a multiplayer game of parenting and civilization building
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If discord Lu sounded like a psychopathic loon who likes to feed on the blood of children and the misery of starving townspeople, I'd think that would be quite a telling sign.
Thankfully enough, that doesn't seem to be the case.
When someone writes something like this it's a blatant request for attention. "Look at me, look at what I've done, I matter! Even if I couldn't make you notice me in game."
It's not worth commenting on. So they try really hard to make a game less fun for other people and some of us have to log back in sooner than 60 minutes. Yawn.
Hmm, I think more so than attention......I found it really weird that many of the topics on this forum addressed the victims of murders and their experiences rather than the experiences of a murderer themselves. Rather than sharing my experiences to simply increase my e-peen like an idiot by solely showing off how I conduct various methods of murder, I think I intended for people to see what a murderer like me was thinking and the circumstances that led me into doing so. And hey, people seem interested enough. I think it's a bit crude that you simplify all the efforts put into murder as a simple call for attention rather than me liking the experience of killing itself and what it entails, but hey that's one type of viewpoint I suppose. I suppose your experiences with killing someone thus far have only involved only simple methods such as shooting, stabbing, or snowballing people instead of something more elaborate that fills you with great satisfaction when all the pieces fall into place? For instance in one of my lives, I loved to raise a bunch of pitbulls to maul many people while the bystanders were confused and were trying to figure out what was going on. If so, then it's understandable you'd only end up thinking that.
As for the attention thing, well..... I can't fully deny that I like the type of horrified attention from my victims since their reactions give me joy. But then again, you could say that many people aside from myself like attention in general from doing nonviolent activities and their reactions from others when they do so. If a son learns how to farm well for first time from their mother, they'll like the praise their family gives them. If a smith crafts tools for those in need, they don't deny the gratitude given to them by those who requested those tools do they? "But these methods don't involve ruining the game for others!" you might say but hey, attention is attention in the end if we really boil it down, right?
I just made a random screen name, and it happened to coincidentally be the same name as this guy's Lu. No relation, sorry zach.
That is all. Back to snowballing people.
Léonard wrote:Bob 101 wrote:I haven't regretted purchasing an alt account to get past lineage bans.
I think when you start paying for a game twice for the only purpose of griefing we should not be afraid to call this an obsession.
Reading the OP also really felt like reading the confession of a psychopath, that was surreal.I mean, if the game isn't enough for you anymore, if you're bored, why not just quit it?
If you like combat that much, why not play a PVP game?
No, you just have this weird obsession with having fun at the expanse of others.Lu wrote:When I was born as an eve, I immediately made a bow, ate a varied diet, and stayed in a temperature agreeable area. Then I waited for my children to be born. As soon as they were born, I shot them and cried out "BLOOOOOOOD!" or "FOR THE BLOOD GOD!". Because they were babies, they were helpless and couldn't curse me, and I could watch them die in confusion or numb acceptance. I did this until I was too old to bear any more children. This was pretty fun after my old methods got boring.
Especially this.
I mean, don't get me wrong, I'm not the kind of guy to be attached to pixels on my screen and roleplay saying I love my kids.
But this is purely pointless.
You do know babies will simply get reborn to another mother after that?
If it were me I wouldn't even bother trying to curse you, I'll just get reborn to someone who actually wants to play the game with me.
Are you sure you don't have just some sort of weird gore fetish?Maybe you're just yet another toxic roleplayer trying to roleplay as a serial killer/psychopath.
Either way this does confirm that experienced players can simply start being griefers out of boredom and I'm hopping CrazyEddie's suggestion for the curse system is implemented so that we can get rid of griefers like you.Yeeees! I felt the same way.
Lu, you need to go work out and get them happy endorphins pumping through ya!
Does chasing after my prey as they try to zigzag away from me, and throwing snowballs count?
As for the comments about babies, well.....you can't deny they're really tempting and easy targets to play with right? There's nothing forcing me to play fair with them, they should be glad enough that they can run away at the very least.
Personally I'm not one to initiate an RP, but when I go along with someone who wants to on a whim, I find my experience slightly more enjoyable.
Lately I think playing with bears is getting a bit too predictable, so I'd like to try something new with animals that I have in mind.
