a multiplayer game of parenting and civilization building
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If instead they had to steal and run off with the food because it was too much for them to physically eat, that creates a new emergent game play where you try to hunt down the thieves to find out where they're stashing your stolen goods to recover them. A good thief won't get caught, a bad one will.
Don't eliminate trolling, just make sure it takes just as much effort to be a troll as it takes to do anything else.
A couple of days ago, I was born to an Eve whose first words to me were "SHHHH." Not that that helped much, but apparently she was stealing CARTLOADS of carrots from a nearby village and moving them not too far away. (Why no one noticed is beyond me.) Knowing how difficult it is to get from farming carrots to building carts, a part of me was scandalized by what my mother was doing, but I threw myself into the role play and found it quite...thrilling to be the child of a reckless and shameless thief. Did I feel bad about what we did? Yes, definitely. But it was nice to experience a different way of playing the game as well.
(That said, I might have been the only one role playing. When I asked my mother why she was stealing, she replied that that was her only way of surviving since she was new to the game.)
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