a multiplayer game of parenting and civilization building
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1.5 of play time, 24h if not playing.
Again, bears are easy to kill and dodge. The pork part from the past wasn't the player fault, pigs were new to the game so some wanted to try it, others did it on purpose but it's still the fault of the game, not the player. If sheep escape just take one to the new, improved pen, and kill the rest.
The way i imagine it is that we take our current outposts-style that happened more some time ago and make them somewhat of slave towns of sort that does crafting jobs such as farming, baking, herding. With the main village having all the tools, the forge and newcomen and would be doing the scavanging.
Oh, we could actually use the property fence to trap part of the family in such a place even. If they do a good job, they could even advance into freedom. Maybe have RP part of it like someone could marry into the main village.
But i totally forgot the point: trading. I was thinking originally to have these 2 villages of the same family be separated by players with fences (ideally one could travel between the 2 if they want to work on something specific) and limit the amount of things each can do. For example on doesn't have a forge, but has carts with rubber tires or horses and would scavange iron and stuff for the other village to get tools (as a side-note, maybe that will incentivise people to recycle steel tools more or be more carefull of when it's at it's last use since that translates into getting more tools) .
Toxic since you are allowed to post here and be granted freedom despite your antics, I am going to be out with it. You are a giant douchebag and a puss. You hide behind the cloak of anonymity in game while bragging about your antics here. If you had any scruples whatsoever, you would start clans, let us know the clan name and then have to run a marathon to avoid all the arrows flying toward you that will plunge through your heart and put you down.
And for those of us who think Toxic's behavior doesn't affect this game and its potential player base... this was a recent review on steam.
"The people who play this game are disgusting.
( Murder, racism, greed, kidnapping, infanticide, waste of public resources, dogmatic behavior, destruction of tools, wasting food, swearing.... )Only a few people bring resources, make food, farm, and make tools for the village.
most people don't work.
1. They waste everyone's resources solely for them.
2. Bring bears to destroy villages,
3. raise boars and wolves,
4. kill all livestock and hunt young women in villages.
5. They kill all the gooseberry tree just to make clothes.
6. They destroy pen.
7. They also cut down all useful trees.
8. They trap people in the fence and starve them to death.
9. They disturb, harass, ridicule, swear, kill and drive people crazy.
10. Clothes, bags, knives. They do anything for these things."After interacting with the likes of toxic and pein along with a few others who see fit to excuse their behavior I would tend to agree.
You can just see that review is a troll review, it's got nothing to do with the actual game (it's the other way around actually). The same thing can be said about the real world, even better actually, with few people actually doing good, efficient work. A good player can say about a noob that uses his own hands to carry items that the noob is wasting resources and not working.
Let me take each point in order:
1. Literally most people do that, it's got nothing to do with griefing.
2. Bears are very easy to kill or dodge.
3. Can't raise boars, raising wolves is productive.
4. Killing the last livestock can happen accidentally, it's the fault of the people for not taking precautions, there are pads to heal stab wounds.
5. This one about berries and clothes is either from a noob perspective or a troll, nothing else to say here.
6. Make a better pen.
7. Plant more trees (this one in particular is rarely done rn so maybe cutting all trees is a good way to teach people)
8. RP....just learn to not get trapped after a particular age
9. Kill/curse people if they're rude, oh wait...people think killing is bad (IN A FUCKING GAME SCENARIO? like wtf)
10. People are greedy lol, griefers would be less noticeble when getting those since that's not the goal, it's just a way to get where they want.
Instead of relying on players to bring chaos and destruction, why not make the game do that? Right now, only temperature and some animals that are easy to avoid are nature's weapons against civilization. What about weather? Or wild animal attacks (excluding bears which are pretty much brought by people)? Or pests?
Because it's more fun this way, it creates jobs for people, jobs that take a bit of intelligence to be done right i would say.
The way i imagine it is that we take our current outposts-style that happened more some time ago and make them somewhat of slave towns of sort that does crafting jobs such as farming, baking, herding. With the main village having all the tools, the forge and newcomen and would be doing the scavanging.
Oh, we could actually use the property fence to trap part of the family in such a place even. If they do a good job, they could even advance into freedom. Maybe have RP part of it like someone could marry into the main village.
But i totally forgot the point: trading. I was thinking originally to have these 2 villages of the same family be separated by players with fences (ideally one could travel between the 2 if they want to work on something specific) and limit the amount of things each can do. For example on doesn't have a forge, but has carts with rubber tires or horses and would scavange iron and stuff for the other village to get tools (as a side-note, maybe that will incentivise people to recycle steel tools more or be more carefull of when it's at it's last use since that translates into getting more tools) .
Why not just make microtransactions, just 20cents and your knife wound can be healed automatically. It would make duels and clan wars competitive. (sarcasm)
jasonrohrer wrote:And as I've said before, preventing griefing in this game is impossible, from a design standpoint. Even if I ban people, they can still buy new accounts (and trust me, they will).