Lu....so what you are saying is that you and other griefers messed up the player experience so hard that a well meaning player like me cannot enjoy the official servers anymore and need to move to private servers instead. That's pretty fucking sad you know.
Yep. What other recourse is there to take? It’s only natural to either endure, move, or leave when things have gotten up to this point without Jason seriously addressing this issue. I sympathize with you, but hey what can you really do? Nothing I do or won’t do will change anything. I have no control over other griefers. Shrug.
Or better yet.....become one of us. Oh sure, you might have thoughts of being better than devolving into degeneracy like many of us have, but I for one say don’t knock it till you’ve truly tried it.
Actually a few days ago my eve camp got trolled into extinction very subtly over an extended period of time by someone just 'misplacing' bowls and tools over and over and other stuff and it was the worst thing ever. Almost an hour looking to find the perfect spot, then a whole hour spent running back and forth and getting absolutely nothing done because that person was always a step ahead of me. I didn't know for sure what was happening, just that someone had to be screwing with me. When I finally gave up and said I'm gonna die that person came up and said "oh btw I was the troll that fucked your camp". It was so disheartening, realizing that I and everyone else had just collectively wasted hours of game time failing just so this person could be entertained.
So yes, this feeling of people lurking in the shadows is kinda of a real thing to me now and your post just confirmed it.And I don't wanna prove or disprove to griefers that my will cannot be broken. That is literally not part of the game I play and if that's what this game ends up being about then I'm out.
A similar thing happened to me before recently where I was an eve where I spent a good half hour running around with two daughters in two until we miraculously found an abandoned village with tools, crops, sheep, iron, and everything else we could have ever wanted. When I had my third daughter and was teaching her how to farm for the first time, my eldest daughter suddenly came back into the settlement and shot my second oldest and favorite daughter with a bow and arrow. I quickly picked up my remaining daughter and ran to another nearby smaller abandoned settlement surrounded by banana trees that we found and left her there when she was able to fend for herself while I went to confront the treacherous older daughter with my own bow and arrow set. Alas, it was a futile effort as we both shot our arrows but missed followed by her pelting me with a flurry of snowballs and watching me die. Her last words to me were "Haha, I killed your family". I was pretty infuriated, and hoped that my youngest daughter was safe in the place that I put her in. When I checked the family tree later though, I found that they both starved to death.
I think that for you, you might be better off playing on someone's private server instead of the main griefer filled big servers. I'm fairly certain there are a few sizable ones with friendly people that were mentioned on this forum and the reddit forum not too long ago. I could be wrong though!
Lu wrote:It’s like a drug.
You know that feeding an addiction is usually unhealthy, right?
Of course. But giving into it and becoming a monster is exhilarating and even uplifting at times. I'm no longer part of a machine, nor do I have to necessarily separate myself from a village and become an outcast so that everyone can go about their business. I can do as I please and relieve my boredom in a different way than others would usually expect to. I don't have to care for the well-being of others either.
Most of the time I perceive the world in-game in a different way as I give into my urges. People aren't my neighbors and family anymore when this happens, but rather are playthings and prey for me to toy with and break. Other times, I see some of them as useless weeds that must be culled.
Is it unhealthy? Yep.
Is it a horrible thing to do? Yep.
Do I myself personally get fun from this? Yep.
Here's the thing: he enjoys playing this game and he enjoys playing it this way and there is really nothing preventing him from doing so unless Jason changes.....something. Telling him that there are different options which would be more enjoyable for us is pretty meaningless, isn't it? There is nothing forcing him to change so from his perspective he simply doesn't need to.
I gotta be honest, this thread is the most disheartening thing I've seen since I started playing OHOL and I've seen a lot of crap in game and out. Knowing that people like this exist and knowing that we are all now on one server and there is no way of escaping them... it doesn't make me angry or even sad. It's just this numbing feeling of my effort seeming pointless, a sort of apathy creeping over me.
Makes me wonder, do I really want to keep playing, should I really try my hardest if this is what I'm up against? I'd much prefer just getting pointlessly stabbed every other life to this.Alas, the only one who can change this is Jason. He created this playground and he makes the rules (or lack thereof) we play by. I wish I could share his approach of expecting people to be mature enough to solve issues among themselves but I really don't see it working in the state that the game is in now, sadly.
