a multiplayer game of parenting and civilization building
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It is not that useful, but I like doing it now and then when I feel bored and there is nothing else to do in town (or nothing else that I feel like doing).
You can use it to farm wolf skin and make wolf hats, and get your niece accidentally bitten.
What you need:
A house for storing and cooking and a pen attached to that house.
The pen should have 2 rows, the one closer to the house filled with stacks, so wolves won't be able to hurt you. The door that leads to the pen must be a fence gate, so wolves won't escape when it is open. The only gate that leads to the pen should be the gate house-pen, so it makes it harder for people going there accidentally.
You only need one wolf, you feed it sheep meat, when its puppies born, you take the wolf puppy and take it to the pen. Feed it cooked carnitas.
The puppy will grow into a semi-tamed wolf, it is dangerous. Feed it more sheep meat and repeat the process for its wolf puppy.
After the puppy is born, the semi-tamed wolf becomes old, therefore they can't hurt anyone anymore and will die naturally soon. When it dies, you can skin it with a knife and bury its body using a shovel, so it will despawn soon and you'll have more room.
Since you already have the structure, you can put a boar inside too, for cheap pigs, feed the lil pig corn kernels and they will grow into big piggo, so you can slice it and make more carnitas.
Make sure you have pads and thread nearby since curious people will gather around and may get hurt. It is a risky profession.
Hi, I haven't played the game for over an year, but found a folder full of screenshots from 2 years ago and decided to share a forgotten story.
The story starts in the middle of a jungle with the Thunderhawk Sisters: Emerald, Quartney, Isia, Odena and Misty, the youngest.
They were all there because their mother Gale Thunderhawk was travelling to the bell town, since her town was poor and had a bear infestation, but alas, she got bitten by a wolf in the middle of the mountains, so the sisters had to run to the wilderness in order to find food.
They couldn't stay there for much longer, though. There were a lot of dangerous mosquitoes and they wanted to fullfill their mother's dream: reaching the bell town, so they could give a better life to their offspring. They packed up food and followed the bell's sound.
Eventually, they found a road, it was good sign, it meant they were nearby the civilization, they weren't afraid of starvation anymore.
Following the road, they found a desert town, the humans there seem to have died many years ago, but the sisters could find some food and a few clothes. Isia had a baby there, but it didn't survive.
They decided to keep following the road, in direction of the Bell Town, after all that time, they hadn't seen a single soul. Their babies coulnd't survive that rough life, but they didn't give up, they kept going.
After many years, they found another town, but thankfully there were a woman living in there: Marybel Suk.
She said her cousin Minahil Suk tried to kill her, so she fled to that abandoned town. But while fleeing, on the road, her cousin came wiith a bow and arrow, she thought she would die, but suddenly a "God Boar" saved her life, since them, she kept the rest of her life feeding the "God Boar".
She told the sisters to follow the road, to go straight and they would find an amazing town, with tons of resources and a place to raise a big family.
The sisters were happy they were close, they and their two babies Isibeal and Mina went to the road once again.
At some point, they saw a weird structure, full of loot, dead bodies and buried bodies. They got curious and went close to see it and then, suddenly, they got attacked by the God Boar. The first two to get bitten were Odena and Emerald, a few babies and kids got bitten too.
Isia and Quartney tried to move the stone and release the boar, but ended up getting bitten, John got scared and run ending up being killed by a wolf.
The only survivors were:
- The little Zeus, the only one that died of old age.
- Misty, the youngest, that reached the Bell Town and had more 3 boys, Sonam and the twins Bona and Jinan.
- Isibeal and Mina, that became murderers, Isibeal killed her own offspring and Mina killed his mother, Misty. They also went back to Marybel Suk's town and killed her three daugthers.
The twins ran away from Isibeal and Mina, but died of starvation. Sonam killed Isibeal and then helped Marybel and her granddaughters to escape from Mina.
Mina starved while chasing the few last survivors and then all towns connected to the road were dead and desert.
There is no happy ending, they were doomed to death since the beggining...
I don't think there is incest in this game. We just don't have father, simple as that.
That's why you can run away at the age of 3 and have a kid far away from town, even without seeing a human being for decades.
That's why daughters of Eves can have kids even when they don't have a brother, that's why Hope, the last girl in a town of two people, she and her mother, can have kids and repopulate the town.