How is that an argument against banning griefers?
They lose more and more money and will eventually stop caring and move on to another game. And the money they lose helps you pay the bills and whatnot and enables you to focus more on the game. Win-Win for me
It's amazing how many people think that "griefers" are doing something that warrants their removal from the game. I guess this is one of those trolls that tunnel-vision on one sentence and don't read the whole idea for it.
Also, I don't think you quite understand my point here.
Reality is about the balance between chaos and order. Maintaining order is something to strive for, and gives life meaning.
Without the threat of at least some chaos, there's nothing to strive for, and nothing to fight against, and nothing to organize around.
A griefer represents a little shard of chaos. A griefer is something that everyone can agree on. Its something they can band together against. They can fight the good fight. Without that shard of chaos, they wouldn't need to band together in quite the same way.
Even what Futurebird is doing here.... it's at least provocative. It's not boring. You don't read that post and go, "Ho hum." It gets your pulse pounding. It elicits a response.
How did guppy go over all this and not read it?
Do you think having a person to review your code for bugs could help?
He can just buy a rubber duck and explain the code to it for debugging.
My heart skipped a beat there when i read the first line.
You go girl. Hit me up if you want to twin, maybe join one of the two griefing channels and we can talk about it.
Sounds like your daughter was gelous of you for hoarding all the men. Since she was yours, she probably was a nympho as well. Maybe you didn't give her enough attention as she was growing up and made her accept for what she is.
Great story, keep it up girl.
Think outside the box for a second. Why would someone waste their time trying to kill a place that might die anyway, no challenge there unless it's something personal.
Let's think a bit about the theory regarding the role in a villege, a griefer could be the best defensive role, fight fire with fire if it comes to it. At least that person is the most versed in what the weak points of a place are. Even if that player isn't helping on purpose, the act of showing someone how fragile their foundation is makes the whole village stronger.
The only case when your analogy is correct is when you are given code to modify. That's when you more or less have free hand on what to do. In this case, you can make the client see 1000 tiles away, but you can also make the server send those tiles to the client.
The analogy was about a general way of thinking that's not restricted to coding. You pick up a TV remote, you see if you can take it apart and and put it back together but with a twist or two, stuff like that.
An example from the game would be the different ways people find information they're not supposed to find like coordinates. Things that you're not intended to do, but technically can and nobody else knows.
Oh lol, i have those kind of stories also
Story one: i was twinning in a civ and i spawn as a boy, when i'm 3 i see my blonde big sister around the camp, she was also young. I go to her and blush and she blushes back. After i grow up a bit i ask my mother if we can get married and she says "get out here with this weeb shit". I'm devastated and go on with my life, working from place to place as i usually do. Then when im a bit older i see her next to the fire with some children, she tells me their're mine and joy fills me , i'm a father now. I notice our village is running low on food and people start relying on raw carrots and berries to survive so i get to working on a stew farm. After a few minutes the first stew is done and people come celebrate the end of starvation. Mother arrives at some point, she's old now, and tell me she was wrong and that love found away. When we get older my big sister on her deathbed tells me that my stew helped her get through tough times.
Second story i was also a male but this time i was working on using up the wheat from around the place so i wanted to make some burritos. While working on them a woman comes around and wants to ask something, but she stops herself before asking. A few minutes later i'm running around the bakery area, the place was quite big, they had buildings in the center of town. This old woman says we look good together and should get married, and this woman proposes out of nowhere, and after catching my thoughs i accept and the old lady starts marrying us. We take off our hats and show the world our love floating above our heads. But it was too perfect, something had to be wrong. When the old lady got to the part of asking if anybody is against this, a girl that just turn about 10 stabs me. I don't know if she was thinking that if she can't have me, nobody should or what but then the woman rushes after her to get revange for me. Thankfully we were still in the baking area, very close to the nursery where we had pads and needles. The old lady patches me up and i was for my woman to return. After a while she comes back and we continue the ceremony, in the end switching hats to simbolise our connection. Luck would have it this happened right after i finished 5 plates of bean burritos and one place of bean tacos (i couldn't find a pig quick enough) and i take my wife to it and tell her it's my gift for her and the whole village should celebrate with them. Nobody else was watching us though. She tells me to follow her just outside town where we go behind a tree and start consuming our love. It wasn't even a few seconds when a child popped out of her, they had my eyes. We lived happily for many years after, but even if i looked very healthy, i was almost in my 40's when we had the first baby, so our joy didn't last too long, but it felt like an eternity for me.
What's an Oc?
This is a perfect case of "Don't hate the player, hate the game".
A programmer once said that when he is given something, an object for example, the first thing he asks is not "what does it do" but "what can i make it do". Using something just the way it's been designed to be used is booring, go further than the inventor and improve it.