To offer some comforting words, the good experiences that you encounter in this game will probably outweigh most of the bad that might happen to you. True, there are loons like me out there on the loose, but encountering a very very meticulous murderer on me bent on the desecration of your hard work is probably unlikely. The most trouble you'd probably see is some guy suddenly stabbing a woman and being done with it. You're not up against a secret giant shadow army of griefers (lol) that are trying to get you killed and wanna destroy civilization on a 24/7 basis. It's terribly difficult for one person to completely destroy everything you know, love, and made in an instant. Everything you do has meaning to it.
Oooor, not. But I'd like to believe so. Ahahahahaha.
Honestly, I fell into a similar situation when I realized that my efforts looked pointless when Jason reintroduced the apocalypse. At that time when I was still mostly clean, what I did was that I decided to devote myself to making sure I could at the very least pass on my knowledge to newer players, and interact with them like a family so that they'd really enjoy themselves in the game, have fun, and treat their own new player kids with the same amount of kindness and knowledge I gave them. I looked into occupations that would make people happier, like becoming a rancher and filling a town with eight horse carts, becoming a rose gardener so people could leave flowers on their relatives' graves, became a weaver and made clothes and santa hats for people to enjoy, and even being a janitor/carpenter/roadmaker and cleaning up clutter around big towns so that there would be more space for people to work with, and less stress for them to deal with.
Theeeeen I got over that. Lol.
Often, I think back to some words I've heard before. "You either die a hero, or live long enough to become a villain". Not that I was a hero by any measure mind you, but I think you get the point sort of. Either way, feeling apathetic is pretty normal and it's up to you to decide how you wanna prove to griefers that your will can't/can be broken.
"Why should I stop griefing if other griefers already exist"
Nice philosophy.
A philosophy that is neither quite incorrect, nor quite fully deniable when viewed by the eyes of a murderer yes?
Because it is outside of their control.
You can get better at managing your hunger, learning yum bonuses, learning temperature management, etc..
You can get better at dodging wild animals (boy do I know I have...) by predicting their movement, looking at their patterns, knowing when to move, etc...
Going by this logic, I could say that you can get better at preventing griefing by banning knives and bows in town and killing those that possess them, blockading all nearby bear caves, and murdering people who you suspect even slightly might be a troublemaker so as to give a few examples. You could take really extreme measures to get griefing under your control and for future generations and not have to worry about it. Sure, it'll affect your quality of life, but hey, it's in your control.
I always have this picture of a griefer in my mind, rubbing his hands and laughing.
How do you enjoy this? You just know at some point someone will take notice and likely fix it, or it might be too late and a whole village will die of hunger.
And this is supposed to entertain both the victim and the griefer somehow? What?
As hilarious as it is to think about, unfortunately I'm pretty sure the victim wouldn't be entertained. Especially when they're being eaten alive hehehe. But then again, it's allllll about my own entertainment. Sometimes, I like to think of it as my own little game. Will I be noticed and suffer the consequences of being killed/cursed, or manage to carry out my plans with everybody realizing too late what I've done? In the process of doing so, I've repeatedly watched people start by noticing something being off in town, then prodding things a little to make everyone go on alert, and finally finish off by either causing the accumulated hysteria/suspicion in town with a false accusation, planting false evidence, or some other thing that leads to fun fun killing time. Part of the fun comes from the reactions, another part comes from the adrenaline of seeing if I'll be found out, and the last part comes from plotting the dirty deed itself.
I think people sometimes underestimate the risks that murderers must take to accomplish their jobs. Handling snowballs carries the risk of freezing and starving to death, or missing your snowball shots. Handling animals carries the risk of being mauled. Trying to acquire murder weapons or carrying out sabotage carries the risk of you accumulating suspicion by the townsfolk. And then there's the possible factor that people have healing tools to circumvent you simply stabbing a person. But that's what makes it more fun to the murderer since I gotta take all these factors into account. Or at the very least, it makes it fun for me.
