:  There really aren't any number of skinned rabbits worth a single steel ingot. Skinned rabbits build up as excess waste around the edges of eve camps, much less developed towns.  Rabbit furs are far more valuable for clothing.   On the other hand, iron is rare and non-renewable.  It spawns in dangerous places, and is labor intensive just to get it to your camp.  But then you process it through several steps to get to the point of having a steel ingot.  Steel is precious, skinned rabbits are litter.  The baskets were worth more than the rabbits.  Easily.

You took eight steel out of the twenty-four we had  (Honestly, I ran away because I didn't want to watch how many pieces you took...).  If I'd felt like I could bargain with you (again, I was young and vocabulary limited at the time...) I would have asked for your horsecart in exchange for four steel ingots.  There's a ton of complex labor that goes into a horsecart, but there's also a ton in making pieces of steel.

But the other context is not only did we have twenty four (!!!) steel ingots in a town with plenty of duplicate tools, we had twenty to thirty plus pieces of iron waiting around to be processed.  We had so much I couldn't imagine using it up in a lifetime, unless Tarr arrived and started building the oil processing system and a car/plane.  (I tried to make some progress on oil drilling and only succeeded in wasting charcoal and water, as I fumbled around with the Newcommen machine.)

About the villages still existing...To my knowledge, the Love village is dead. The family line died out several hours ago.  I'm not sure what family Uncle T was in -- Was it Omega?

Yes sir, it was Omega. I completely get what you're saying and also just liked the idea of trade. I don't know if I would have given you the cart, but I definitely would have bartered back and forth for with you (mostly for fun) and traded everything within reason.

I have not made it back to either town yet but hope to some day find my way back soon.

#4 Re: Main Forum » Family Tradition » 2019-03-21 19:53:37

I ask my babies to pick a letter for their first name. It gives them a little choice in what people will call them throughout their life.

#5 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-21 17:36:51

Hey man, in all seriousness, I had no idea what the value of things were.

I was told you guys needed rabbit and we needed iron/steel (I don't blacksmith, not sure how to use any of it or how tough things are to obtain).

We'd have given the rabbit to you for free, but I wanted to make a trade! It was 8 items in all. Probably 4-5 of the silver looking bars that clink onto eachother and then a few larger half-rock looking pieces that might have been black or darker gray.

I hope that both towns are still going and would love to start again near one of them so I can help both out.

#6 Re: Main Forum » We Had a Trade Route Last Night! » 2019-03-21 15:10:13

will give better answer soon! just jokin around.

#8 Main Forum » We Had a Trade Route Last Night! » 2019-03-21 13:16:12

Uncle Tensticks
Replies: 15

I was born into an interesting village that had built it's first building and was in the transition process from Eve Camp to town. We had a bakery as the center of town and the blacksmith was being built directly to the NW of the bakery (trying to see if anyone else was here).

My mom tasked me to run the bakery and have kids. I was excited. However, by my 20th year, an unfamiliar lady wandered into the kitchen and announced that she had been to another camp 4 times already! This immediately peaked my interest and I had to go visit. I followed this friendly stranger into the wilderness.

We ran DUE SOUTH EAST for less than 60 seconds and arrived at our very close neighbor's village. They were slightly more advanced than my town, but were very friendly and welcoming. I even had a knife in my apron and nobody took issue or seemed suspicious.

I started shuttling people back and forth from town to town. The generation below me started building roads. My brother told me that we needed iron and steel and that our neighbors needed meat.

I loaded up cart with four baskets full of rabbit meet and made the quick journey. I knew I could make the trade. I showed up, goods on cart and asked if we could trade for iron and steel. As expected, everyone was a little unsure as to what to do and people were kind of wandering off. I was deferred to speak with the Town Smithy and the baker!

They both said they would be happy to do the deal. I kept it simple. I will give you all of this rabbit, baskets included and i'll take some of this steel/iron. They said okay. I respectfully took about 1/3 of what they had(probably 24 bars in total, I took 8).

They started cooking a ton of pie. I brought the iron and steel back to our village and everyone was ecstatic. The blacksmiths got to work.

Roads were being built towards the other village when I ceremoniously tried to kill a bear outside of our kitchen and died happily of my wounds at the ripe old age of 50.

Great job to everyone involved. Very fun hour!

#9 Re: Main Forum » You see a knife on the ground, what do you do? » 2019-03-19 12:50:08

Go! Bwah! wrote:

Do you make up these questions, Mr. Holden?  Or do they write 'em down for you?

+1 for amazing reference

great answers guys:)

#10 Re: Main Forum » You see a knife on the ground, what do you do? » 2019-03-18 19:16:13

DestinyCall wrote:

I go make some sterile pads and a needle-thread.   We are going to need them soon.

hahahahahaha

#11 Main Forum » You see a knife on the ground, what do you do? » 2019-03-18 17:37:56

Uncle Tensticks
Replies: 23

A: Leave it alone so nobody gives you trouble

B: Pick it up right away and look for the first opportunity to use it on someone

C: Pick it up and hide it

D: Pick it up, carry it and hope that you never have to use it

E: Pick it up and look for the nearest loaf of bread

I'm a D guy of a guy, myself. I'd rather make sure someone with an itchy trigger finger doesn't get their hands on it.