It's not incest, women just don't need man to reproduce in this game, even the animals don't need a couple in order to have babies.
This game is not exactly like life, there are lot of things that happen in real life that doesn't happen in the game and vice-versa, we don't have diseases, mutations and whatnot, it's just different from real life, we can't have sex, we don't need a man in order to be pregnant, you can be isolate for 35 years and have a kid if you want to, our of nowhere.
Of course I would like mating mechanics, but as an extra, a way of mix races and whatnot, even though I don't think it is needed to reduce incest, we don't have incest. We will have a lot of incest if we have mating mechanics though, principally in small towns.
We do bad things in game that we would never do in real life. We kill people in game because they are being childish or because they are swearing people, we wouldn't do that in real life. It is ok if it is in game and it is not disrespecting anyone nor incentivizing anything bad in real life, so even if incest was implied, it wouldn't be horrible, the thing is, there is no incest, women can just have bbs by themselves, at least in my point of view it is how the game works.
I didn't even know you were a briefer. Every life I played around you, you were working hard.
I love hetuw chat, better than using discord. But the chat isn't that op, most of time people don't stop what they are doing to deliver banana to you and whatnot. You still rely on other fams to get things to you, also trade is more common within hetuw users. When they ask for something, they generally bring sometjing as well.
I fine it ok but would be better if those biome foods were restricted to gen 5 or above, but since we get a lot of food when eating as low generation, it doesn't affect the gameplay that much. I take it like, early camps have too much to do, so craving isn't a priority while advanced towns can afford paying high for exotic food that they crave.
Well, mto suggestionabout fatherhood without creatig multi-Cultural Town without simples dropping a girl there keeps the same:
That's how would like to see (as a player):
- If a white man marries a black woman, their kids will be 50/50 black white.
The kids could have their traits swapped, like white boy with an affro, or black boy with a blond affro, swap their mouths, beards, eyes and whatnot.
- A multifamily girl will be fertile at her father and mother's homeland.
- After the divorce, the wife won't be fertile at the husband's homeland anymore, the kids keep both homelands though.
- If a person doesn't marry anyone, she can only have babies at their hometown and will share genes with the predominant race on her radius.
Ex.: I am a 50/50 ginger brown at ginger village, if I don't marry anyone I will share genes with gingers, then my baby will be 75/25 ginger brown. If a 75/25 ginger brown doesn't marry and have children at ginger town, their kids will be 100% ginger.
- A person can only have 2 family genes (for simplicity).
- A person can only do biome-specific activities if they have 50% or more genes from that specific family. If they have only 25% they can walk through those biomes without dropping their stuff (like when you a chasing someone), but they can't interact with anything on the floor nor drop anything there. For whites, they can understand anything with 50% or more white genes, but only understand a half if they have 25%.
If a 75/25 brown ginger marries a 50/50 white black, the first one has 75% chance of sharing ginger traits and 25% chance of sharing brown traits, while the second one has 50/50 chance of sharing any of the traits.
- You can't marry close relatives (this is not Alabama).
- Man/Man and Woman/Woman marriages wouldn't share genes nor homelands (for anti-exploit's sake).
- Rings should be made of gold.
- Gold should be mined on mountains.
- The family name should be mixed, for example Honey + Tarr = Honarr or Taney (I think that would be the hardest thing), the name of the parents should be changed as well, but go back to normal if divorced.
- Of course, the husband the wife have to say "I marry XXX" near each other, holding the golden rings.
- The rings should disappear if they divorce (to avoid spams, exploits and bugs), but could be recovered if they died while married.
As I said, I would like to see this as a player. But I'm not a game designer and I don't know if it is on his vision for the game, I don't know the effect on the long run nor the work needed for this, perhaps it would take 2 months making him stopping doing more essential stuff. I don't know, but I would like to see something similar.
A constant flow of immigrants would be needed to create a multi cultural town and they can change the family race if there are more immigrants than natives. Also, only a small part of people would be able to go to 2 expert biomes (only the 50/50). And a single ginger with hometown in brown family wouldn't last forever, since the offspring would become totally brown in 3 gens, unless more ginger people come and marry with them, what wouldn't be very easy since they can't be close relatives. I think this way we could enjoy fatherhood and multicultural townsbut not as easy as it was before, we would need a constant and controlled flow of immigrants and not just a fertile girl.
