a multiplayer game of parenting and civilization building
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So someone or some people are using at most a few thousand tiles out of 50 million and you claim they are being selfish? ???
The level of entitlement seems a tad high. The server is still accessible too you, just because they did not want you in their little group does not mean they have excluded you from the server. They have done nothing wrong but played the game as intended. If this wasn't an intended means to play the game why would it be possible? This mechanic allows people to choose who they want in their group. If Jason wanted it so we are just useless for the first three minuets then he could have made it that way without making it someone else's decision if you live or die.
Not that we should compare this game to real life, but some peoples analogies to real life are firggin hilarious. We don't know the meaning of life on earth, but does that mean we shouldn't live it because we are unsure if how we live it was the intended way?
I've been telling my wife, who hasn't played the game since April, about this ridiculous dispute [and she was never there for the "naked in the desert" meta] and her comment is, "It's a survival game, it isn't the Sims"
Exactly.
Sims is just short for simulations and this is a simulation game, even says it on its Steam genre. It is a civilisation building game also which it seems to be failing at since everyone is back at the stone age trying to figure out what is going on.
We literally had nearly 0 reason to build structures with their resource usage, other than rp & organizing. Jason triages issues & tends to leave redundant things unfixed ( pork anyone?). Wait a week or two for balancing updates that I guarantee are coming next and come back then. Bet you early housing recipe will be fixed.
But the reason for building structures hasn't changed, that remains the same. Structures always provided insulation, they always required the doors to be closed to do so. Like you say, the cost of making them wasn't worth the reward. So instead of making them more rewarding and balanced, he has made everything else more harsh.
If what you say holds any truth then why release a half baked system that doesn't have the content to back it up? This surely doesn't seem logical to do this on the live game servers, forcing every player that uses the official servers to just live with it till it gets better. People don't hang around for long, most don't reach out and continue to follow the situation, they just move on to another game.
Lol at the silly people that think Jason would actually pay me, a person that gets maybe a few thousand views per video, to say anything. Jason refuses to get the game localized into different languages which would pay for itself within days, what makes you think he'd throw money away by paying me, a person who already loves this game and plays it almost every day, to say positive things about the update? I have no clue what you people are smoking, but I want some.
We've had what I think were mostly bad updates for the past few months, and I've been pretty vocal about it in my videos, the discord, and even these here forums. But now that we finally got an update that improves the game mechanics and fixes one of the things I've been complaining about for months now, I'm 'being suspicious'? Besides, you could have just checked the description of the video to see that I'm not being paid, as any paid content must be clearly disclosed as such.
True, Eve starts are more difficult than before, but that's a completely unrelated issue that can be balanced on its own. The fact of the matter is that the new temp mechanics are just plain better and make more sense that living butt naked in the desert.
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I am extremely invested in this game because it is the game I've been looking for my entire life. It is THE game for me, and I've been following it since 2017 and playing since it released last February. I play it on YouTube, I play it on Twitch, I play it in my free time, I read these forums, I am active in the Discord, I watch other people's OHOL videos, I am active on other people's Twitch streams always ready to teach and give advice. Fortunately for me, last summer my OHOL videos started picking up a bit of steam and they're reasonably popular these days, so yay for that.
FlyingAboo wrote:I even recall him complaining in some earlier videos about the apocalypse but now he seems to have different view points.
The Apocalypse is a completely garbage mechanic and I've had the same opinion since day one. I don't have a different view point now, I have no idea where you got that from.
I don't think you can compare the cost of localising the game to a little slither of a marketing budget. Anyways, I said it is not uncommon for it to happen. Taking a quick look at your channel it is definitely its bread and butter. Your channel is monetised so this isn't just a passion. It would be impossible to make anything but assumptions without seeing your analytics. Your large influence on a huge amount of players and potential players must have some influence on the development.
Granted I have only been watching your videos for a few weeks, the impression I got from you when it was triggered twice in one week was one of contentness.
I made a post a while back requesting this update.
All balance was useless until now. This needed to happen & balancing for it will come, making things less "elitist".Glad he just threw it in first with no balancing. He can take in statistics as he develops for some quick tweaking
So basically what should be done in any early access phase? Some people didn't get this game to constantly have to re-learn the meta to keep the elitists happy. Its not like this game is played by thousands of people, with a wealth of knowledge.