Or another thing is seeing a wave of bears invade the town
Don't knock it till' you try it. It's actually quite harder than it looks sometimes. Especially when others interfere.
From what I've heard, Jason made the apocalypse because he felt civilizations progressed too fast and he was tired of huge towns where there is nothing to be done other than to survive.
Going from there, I have argued against this idea in one of my very first posts and in short my point is that if people complete the game too fast you should focus on giving them more content to worry about rather than simply implementing a reset button, as if the fact that people were completing civilizations that quickly didn't mean they were bored of it already.
Which is what you would want by the way, isn't it?
I mean you said it yourself, you started killing as a way to enjoy this game again because you felt the content already present wasn't enough anymore.
It's also possible Jason made the apocalypse for other reasons as well and if that's the case I would be glad to know.As for murdering, I'm not sure really. It's interesting to think about.
I have heard Jason likes realism and dramatic endings.
I also heard that murdering came before curses which I think is important.
You might say knives are as much a tool for griefing as they are a tool to stop it.
But cursing. That's very different.
It also makes sense. If your game was complete anarchy and there would be no repercussion to griefing, you could expect to have your game ruined every life.
How would you solve that? Give people the tool to take care of it.
That's how you solve this. Asserting that you didn't advert your game as some sort of PVP game of course, you can expect the majority of your playerbase will want to play it to build things rather than to grief.
So if the majority use the curse system to get rid of griefers, you will get rid of griefers.I really like this quote from the wiki which is from Jason himself:
Repeat offenders who keep bothering people as a way of life, will eventually serve 5 hours every time they go to donkey town.
You can extrapolate from this that Jason in fact didn't want griefers in his game, or more precisely wanted them to be taken appart and do their own thing in their own place.
That's why I think the curse tweak is important.
I've done a bit of contemplating before on this, and even looked into the issues concerning how knives and the apocalypse were originally utilized before in the past. But at the end of the day, it doesn't change the fact that these things still exist for me to freely use. Of course, Jason could tweak the curse system, turn knives into safety knives, or carry out some other measures to decrease the means that griefers have to inflict upon others. But then again, I've mostly given up on betting that Jason will do anything meaningful about it nor anything about other current issues, and will instead implement a well-meant but not very useful update about sending people into outer space in a rocket made out of toothpicks and glue. I agree with some of what you said concerning this particular subject, but it's ultimately useless for me to think about what could be, and to instead think about what I could be doing to have fun right now (even with my bloody methods).
I think it's important to think about the overall game image rather than the single players you kill potentially quitting.
If people notice there's a griefing problem in this game then they will think of it as some sort of rust clone.
If they think that, they will likely be much less inclined to buy it. That means overall much less players online.
If I had this image of the game before buying it, I would have not bought it.
If Jason came in this thread and told me I was completely wrong about the curse system, that he fully intends to keep griefers in the game and among everyone else, that this is effectively another The Forest or Rust, I would completely stop playing the game.
Because to put it bluntly I didn't buy the game for this.
I didn't expect to have to deal with frustrating griefers constantly when I bought this game.
I don't want to.
Again, not completely my problem. If Jason can give us something more entertaining to do that's easily accessible enough for the masses, then I'll quit murdering people and partake in community building. Concerning the game's overall image, that's not my problem either. That's Jason's. I'm really just one out of many doing this. Even if there are less players online, I shall continue to kill and kill to sate my appetite for entertainment when I feel like it or until there are no people left to meaningfully (in my view) kill. I do hold some sympathy for you, and I didn't expect to have to deal with griefers when I bought this game either. When I bought this game, I thought I'd be able to continually leave stuff behind for my descendants to permanently enjoy (sometimes). But hey, if something as crude as murder and mayhem is in the game, then I'll take my time to enjoy it like every other aspect of the game. All I can say is, even if you manage to somehow convince me to stop killing me people, this will keep happening no matter what for the time being. Ultimately, you gotta look to Jason to do something about it lol.
It's important to remember however, that I don't speak for every murderer out there. These are all just my own personal thoughts. I think I wrote all this not only to show how I like killing people, but to also show unaware people that yes, these kinds of activities happen ingame. Being a lone murderer though, made me always wonder how others who have killed before have thought about the act of murder in game. Are they like me or even worse? Or do they do it for some personal form of justice/efficiency reasons?