I don’t wanna be a mini spoon
Thanks God. I can barely stand one.
That being said, yeah, it's not our game, he made it (I don't care who owns it) and he will do whatever he wants with his game that he made. Although we can share our ideas and give suggestions, he has implemented a lot of suggestions that people gave here on the forums and even if he doesn't implement it, it will be stuck on his mind and might influence his next updates, plus your ideas give insights to other people so they can have even better ideas.
Demanding something or throwing a fit is not good because they make people feel repulse and they'll ignore it even if the idea is good, so they won't encourage that behavior. But your suggestions at pretty healthy and not entitled, I love reading them.
I also hope that that sport car is a skin for the current car (I never liked the look of it), we have more important stuff on the list, but since he made the truck, Better finishing the car so they won't look so different.
if we were a simulation then the technology to create this simulation must be so advanced that we couldn't even dare, to understand it... imagine , to be able to create not only a planet not only a solar system, but an entire universe that is endlessly growing! a simulation that when its inhabitants start studying the finer details they find atoms, and laws!
A being to create such a powerful tool might as well be gods to
but I don't believe our reality is a simulation, because we have the ability to be creative, to make art, to make music, to make OHOL... and computers just can't be creative, at least not like us
I don't think creating simulated universe, atoms and laws is a big of a deal, we already have that simulated, just don't have the same quality as the real ones because we would need absurd huge amounts of processing and storage, but I don't doubt it will be doable in 1000 years (If human race survives), years ago I head about a bio-HDD that could store information on DNA, a room full of those bio HDDs (that's not te real name) would be enough to store all the stored information in the world, even the whole internet. I don't know what happened to this bio-HDDs but I think in 1000 years our super-computers will be nothing compared to a kid's laptops.
Computers can be creative or at least think they are creative. Machine learning can create wonderful things based on inputs, we can be an ol' machine learning system and be creating things our creators have never imagined based on their inputs.
If humans don't die, one day we will be able to simulate evolution scenarios and see how it would be if a thing or other Wes different, or simulate a million earths to check the prob of something happening.
Yeah, I like that steel bucket. I mean, it has to be made of some alloy so it won't melt with the steel bars.
May be when we get the Smith update with new furnace, anvil and whatnot we might get that bucket. Perhaps it could be bigger than the wooden bucket since it has top tech involved.
Haha I love those stories and I also hope people share them more.
I might share some of mine later, I like taking screenshots every life to see later the advancement of towns (You can take a screenshot by pressing = and it will be stored in the screenshot folder in ohol folder. I'm using hetuw, idk if it stands for vanilla). So, I always take screenshots of interesting things in my lives since early 2019 and a simple glimpse of them is enough to remember the whole life.
I mean, it's useful for the whole town but only in specific times for a short amount of time. The engine for example, is used each 3 hours (more or less) for less than 10 minutes, while it's not being used it will be locked Evans the whole town will need it and if it lays on the ground it will be stole in less than a generation.
Imo the same thing stand for trucks and rare items, if it's useful for the whole town and we only have one, then it shouldn't be abandoned for any teenager to be it and lots it miles away from town.
By saying I agree or disagree, but that's how it works:
All the citizens own some stuff, like buildings, engines, horses, pens and whatnot, they are public. The leader represents all the citizens and the leader manages public stuff. If the town only has 1 truck and the leader, as the manager, decides it should be safe in a property fence and only used when it is needed, then they'll do that. If more than half of the town disagrees with the leader, they can elect a new leader and kill the previous one, making whatever they think that is Bette for public stuff.
Imo, a truck, engine, plow... are too hard to make and too easy to be griefed, if you take an hour to mal it, they can destroy or make it disappear in 2 minutes, anyone above 16 can do that.
I feel you, I've never driven a truck and I would like to go around with it, I know myself and I know I would return it to town instead of abandoning it 6k north of town. But people don't know me, and they don't know if I'll return it, so it's better be sitting there than with a random person that might or might not return it and may or may not do something productive with it.
I hope one day, we have our houses and our own cars and properties instead of sharing everything with everybody, I don't know how it would be possible, but I would freaking love it.
I think we need something like keys for trucks and cars, so they won't get jacked when we park them to deliver. Not the ordinary keys though, I was thinking something like temporary keys.