#13 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-20 16:29:01

Crumpaloo wrote:
Uncle Tensticks wrote:

see guys, look at the story and dialogue we got out of this!!!!!!!!!!!

Just like real life, there is griefing and then there is "crying wolf" and calling everything bad that happens to you griefing.

I was running around a town yesterday getting all of the bakery stuff ready. I had some little helper following me around. We couldn't find the sharp stone. Within 5 seconds of the two of us being a little lost and wandering around looking fore the sharp stone, my little helper says "griefer".

Suddenly, everyone who saw her say it is standing around looking at eachother. The stereotypical long brown haired knife chick shows looking for someone to stab and our community is on the brink of extinction! Don't cry wolf!


Sorry but id rather have no problem and continue to play the game, then have to create a fourm post about why people are actively ruining the game for me and so many other people, being on the receiving end of these is alot more irritating then talking about it happening to someone else, and if your whole point was not to be so quick to judge someone that i know for a fact stabbed me for such a petty reason then i really cant see that perspective at all.

From my perspective as an avid lover of "open world pvp", the fact that these things can happen are part of what makes it exciting for me. I'm not the predator/griefing type (i'm actually the opposite) but something in me welcomes the excitement of potentially getting killed by a griefer. It's an issue that has to be dealt with (in game, in character).

Players are going to do what players are going to do. It is Jason's responsibility to ensure that the consequences for murder/griefing are balanced enough to properly deter people from doing so. Perhaps put the power back to the people?

A Jail?
Easier ways of ridding a griefer from your town, via a vote?
A public hanging if you're voted out?
Perhaps we need to re-initiate the guard atmosphere? It will be tough to have a smooth transition from life to life.

Just thinking out loud.

Crumpaloo- please understand that my intentions are good and I am sorry that this upset you!

#14 Re: Main Forum » Walls » 2018-12-20 15:05:36

ahhhh makes sense.

How do you get ride of those piles of rubble? I tried a pick axe and a basket.

#15 Main Forum » Walls » 2018-12-20 14:12:51

Uncle Tensticks
Replies: 4

Hi new friends,

I noticed that one of the more advanced cities did some renovating to their bakery (the bakery is to the right of the town, walled in, city has a castle south and two bell towers to the east).

It looked like someone broke down the front walls of the bakery to expand it out another couple of floor spaces...but it also looked like someone might have blown out the front walls to get better visibility to the bakery.

As a three week player that has been consistently getting better and is REALLLY INTO THIS GAME- i'd like to make sure I'm helping in the proper way.

Are front walls/doors of working buildings being taken down due to lack of visibility?

Should doors only be placed on the sides/backs of buildings?

If so, I apologize for rebuilding a couple of adobe walls in the front.

#16 Re: Main Forum » The Bloody Crown of King Artur, as told by a loyal peasant » 2018-12-20 14:05:30

WomanWizard wrote:
Uncle Tensticks wrote:

Great story! Don't let the haters bring you down with their meta play. I just officially logged in for the first time to support you and your story. First post.

Back to my berries.

Many thanks, fellow berry peasant!

I took a little more pride in tending to the berries last night:)

#17 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-20 14:04:20

see guys, look at the story and dialogue we got out of this!!!!!!!!!!!

Just like real life, there is griefing and then there is "crying wolf" and calling everything bad that happens to you griefing.

I was running around a town yesterday getting all of the bakery stuff ready. I had some little helper following me around. We couldn't find the sharp stone. Within 5 seconds of the two of us being a little lost and wandering around looking fore the sharp stone, my little helper says "griefer".

Suddenly, everyone who saw her say it is standing around looking at eachother. The stereotypical long brown haired knife chick shows looking for someone to stab and our community is on the brink of extinction! Don't cry wolf!

#18 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-19 21:52:09

If you look at it from a meta game stand point, no roll-playing, she was definitely in the wrong and it was very nice of you to help a new player. We need more of that. Someone spent most of their adult life teaching me to bake once- and now I pass it on.

But from a roll-playing perspective, you abandoned this child, scarred her for life and she had twenty years to stew about it before deciding to end your life.

#19 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-19 21:50:06

Crumpaloo wrote:
Uncle Tensticks wrote:

You got roleplayed.

Roleplay? Im sorry but last time i checked, people whos parents abandon them dont usually STAB THEM TO DEATH IN REAL LIFE. This was less roleplay and more of a attempt to get a kick out of hurting people.

I'm sure they got a kick out of hurting you. But at the same time, "she was abandoned and wanted revenge". I don't think that that is curse worthy. She played it out her entire life. It even sounds like she was talking to others about it.

#21 Re: Main Forum » The Bloody Crown of King Artur, as told by a loyal peasant » 2018-12-19 21:27:10

WomanWizard wrote:
lionon wrote:

You do not need a crown for this.

Anyway, from my experience crowns are not totally useless, they are nothing but trouble, as it gets into people heads.

Correct, a crown isn't needed for a leadership role. It's use in this case would simply be to help people identify the leader, since most people aren't paying attention to what's going on in town and don't know who to listen to. But like I said, this is almost never what goes down, rendering them essentially useless.

I've seen it happen properly though, so I just wanted to point out a potential use for them. That's all.

Great story! Don't let the haters bring you down with their meta play. I just officially logged in for the first time to support you and your story. First post.

Back to my berries.

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