a multiplayer game of parenting and civilization building
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Really pretty -- I was Neera (Eve Cass), I put myself in your garden if you don't mind. Such a lovely resting place .
If you're going to add an in-game poll it would be a between lives thing, right? A quick question just before you respawn sounds fine, but if it's added to the actual lives, that seems intrusive and phone game-esque. But when it comes to a genuine desire for feedback from the player base, I think that's a fantastic idea, particularly because of the point about the quieter players who have not bothered to post/seek out a forum.
I find it pretty pointless being a male, because the main fun I have in playing the game is seeing my children and grandchildren continue to build the camps that I help start. I like the idea of males being a passive fertility boost, but even better, - I'm not saying add the gory details of human reproduction to the game - but it would provide a different angle to gameplay if the male could even choose a designated female to have babies with, while the other females in the camp could get work done with less of a chance of random sky babies, and I think it would be great if the males could appear on the family trees and take a little bit of credit for the babies that they help bring about.
I think simply getting rid of the /die option would help some players stay in more games. It's far too easy to simply cycle through lives until you find the sort of place that you're looking for. And being able to choose your mother and your family is something that a lot of people want, and it would really help with preventing deaths. But you can't start putting in limitations on a game that people are paying to play. Micro-transactions would absolutely ruin the entire thing, and the people who would enjoy the token system are the people who likely already take the time to live a lot of lives in different places without cycling.
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