It would work like that:
When you make a truck, it is a keyless truck, so anyone can drive it.
Once you park a truck, you get a truck key, a temporary one, that will last a specific amoun of time (Ex.: 3 minutes), for those 3 minutes only people with that key (you can give it to someone or drop on the floor) can drive the truck, you can reset the timer by touching the truck, if no one drives the truck for 3 min, then it becomes a keyless truck again and anyone can drive it.
I say that because a couple of days ago, I was in an early camp and went to a big town and borrowed some seeds, they gave me 3 bps and some clothes as well, even let me get the rubber cart horse as long as I brought it back and then I went back to my camp. As soon as I dropped the horse to give the backpacks to my family and plant the seeds, my brother grabbed the horse with all stuff inside and bailed, we never saw him again.
Having temporary keys for trucks would solve this problem, so if they wanted to steal the truck, they would have to be more creative like trying to kill me or distracting me for 3 minutes, even getting the keys if I put them on a table. The same should stand for cars, that would make them more private. If you want to park them for more time, then you can make a property fence.
At least it will be more hard to grief, since griefers can always steal them and drive far away from town letting the truck 6k tiles north. Having keys will make it harder to steal.
Quirk was my daughter once and I can say he would be a good leader.
That said, I don't think gene score is not luck based. I mean, it has luck involved like our lives and our real life genes, but you can consistently grow your score by living till 60, showing your kids you love them and giving extra attention to the newbies. There are some other stuff that may or may not help, like giving a second chance instead of sending your drug dealer son to jail, leading your annoying exiled niece to another town before your townfolks kill them, killing nearby animals so the chances of an accident will be smaller. Cooking food and making some deliveries and force feed will help a lot as well.
So it is not completely luck based, but you gonna need dedicate half of your life or more to take care of your offspring lives and you wont have much time to do things you like (building buildings in my case).
My experience is, your score will increase if you are in a established town (If you are in an Eve town, you should sid, because losing 1 point will be nothing compared to lose 10 points if you live to sixty).
If it is luck based, at least you can make sure you you'll most of the time and eventually you'll have a big loss, but it's profitable long term. The cost is being obligated to be a good parent, taking care of your family, giving a second chance to sinners, babysitting your grandchildren. Well sacrifice yourself so ypur family can live and the newbies can learn and have will to live, what might not be the funniest or most interesting game style.
What I gotta say I like it. Only dislike the fact that I can't play in Eve camps, perhaps an update halving your score loss in generations below 7 or only counting you below gen 7 so you won't loss/gain score because of other people. I know nothing is perfect and even the gene score has fails and will get better with the pass a of time. I am sure Jason will think a creative way of making it more balanced.
All your points are valid. However. There is no point in saying berries are trash(which they are) when they are such a important part of the game. We can’t feed sheep without berries. No sheep no compost, no compost no long lasting civ. While berries may suck we still need them and unfortunately have to take the time and soil loss.
Yeah, I agree that they aren't completely trash, they are good for yummy foods, feed animals and whatnot.
Imo they aren't good for sprinklers, I may be mistaken, but we would need to deplete them all, then soil them all and only then use te sprinklers to save water, while we could be farming easier crops there and water them soilless every 5 or 7 min.
Bushes are better farming the ordinary way, soiling and manually watering them, so we can reset them individually as they need, otherwise it would take 10 or even more minutes per cycle, since even when we deplete the bushes they take some time to be ready to receive soil.
So, I think they aren't trash, but its more practical to water them manually and save the sprinklers for quick crops, unless we have spare sprinklers or are industrially producing berries (may be one day).
First of all, I hope you're staying as safe as you can.
Secondly, I love the truck! I can see it being very useful, especially since one kero keeps it going for an hour.
Have you thought about making cars/trucks work like plows/sprinklers? I.e. fuel them once and they get 24 charges that each last two minutes or whatever, that way you could use the fuel only when you need it instead of it lasting for a flat hour from refueling.
Perfect. That would give us the need of refueling eventually (if we didn't get full tank) and give us the fuel level, what is realistic. 48 minutes is enough since we can only drive it at age 16. Imo even 30 minutes would be cool for a single kerosene use.
That will be awesome to loot dead towns.
Alas we can't transport people yet, but I think we are getting closer to this.