There is parts of the tech trees that could literally be considered griefing if you built or farmed them. Pine walls, 1/3 of the walls we can build is a good example. Something that is so obviously broken. This update does not provide any more motivation to build that tier of structure. With even more need for milkweed to be used wisely it has even less place than it did before.
it's not elitist for a game to be challenging. Stop being babies. The fun of the game is that it begins frantic and challenging. it should actually be difficult for an eve camp to survive.
Do any of you remember 25-30 years ago when it commonly actually took some effort to survive a game's first level?
That seems like a very elitist thing to say and further justifies my OP.
The game was frantic and challenging(the little of it I had played), but naturally as people develop systems to create order it may appear that the underlying chaos is no longer there. Just because a few players have learned all the intricacy of the tech trees and any exploits that may not be inline with a vision, does not mean that the game has become easy.
What source of information are people using to justify Eve survival, productivity and any other stats that might indicate the rate of failure for Eve camps?
Yes I do, but I think you may be over exaggerating a little. Games might have appeared harder because peoples aptitude and understanding of games and their mechanics was not so advanced. There also wasn't the internet to find hints, at most if I was lucky a friend might have got past a level or someone had some tatty ass pad with all his cheat codes written on.
FlyingAboo wrote:The way the game is right now feels something sick and sadistic. Is the game supposed to only be for the elite and not inviting to more casual players? The response to any complaints about the new update seems to be meet by pretentious elitists that think they are something godley because they play a game with a average population of 130 people and has lost 10% of the player base in the last 30 days.
FlyingAboo wrote:Its a real shame because it really felt like it had so much potential. But I guess I should have read more reviews on Steam before I fell victim to the Youtube hype. Allot of them clearly warn that this game should be beta or better yet early access.
I couldn't have said it better. This game dev has zero respect for the player, flips the meta on its head completely, and if you talk about it people tell you "zomg dont take anything as permanent we are following a VISION here" or "if you don't want everything you do erased, play on your own" (ie, why did you buy this in the first place? get a refund, you should have just downloaded the game code and played on your own). This game not only has zero testing. Zero testing is part of the dev's philosophy and if you think there should be testing, balancing, or gameplay be stable, then the response of the people defending the game is essentially: fuck you, you were swindled, you shouldn't have paid. Games don't do that even in beta stage, I've never heard of a game where code changes are just rolled out like that. Even early access games have a beta patch on steam that you opt in where changes are implemented and after some testing they are applied to everyone.
I had two friends who joined this game because of me, thankfully they both played less than two hours because they thought it was too hard and you had to go eat all the time, and that was before the update. I told them how the game changed and they are both requesting refunds.
I haven't played enough to be able confirm what you say, but from what I have played it definitely tends towards what you are saying. The responses I have got to my concerns about this update and the way it was rolled out have been met with disdain on Steam and Reddit. If I had known the state of the game I would not have purchased it.
It also kinda makes sense now where griefers come from, I am sure there are some very salty players out there looking at the steam charts.
FlyingAboo wrote:The response to any complaints about the new update seems to be meet by pretentious elitists that think they are something godley
Greep wrote:Nah, mostly only betame loves the update, he just posts a lot I think a lot of players agree with the concept, like myself, just not necessarily the tuning of it.
For the record, this isn't how I'd want heat to be modeled. I've posted explaining how the mechanics have shifted, but never shut down complaints. - criticism challenges the status quo.
The dev adds what he fancies, and we're left to decide whether to play his game.
And that is literally the definition of early access.
FlyingAboo wrote:stew wrote:I think without zoom the game is just much harder.. keep that in mind
Yeah but that is really easy to fix if you use the AWBZ stand alone client. Whats not so hard to fix is the condescending attitude of the elitist players who possibly haven't even been playing games for 1 decade let alone the 30 odd years I have.
Yea for us it's easy. But for the casual player, who probably never heard of zoom before it's hard. If I am Eve or am just outside the town and have a child without zoom and say follow, I have to walk slower or he will probably get lost. Also with zoom a kid can easily zoom out and see where food is, or which berrys are already eaten. Without zoom he would need to run around to find berrybushes and hope he doesn't find an empty one. So indirect it affect us too.