I really don't understand why people are promoting anti-semitic ideas, making it sound like it's a rightous thing. It's exactly like Hitler, blaming bad things in the world to a group of people that live under a certain faith and have their own ideals. You can find so many flaws in the real-world. There was this story of an asian man that found an exploit. He bought a plane ticket, A class, and he would postpone the flight from time to time, while eating for free at the airport restaurant. You know what they did? They refunded his ticket and changed their policies. They didn't ask for him to arrested even tho you can say he made the airport lose a decent amount of money (he ate there for a year or so) but that's not his fault.
People should rejoice when something strange happens, something that adds fun to the game and turns the chore of learning/building something into a medium of getting better. "It's not about how hard you can hit, it's about how hard you can get hit and keep coming back for more".
Because so many people inform themselves from forums or even the game discord...Like the player base majority is totally not ignoring most of the community of this game.
By that logic why don't we try to boycot steam reviews that so many describe the game as too complex and hard so that nobody can make a real picture of what the game is until after their 2h are done and they can't refund it.
Sooo... should people that post stories of how they stopped an apocalypse be also banned since by your logic they are harming others and destroying their town? I just can't understand how does one in a village of let's say 10 be able to "harm" everybody when there are so many systems in place to stop them. The property fences for example are the newest of them.
Nobody is getting harassed in game since we're all playing anonymously except streamers i guess. But even then they have viewers that play with them to defend that village. You can be hurt by anything, by noobs messing up your things, people wanting to do RP of different kinds. Heck, one can feel serious grief when they see someone make a graveyard or moving poop around with no reason by wasting the shovel.
As far as the bother of assigning people to the gate, if everyone assigns their kids to it, that's all that's needed. I.e., the burden can be spread. Or you could grant people leave access as-needed. Most kids don't need to leave the village early.
Ideally kids would do what you tell them to, at least for a few minutes but that rarely happens. But the point about kids not leaving a village is something else, it also means griefers can't leave to make a bow or hide things outside the village without at least someone knowing who can go in and out.
Can people not make multiple gates? There doesn't have to be only 1 or 2 ways to go in or out of such a village.
Ace wrote:Some people don't like when the map gets too cluttered with camps and want to make an apocalypse. In this case it's actually griefing to stop those people you call "griefers" since what they work for is for the greater good of that time.
Actually, the map is nearly infinite. You may not like being born into towns, but you always have the option to leave and start a brand new town elsewhere.
I have more respect for a person who says "I invoked an apocalypse because I had fun working towards it" than for a person who makes excuses like that.
This isn't actually my reason specifically, it's just something i saw some griefers use as an excuse and they meant when playing as eves they find towns too often.
But that's just one idea for wanting an apocalypse. Since it's in the game for that specific reason, it should be less frowned upon and classified as "griefing".
You can have as much infinity as you want, but if you go right instead of left as an eve you might not be going towards the infinite.
An OFCOURSE it's fun making something that takes so much time while also fighting against the haters. But people argue that anybody that has fun and shares their story should be removed as soon as possible if others don't like it.
I like that you used a romanian picture, people still use those in rural areas. I think i heard them being banned in cities or such but i still see one very rarely with some gypsies riding around, collecting plastic bottles or something. They can work with just one horse, maybe even better in some situations but for a game-scenario 2 horses sounds right.
This sounds like something great for the game future.
Regarding the first point, i can see it going very well with making the civs more random in a good way, since that would mean needing multiple metas of how one builds it. However, im assuming this will take a lot of work with no assured outcome. The question is: will those biomes be fully randomly generated or would there be somewhat of a human intervention to at least assure they are livable.
The second point i assume comes from the demand to balance out genders in game and solves the problem the previous idea introduces. Just from the top of my mind alternatives would be to craft something for passing that area limit like the airplane for example. The problem with that is that it introduces a bug: what if a male carries a female child over that boarder? You can't just make him drop everything since the whole point would be scavanging for items or trading.
As for the final idea, it feels like it's harder to implement than it sounds. Would women still have their child birth cooldown after having a kid? What happens if all the women in the family are either on cooldown or, some more likely scenario, the only ones are too young to give birth? Would the new family be created or what? This idea to me doesn't sound right with how it would be made to work and how the current system is designed to work.
If anything should be banned is this hate on a minority of the player base that likes this game so much they put effort into their lives to do something, maybe even work together towards a goal. Some people don't like when the map gets too cluttered with camps and want to make an apocalypse. In this case it's actually griefing to stop those people you call "griefers" since what they work for is for the greater good of that time.
Edit: Futurebird you can't just say "I've was murdered 3 times today and all while just doing work without any warning or any conversation. Just someone is walking by with a bow and they shoot me and say ha ha ha" or complain about murder as if that was the biggest problem ever you have in the game in regards to griefers. You do know a civ can veeeery easily craft items for reversing a stab or an arrow wound don't you? If you're unable to protect yourself then make it a habit to make those items if you don't see them readily available in a civ and/or inform people about them.
street got mah whole discord acc banned. i swear i be a good boy if the love of my life, stylingirl, unbans my alt account. i have seen my mistakes, i promise i won't harass people on the street anymore or be a drama llama
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