The server limit for bs2 is under 150 people at present if I recall correctly. And no server has had more than 600 people maximum for as long as I know, which was like February of 2019. So, not even close to thousands of people on a server in priniciple.
Yeah man, I know. I'm not complaining nor suggesting anything, I am happy with the current stage of the game. Just saying that industrial production would be needed if we had thousands of players online. Currently the meta allows us to produce way more than the whole server needs, so we don't need to go meta.
Your idea is good, but I also don't see it becoming meta.
It might be better than usual farm in terms of water and soilwise, although we can easily live with the usual farming system, so people won't make an effort to change it. Principally because the farm would be ugly and too wide to take care of until we get the tech enough to make it "automatic".
The only way I see it being essential is if we get thousands of players online, mega-cities and whatnot, so industrial production of food, clothes and whatnot would be useful. Currently it is like an wolf pen as Destiny said, too much work to make way more than we need.
Don't get me wrong, having much more than we need is still good, but it's more a thing two bored veterans would do than a thing that would naturally be done in any town.
I hope one day it becomes widely used, I love new top tech stuff and have fun building/using it.
What sorts of programming work do you do, if you don't mind my asking?
Do you have a portfolio; a webpage you use to show off the history of your works?
I tend to find most programmers, coders & game designers have something like that, otherwise they work so much, and are so inspiring, their fans make that sort of thing for them.This will take you to that life, if you haven't already watched it.
I don't have a huge portfolio, I'm 23 and started working 3 years ago (I believe). Well, I know you didn't ask for the full story but I feel comfortable telling that to you and I don't mind other reading.
I was a bioprocess engineering student for 2 years when I realized that wasn't what I wanted, but I studied integral period (some days classes at 8 am, other days classes 9pm), lived at the university's campus and received money from the government to pay my bills, buy food and whatnot while I was studying there (public university, UFRJ - Brazil). I knew I loved the programming classes and I used to make hacks for games and I was a teen, so I decided to study programming during my spare time, asked some friends for tips and after a few months could even work on some university student's projects while I was working on my first app (https://play.google.com/store/apps/deta … simulados2) it's not good and I've never updated it, even though people loved it because there was no app for that content. It was an app to help people study for a public contest (so they could join army with a higher rank), it simulated tests and I earned money selling books and with advertisement there, and after 2 months or so I started earning more money than the government was paying me, so I quit university and focused full time on studying/coding. Launched a lot of apps in 2018 for public contests, since Brazil has hundreds of public contests every year for people who wants to work for the government/army or join public universities, the most famous contest here is ENEM (10-30 million people do it every year, it is a 8-10 hours long test, the only way to join most of public universities, and here in Brazil, in general public universities are better than the privates one), ENEM was the test I did for joining university, and I studied for hundreds of hours, so I knew exactly what I needed on an app. My most used apps are:
https://play.google.com/store/apps/deta … s&hl=pt_BR
https://play.google.com/store/apps/deta … a&hl=pt_BR
I was very happy and even hired a person to help me feeding the database and taking care of social media, but bad things happened late 2018 and I couldn't stand programming or even turning the PC on, because I remembered those things and felt depressed. That's when I procrastinated everything, the apps were still being used so I could sustain myself and pay my employee, but I stopped talking to friends and even to my employee. The only productive thing I was doing was studying English, that's when YouTube recommended me Twisted videos and I met OHOL, I could have fun and study english, since I love doing two things at once, the game was perfect. I commented about it with a friend of mine, let her play on my account and we enjoyed it a lot. That game helped me a lot, because I realized I don't need to be stuck to a thing, I can be whatever I want, I can wake up tomorrow and be a baker and that all that I lived before will help me tomorrow, even if I decide to be different. I tried to do different stuff in real life then, stock exchange, robotics and even thought about selling sandwiches on the beaches of Rio, a friend of mine was making huge bucks with that and it was kind of fun. But then I thought about a big project, an app that could encompass all the public contests and where people can, not only simulate tests, but study as well, with an algorithm taking track of what the people do in the app, where they have difficulties and where they are okay, to generate tests according to their stage of learning, even an algorithm that creates brand new questions. I've been working on this project since mid 2019, but jan/feb 2020 more shit happened in my life, I had to move, ended up firing my employee, then the pandemic started, I stopped visiting my few friends and the late 2018 feelings came back. Thankfully I could solve things mid 2020 and went back to work on my bigger project and I hope I can finish it until 2021 feb. While I was writing that, I read the reviews of my apps (What I haven't done for almost 2 years) and it was very heartwarming, now I'm thinking about giving them a 2020 update, since I don't do that since 2018.