@bluediamondavatar
In the majority of games I play, I almost never take part in pvp or murder. I’m the kind of person you’ll find in other games that likes to craft or build things while enjoying it with others. In fact, I still do so at times in OHOL when taking a break from murdering people. So to answer your question, why do I play OHOL for death when there are other games where I can kill people?
Simple, the people I kill have investment and close/familial bonds in this game. When I have the opportunity to destroy that in an instant and watch them despair/get exasperated/ rage, it tickles my ingame heart and makes me wanna do more. It’s like a drug. I don’t think most people can sympathize until they REALLY try it.
As for your second point, I like to think that my actions only affect a handful of people in a sea of players. People are already used to unfairly dying whether by mosquitos, wolves, starvation, or snakebites. Why would murder be any different to them? People are tougher than that. They might even get the motivation to keep playing in hopes of getting revenge, but finding something else in life to do instead. I don’t mind potentially thinning the potential amount of players in the game, it’s just an issue too big for me to properly care while about knowing that others will do my job even if I do nothing.
Now, that’s not to say I don’t enjoy a vanilla life these days. I’m not a bloody murderer in every life; that would get stale. I do properly raise families, teach newbies, get attached to people, and feed villages/smith when no one else wants to from time to time. However, I meet too many ppl nowadays who hardly talk in villages and mindlessly do their jobs without forming bonds. That gets monotonous. Adding some spice into their lives is part of what I do and enjoy.
@apereason:
Hmm.... how should I explain it? Initially when I began my murdering career, I did feel guilty for sometimes ending the lines of some hard working families. But that started to end as I kept playing the game. By that, I mean that as I lived multiple vanilla lives and died peacefully before later checking my family trees, I found that the vast majority of families (both ones I made and participated in) mostly died off between generations 1-18 even without me doing anything to them. I think I started to slowly despair at the futility of all the contributions I made to every society I was in since they would most likely die off sooner or later without even reaching gen 20. Sure, the game was made so that nothing lasts forever, but that doesn’t change the fact that all the positive stuff I did was all for nothing. Even more so when Jason reimplemented the apocalypse. In one of my lives, I was a treasure hunter and came across so many abandoned well established villages that this further reinforced my belief. Even more more so when I spent so many generations starting and building san-cal castle/university only to realize my hard work would suddenly disappear without warning. Nowadays, I feel that the destruction of a lineage by my hands is an unfortunate and sometimes coincidental byproduct of my quest to find fun. I like killing females rather men most of the time as I can bask in the feelings of horror and despair that the villagers exhibit as they realize I’ve doomed their village, or that I’ve killed someone they’ll never likely meet again with the same relationship they had before. Killing boys....it doesn’t have as much stakes in it which is why it wasn’t too fun.
@Leonard:
Lol, thank you for *enjoying* what I wrote. It’s nice to know I was able to convey my experiences onto you. Hmm, I think that over time, I was trying to find more ways to enjoy the game to stop it from being boring. I do love the game, and I think Jason wanted us to enjoy EVERY aspect of the game, even the negative ones. Even if they aren’t necessarily enjoyed by everyone. I’m quite fully aware this game wasn’t made for pvp. But I don’t go looking to fight people, I go looking into hunting them. I’m fully aware that babies get reborn to other mothers regardless of what I do to them. But I don’t care, I’m looking for new ways to enjoy killing people. When you learn to farm, you get trapped in a cycle of simply taking care of plants and worrying about compost. When you learn how to smith, you follow a static approach of making tools, or trying to make a vehicle you will most likely never see finished in a single lifetime while dealing with iron and complicated production issues. With killing, you can approach it in many ways at a low cost. As I said before, humans lives and progress are cheap, and I can have fun in a simple manner. Might as well take advantage of that. Otherwise, why would Jason implement murder and the apocalypse for people far worse than me to enjoy?
Am I a toxic roleplayer? Maybe. But, after seeing so many deaths happen that weren’t by my hand (especially baby suicides), I’m pretty apathetic about what I do.