I also wonder if the game gets balanced more around the zoom mod? (for me this game would be too frustrating without zoom. I prob. would have given up already.)
I think it will go the other way around, he will retroactively change the game so that the zoom mod shows no more tiles than the default client seeing as he has mentioned that it wasn't his intent for the game to be played this way.
FlyingAboo wrote:Ellesanna wrote:I understand how you feel FlyingAboo, I feel like this game has changed really dramatically and for the worst with this new update. It was done with little consideration to how the majority of the player base, casual players, would feel about it and I personally feel like it was done with either minimal or no play testing at all. I understand wanting clothes and buildings to play a role, but this was not the right way to go about doing it. The game isn't as fun as it was before.
Its a real shame because it really felt like it had so much potential. But I guess I should have read more reviews on Steam before I fell victim to the Youtube hype. Allot of them clearly warn that this game should be beta or better yet early access.
My hope is that Jason will realize his mistake and his next update does something to either reverse this or add something in to balance it all out. My advice to you is to not give up on this game just yet and wait like the rest of us for the next update.
Well I guess there is always "Hope", LMAO...
I think without zoom the game is just much harder.. keep that in mind
Yeah but that is really easy to fix if you use the AWBZ stand alone client. Whats hard to fix is the condescending attitude of the elitist players who possibly haven't even been playing games for 1 decade let alone the 30 odd years I have.
I understand how you feel FlyingAboo, I feel like this game has changed really dramatically and for the worst with this new update. It was done with little consideration to how the majority of the player base, casual players, would feel about it and I personally feel like it was done with either minimal or no play testing at all. I understand wanting clothes and buildings to play a role, but this was not the right way to go about doing it. The game isn't as fun as it was before.
Its a real shame because it really felt like it had so much potential. But I guess I should have read more reviews on Steam before I fell victim to the Youtube hype. Allot of them clearly warn that this game should be beta or better yet early access.
As someone else told me HoneyBunny is never Eve. Consequently, his opinion comes as suspicious.
He is heavily invested in this game for his channel. It is not uncommon for developers of games to pay YouTubers to promote their game. When you look at this guys views compared to the average population of the game it would make allot of sense if he was actively promoting it. I even recall him complaining in some earlier videos about the apocalypse but now he seems to have different view points.
EDIT: Odd I just saw he also posted a Steam review after the latest influx of bad reviews from the update. Looks a bit like "Damage Control" to me.
I still say that jason has 15 servers, like 3 of them were being used fairly regular before his 'big server' update. Why does he not keep his stupid vision of having people do nothing except eat every 2 seconds and work their ass off to wear cloths that really don't help that much, or what ever his vision for a 'too hard to enjoy' game is, and dedicate a couple of those EMPTY servers to easier settings.
If he cared at all about his player base he would do this, test which model his PAYING customers prefer and cater to the majority while also providing for all player preferences.
Hell he could have different settings on all 15, or maybe do something more reasonable like keep 10 servers and have beginner, intermediate and his hell settings available.
Tiered servers would be a great idea. Big server could be the intended hell he wants. Then the small ones could be tiered by difficulty and even some that restrict building certain items to create more of a game mode.
Jesus, I been playing the game for a few weeks and I have seen numerous hatchets break. Shows that most the people commenting in this thread don't practice what they preach. They are all off doing more "important" jobs, but yet justify the new changes that literally require one person to sit at a fire and make sure it doesn't go out.
I only started playing a couple of weeks back. Loved what I saw of the game from videos and the trailer. Started playing and it was a learning curve, but it felt manageable. I am a sucker for punishment and tend to play some "hardcore" games. But this new update has made the game far less fun to play.
I thought I was getting a civilisation building game with a survival undertone. This last update makes it feel more of a brutal survival experience where you aren't just fighting the elements and environment but now one single player can bring many hours of other peoples work to an end. If I wanted that experience I would just go back to playing Rust or Unturned where hours/days of work can be undone in a matter of minuets.
The way the game is right now feels something sick and sadistic. Is the game supposed to only be for the elite and not inviting to more casual players? The response to any complaints about the new update seems to be meet by pretentious elitists that think they are something godley because they play a game with a average population of 130 people and has lost 10% of the player base in the last 30 days.
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