That's basically it, I consider myself a mediocre programmer with good ideas and a lot of anxiety, I hope I can get better with the passage of time and any advice is welcome.
For the last few weeks, I have been streaming my playthroughs of the game, on Twitch.
Yesterday, I had, a life, that I would like you all to witness.In it, you will see me at my worst, and, if you can stomach the medicine, one of the better lives, I have lived, thusfar.
https://www.twitch.tv/videos/729357246?t=01h02m00s
The life takes place in the second hour of the video.
If you don't have an hour, the first half hour of the life is pretty critical if you are to understand the, unspoken epiphany that occurs at One Hour And Thirty Two Minutes.
https://www.twitch.tv/videos/729357246?t=01h32m00sTimes; 1:02:12 - 2:02:41
Please forgive me for the first half hour of that life.
Please try to, imagine, what was going through my head, in the last half hour.
If you only ever watch one life of my, right now, I would say make it this one.
Thank you.
http://lineage.onehouronelife.com/serve … id=6519802
Please, help me find peace.
Oh man, I liked that life, because I can relate to it. When I lived with my father (IRL) he was very violent, selfish and unreasonable, and when I complained about it with mother and brother they said things like "Let it go", "Do what he wants so he leaves us in peace" and if I didn't do the unreasonable things he wanted, people acted like I was the troublemaker. I agree that talking is the way of solving things and I think letting it go will leave you in peace for now, but won't prevent the mistakes of happening again and again, worse and worse like it happened with my father, to the point I had to sleep with furniture pressuring my door and a knife on the side of my bed because I had fear for my life and for my family's life, even though they kept letting it go until no one could handle it anymore and we had to flee from home during the morning so he wouldn't see us and try to do something.
So, I think your mother did an unreasonable thing, that everyone reasonable person would clearly see, even though your mother thought she was right. Of course talking after the shit is done is easy, but I think you shouldn't make she feel like she is right, because then you just let it go and she still thinks she is right and will probably do it again, with no regrets whatsoever. I don't know what is the best course of action though, in theory it would be showing them their mistakes without challenging them, making them feel bad for what they did, without paying with the same coin. And it is hard as heck to do unless you have steel nerves. But I'm not mature neither have steel nerves, what I think I would do is gathering my last energies to keep me stable, try the max I can and nicely say:
"I"
"wasn't"
"AFK,"
"MOM."
If she didn't apologize and kept being rude and I was the leader, I would shit on the fan, exile her and use the order system as soon as possible saying:
"XXX doesn't know how to live in society, she's exiled."
"She does whatever she wants to others, to the same to her."
Probably not the most wise course of action, but I would let her mistake haunt her for the rest of her life. If anyone asked I would simply say "She cursed me when I was 1 year old and couldn't talk like an adult", when they asked her she would have to explain it and even she would realize how ridiculous it was. I would try not to be rude to her nor starting a conversation, so she wouldn't feel challenged. If she asked me or started being pissed, I would try to act superior and gently answer her:
"Mom, I still love you and I'm up to forgive you if you really regret cursing me when I was a newborn, I wasn't AFK mom, you know."
Even if she didn't apologized, I think those words would pierce her mind and make she thinks about it, even after the OHOL life was over and perhaps she wouldn't do that again.
In my opinion, punishment is needed for bad behaviors, not for revenge or to make people suffer, but to teach them that what they did was wrong. A important thing is to always make sure that the person doesn't feel challenged, even during punishment, otherwise they will lie to themselves and think they are right and if they admit they're wrong, they lose it. That's how I would behave If I was in a very good and serene day, as I said sometimes you need steel nerves to deal with some things, but we are humans and our feelings might speak louder.
I am very anxious and have problems sleeping when I let things go, even in-game, that's why I stopped playing for more than 6 months when a really annoying group of griefers was (were?) gathering on discord just to play together and annoy the most people they could. I really envy people like Twisted that can easily let things go without feeling bad, sometimes people are dicks to him on his videos and he just let the people be while I feel like "CUT HIS THROAT TWISTED!". Perhaps it's the best thing to do, since they are just a bunch of random people playing a game, better save the effort to change the people you love, even though I try.