The first time I killed someone was around my second week into the game when my eve mother Teresa told me (her daughter Jen) to protect the thriving jungle village she had so carefully raised. She gave me her knife right before she died, and I took it upon myself to look out for troublemakers. I lived this life normally while raising a family, farming, and giving advice/orders to new people in our growing village. Eventually people started recognizing me as the village leader as I grew older and one day, my niece ran up to me and warned me that some twin boys who were recently born were just eating all the berries, and were asking around where materials for a bow could be found. At first I wanted to dismiss it and give the twins a chance, but a gut feeling told me to immediately look around the village. I did so and after running around the village outskirts, I was disappointed to find one of the boys near two half made bows and some half made arrows. With only the safety of the village in mind at that time, I immediately ran up next to the boy and with some minor hesitation and sweaty hands, stabbed the little gremlin before he could talk or run away. After a bit of shock and pause, his last words were the N word before he expired. His twin brother came back shortly and after seeing me stand over his bloody corpse with knife in hand, he ran into the northern part of the jungle before I could act, and he eventually died of starvation at the age of 16.
The village was fine after that, but to this day I could never forget the mixed feelings of disgust, satisfaction, and numbness over the first murder I had ever caused.
The second time I killed someone was when I was born as a cook's second son in San-Cal city. My big brother and I were given knives and were being trained to succeed our mother's job after she died. Around the time I was in my teens, we were learning how to make bread when a griefer suddenly ran into the kitchen and shot my mother with a bow for no reason. At first my brother and I were in shock and panicking over how to save our mother. But, when that griefer started running away and saying "Hahahaha", I pulled out my own knife and ran towards him in in blind fury. I almost messed it up when I threw my knife on the ground by accident, but managed to pick it up before stabbing him and watching him die. Unfortunately, some people who heard the commotion ran into the kitchen and saw me near two bloody corpses with a bloody knife in my hand. Without hesitation, one of them cursed me before the other pulled out a knife and stabbed me. The last thing I heard as I was dying was my brother berating the two idiots about how they had mistakenly killed the wrong person.
This time when I killed someone, I only felt sorrow for my mother, regret, and only the smallest amount of satisfaction.
After that, I lived went onto live many lives without killing anyone while trying out and learning everything the game had to offer. From composting, shepherding, and smithing, to masonry, fishing, and even flower gardening, I was really having a fun time experiencing the things I never tried out. My favorite activity was hunting wolves and bears (especially when protecting towns), since the danger and reward involved made the activity quite fun. But after an endless cycle of doing the same things over and over again, I started to get.....bored. I didn't realize it at the time, but I was getting bored and dissatisfied as the number of new things for me to try slowly ran out. The amount of fun I got from doing things I used to enjoy doing slowly dwindled.
Around this time, I started paying less attention towards what I was doing and instead, observed the interactions of the people around me. Unlike me who tried to live many honest lives as much as I could, other people were having their own fun establishing religions, making royal families, and in some instances....causing conflict within villages. In this one particular medium town where I was the town's only smith, I was slaving away making tools, gathering the iron ore myself, and running seeing what people needed replaced. I was particularly annoyed when people were repeatedly taking or misplacing my flat rocks, adobe, and hammer despite my protests. It eroded my patience enough that when I was in my 30's, a distraught blonde mother came alone to my smithy and asked me to make her a knife so that she could avenge her son's murder in the farming fields. Normally I wouldn't have accepted her request, but my patience had worn thin enough with the town's people that I did so and watched her kill some woman before she was mobbed to death by the townspeople. Somehow, I didn't feel bad about this at all. In fact, I was entertained enough from this and decided to use the town's remaining sizable amount of iron to make a bunch of knives. I planted the knives around town (more than 10), and eventually in my old age I got to watch with growing glee as a young griefer started a chain of murders in town by killing a woman before someone killed him and so on and so fourth with the knives I had made.
Over time, watching people's reactions as they were murdered by griefers or something else triggered something in me. I liked the fresh experience of watching people die, and their shock and fear when confronted with impending death. It was enough to blow away the boredom I was feeling, so I slowly started dabbling more with getting people killed. Rather than killing people with my own hands though, I looked for ways to make people die through other means. SOME of my more memorable indirect murders included:
1) Luring bears into a settlement I was just born into as a baby. I really liked doing this multiple times. In one particular small camp I was born into, the small family of 4 there had just finished growing a field of carrots for the first time. Unfortunately, they chose to live really close to some badlands with three bear dens next to each other. When I was born there, I allowed my mother to feed me before running off towards those dens. I activated all three dens, and lured the angry hungry bears straight into the camp. I'll never forget the moment when those bears smashed into the camp like a tidal wave over a sand castle, and ripped apart my unaware mother into pieces. My uncle was shocked and screamed his head off, but only managed to run a few steps before a bear skipped over some items and chewed his face off. As for my siblings well....they were stupid enough to run towards my mom while she was being eaten as if they wanted to try and do something about it. Those poor suckers never had a chance. Unfortunately, people are smarter with bear safety nowadays when a bear comes into town.
2) Falsely accusing an unliked person in town of being a murderer/griefer and watching the townspeople mob them. Oddly enough, this worked more times than it should've. My favorite time of doing this was when the stone god religious was popular. The useless and weird priests were an easy target.
3) Consuming the majority of the town's food through either useless eating, feeding, or hiding the stuff, and then watching the elderly and children starve.
4) Breaking the town's tools and smithing/cooking facilities, draining the town's wells, and watching some people die from starvation while they futilely looked for supplies.
Then I started getting a little too blood crazy as my goal shifted from watching people suffer, to wanting people to die. Before I knew it, I had become the thing I had formerly hated. Some of my memorable attempts included:
1) When I was born as an eve, I immediately made a bow, ate a varied diet, and stayed in a temperature agreeable area. Then I waited for my children to be born. As soon as they were born, I shot them and cried out "BLOOOOOOOD!" or "FOR THE BLOOD GOD!". Because they were babies, they were helpless and couldn't curse me, and I could watch them die in confusion or numb acceptance. I did this until I was too old to bear any more children. This was pretty fun after my old methods got boring.
2) When I was born in a fledgling village that had a smithy, and grew old enough to wield a bow/knife, I'd go over to my female siblings and tell them "When you grow old enough, I will kill either you or your child. You choose who lives.". Most of the time, they would try and run or tattle, but I'd would eventually hunt them down and kill them. On rare occasions, they'd offer their son to me and I would accept their sacrifice before leaving them alone. I did this to my mothers as well. Even to my children. Interesting enough for a life or two, but not fun enough.
3) Hunting down children that went out of the village to explore/search for supplies. Again, they were easy targets and couldn't curse me. I preferred hunting down children since they couldn't hurt me when I caught them by surprise, but also had at least a small way to resist (running away). I like prey that can resist a little. One time, I found a child near a nosaj and stabbed him to death on the spot. I activated the nosaj, and went back into town pretending to mind my own business. When the mother of that child started looking for that child and eventually found the nosaj and their corpse, she also killed someone who happened to be near that nosaj thinking they were the murderer. That was fun to watch.
4) Snowballing moms who had just birthed a baby and picked them up. Usually the baby would die from starvation as I continuously pelted the mother with snowballs (or even the babies themselves), but if I was lucky enough then the mother would die as well. A very clean method of murder if you plan it out right.
By no means were these the best or efficient ways to kill people. I just wanted to derive enjoyment from what I did to stave off boredom. I think that killing people in the game is a beautiful thing, since a loved one or a person can have so many attachments before abruptly seeing it all end. No two deaths are ever quite the same, and no two circumstances that bring about a murder are ever quite the same. It's always fresh and ever changing enough (especially people's reactions) that I'd like to keep doing it again. Killing animals never gave me the right satisfaction, which is why I mostly left them alone in settlements. Human lives are cheap and expendable. But, I try not to aim to collapse a settlement alllllll the time. It would be no fun if there was no prey left to feed on. I think as long as this game doesn't provide enough new or convenient low/mid tech content to entertain me, I'll continue to partake in the delicacy of murder from time to time. I don't think what I do is meaningless, since it teaches people to be wary enough of others. Does it the ruin the game for others? Perhaps. Do I care? I think it's half and half for me.
How do you guys feel about murder, or when you kill people?
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