--
About the buildings, I totally agree as well. I love building on this game, I would love to see better way of insulating buildings, new walls, floors, carpets (WOLF CARPET! Imagine making a huge carpet of wolf leather that covers the whole building).
fuck I spent like 30 minutes writing a reply and I just closed the browser accidentally
This is not the kind of "view" that I meant in the title.
Or at least, not the one of the two in the, double entendre, that I was leaning towards.
What I want is your point of view on the matters that occurs in that life and that life in particular.If you only have one hour a day to spare, perhaps watching, or even playing, video games, is not what you should be spending it doing. Then again, you would know, as I am sure you spend the other 23 wisely. At least, more wisely than I.
Haha I usually do more than one thing at once, listen music while work, watch YouTube while play, I know it is not that optimal but I only doing nome thing at once when I am sleeping or I can't do anything else. Although the last hour of my day is the hour that I most pay attention to my monitor (watching a movie, series or youtube) until I sleep, and I do some stuff on cellphone too unless the thing I'm watching is too interesting or requires a lot of visual attention, I know it's not the best thing to do before sleeping, but that's the way I do. But it seems to be a very interesting life, so I will watch that life today, it's after 1:02:00, right?
P.S: I don't think I'm spending my hours wisely though haha the only thing I do is work (programmer), eat, have some digital e entertainment and sleep, principally after quarantine.
Sure! I have the bad behavior of putting a YouTube video on my monitor while chat with friends on my cellphone before sleeping, I love watching Twisted, and his videos fit perfectly in my pre sleepimg time when they were 1 hour long and I'm sure I'll like your vids as well. It might take two nights to watch the full 2 hours, but I'll certainly do it.
Had a great life, with my daughter and grandchildren, we were the wolf masters, only bad thing was that Harry had schizophrenia and killed all of our sheep and pigs.
Anyway, Elisa asked my discord but I died before I could add her. Mine is: Sanshuba#1935
Whoever who wants to play together or just talk can add me.
That's how would like to see (as a player):
- If a white man marries a black woman, their kids will be 50/50 black white.
The kids could have their traits swapped, like white boy with an affro, or black boy with a blond affro, swap their mouths, beards, eyes and whatnot.
- A multifamily girl will be fertile at her father and mother's homeland.
- After the divorce, the wife won't be fertile at the husband's homeland anymore, the kids keep both homelands though.
- If a person doesn't marry anyone, she can only have babies at their hometown and will share genes with the predominant race on her radius.
Ex.: I am a 50/50 ginger brown at ginger village, if I don't marry anyone I will share genes with gingers, then my baby will be 75/25 ginger brown. If a 75/25 ginger brown doesn't marry and have children at ginger town, their kids will be 100% ginger.
- A person can only have 2 family genes (for simplicity).
- A person can only do biome-specific activities if they have 50% or more genes from that specific family. If they have only 25% they can walk through those biomes without dropping their stuff (like when you a chasing someone), but they can't interact with anything on the floor nor drop anything there. For whites, they can understand anything with 50% or more white genes, but only understand a half if they have 25%.
If a 75/25 brown ginger marries a 50/50 white black, the first one has 75% chance of sharing ginger traits and 25% chance of sharing brown traits, while the second one has 50/50 chance of sharing any of the traits.
- You can't marry close relatives (this is not Alabama).
- Man/Man and Woman/Woman marriages wouldn't share genes nor homelands (for anti-exploit's sake).
- Rings should be made of gold.
- Gold should be mined on mountains.
- The family name should be mixed, for example Honey + Tarr = Honarr or Taney (I think that would be the hardest thing), the name of the parents should be changed as well, but go back to normal if divorced.
- Of course, the husband the wife have to say "I marry XXX" near each other, holding the golden rings.
- The rings should disappear if they divorce (to avoid spams, exploits and bugs), but could be recovered if they died while married.
As I said, I would like to see this as a player. But I'm not a game designer and I don't know if it is on his vision for the game, I don't know the effect on the long run nor the work needed for this, perhaps it would take 2 months making him stopping doing more essential stuff. I don't know, but I would like to see something similar.