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a multiplayer game of parenting and civilization building

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#1 Main Forum » Thank you Jason Rohrer » 2023-10-13 22:20:07

testo
Replies: 8

I know I have been mostly negative about this game in the past, I just wanted to say -thank you- this time because the last weeks I have seen a solid commitment and interest from the developer side.

#2 Main Forum » How did I get sucked into this game again??? » 2023-07-29 05:18:16

testo
Replies: 1

I probably skipped it for 3 years now I realize Json has even made a few new things.

#3 Re: Main Forum » They named me Hero because they needed one » 2020-07-06 11:16:34

Poor veterans that have to keep everyone alive all game long. What would it be our game without them? Long live to all the people that use their gameplay time getting resources for everyone in the server and just throw them to the illetares in their face instead of staying at home to teach anything useful to these pesky newcomers. I feel so bad for the pros in this game that im going to play the tutorial again to convince myself im not one of those useless newbies.

#5 Re: Main Forum » My OHOL lives mission would be - airports inside properties » 2020-07-06 06:16:13

This is such a nice idea hit me in discord if you want help.

#6 Re: Main Forum » Worse than berrymunchers: Engine enthusiasts » 2020-07-06 00:48:33

I used to have the same idea about engines and newcomen use in general. Nowdays I feel like I´d rather let a town die because of people learning than playing dick and pushing them out.

#7 Re: Main Forum » I birthed bb as boy » 2020-07-06 00:38:17

You just fullfilled Spoons biggest ingame dream and you are complaining?

#8 Re: Main Forum » Is OHOL playerbase toxic af? » 2020-07-05 22:53:00

Gogo wrote:
testo wrote:

What I´m trying to tell you in the most civilized possible way is that agree with your title (the playerbase is toxic af) and that I also believe that you are also part of the primary toxicity generators in the game if you act pointing to them what they're doing wrong.

So you're taking away from yourself the right to judge. If someone wanna shank u get shanked and be happy about not being toxic at all. smile

No, that example is just terrible because you are mixing behaviors that have an impact on your own play with telling others how they should play when their actions don´t have a direct impact on you. You are also mixing the actions from someone else with the pretention to have the ultimate true on how to play.

Gogo, your post also reminds me of this pro that used to post on discord lamenting how unfair it was that he was sent to donkey town.

All he ever did was to go from town to town making engines for everyone. He just couldn´t believe how bad were people with him or how unbelieveable is someone who don´t like strangers at home making stuff that they are suposed to make themselves. In a game about parenting and learning how to make stuff.

I have no right to judge others actions in game when they don´t affect me and I know for a fact that some people love that playstyle (running from home to a different town, pretend to be hero of said town, get angry if not welcomed). I just find it very amusing that in a game about parenting and civilization building where you are supposed to take care of your family there are so many people with enough maternity issues to not have kids in game and selfish enough to pretend they are alwaus right on how others should play and what they need.

I understand that you are trying your best to help the others Gogo, but sometimes people want to play their game too (is that selfish?) and learn at their own pace. Are they being wasteful because they are not maximizing resources that will eventually get abandoned anyways? Are they being selfish by trying to play a game on their own while someone else on a super enhancer mod runs around telling them what to do or not while literally playing a different game?

We all have rights in this game, I just wonder who could actually believe that his own right supercedes everyone elses. That would be really dumb no?

#9 Re: Main Forum » Is OHOL playerbase toxic af? » 2020-07-05 20:08:52

TLDR;

FishRfriendsnotfood wrote:

non of your business how another mother raises her kid etc.  Maybe you're the toxic one.

#10 Re: Main Forum » Is OHOL playerbase toxic af? » 2020-07-05 20:00:59

I agree that the playerbase is super toxic in general. Now, the way I see it, the definition of toxic behavior is subjective at best. For me the most toxic behavior is pretending to know exactly how things should be done in the game (also knowing what others should do or not).

I mean the game is about pretending to live a life in a one hour span. If someone comes around me pointing out how should I raise my kids or what am I doing wrong with my life out of nowhere I wouldn´t be happy at all. Would you?

If a kid asks for food because mom is unattentive I can just feed them. In real life I don´t go around mom telling her what she should do if I don´t know her: I just call social services. In the game I just feed the child because it is way simpler and because we don´t have social services.

The thing is, we all do have an ego and pretending to be right while someone else is wrong is like the quintessential ego showoff. I am not a psychologist but I believe the human behavior comes with a wide spectrum of moral choices. History has shown that several different cultures have dealt with thievery and even murder in different ways (yes, there are human cultures where murder is or was normally accepted).

What I´m trying to tell you in the most civilized possible way is that agree with your title (the playerbase is toxic af) and that I also believe that you are also part of the primary toxicity generators in the game if you act pointing to them what they're doing wrong.

#11 Re: Main Forum » Why are many dry springs not gradient dry springs? » 2020-05-31 09:28:23

Miskas is right, only diagonal, vertical and horzontal dry springs have gradients. Here ° are no gradient dried springs, || are vertical gradient, = horizontal gradient and O the well. Obviously each symbol is in the 40x40 array and springs only appear on grasslands, yellow prairies and swamps. Dried tarry spots follow the same pattern.

\\ °  °  °  || °  °  °  //
° \\  °  °  || °  °  // °
°  ° \\  °  || °  // °  °
°  °  ° \\  || // °  °  °
= = = =  O = = = =
°  °  ° //  || \\ °  °  °
°  ° //  °  || °  \\ °  °
° //  °  °  || °  °  \\ °
// °  °  °  || °  °  °  \\

Also a dry spring with or without gradient can potentially become a natural spring because of the tapout mechanic. If a secondary well overlaps its dry springs
with the primary homeland dried springs and triggers the tapout it will become a natural spring even if it is just next to the primary homeland. Thats why some villages have a secondary well so close (40 tiles) and can build a newcomen there.

#12 Re: Main Forum » Sheep needs a change » 2020-05-31 04:40:17

Coconut Fruit wrote:

We had too much mutton anyways, didn't we? big_smile
This change is really not big deal.

0 This week mutton overflow was due to the infamous bowl bug.

1 The number of people that yum intensively is not that high to begin with.

2 Double the price and lot more time to breed a sheep (forget about going into the pen and having lamb ready to grow). Not just that, if you feed a sheep and dont feed the lamb because you had to run to do something else it is 100% loss.

3 Basically double price for a sheep fleece from a sheep lamb.

4 Pigs aren´t really great anymore.

I expect mass domestic mouflon as new meta. It just doesn´t make any sense otherwise. Also rabbit just became a lot more attractive.

It is a big deal, for a pretended cosmetic change (Those nice clean pens just became very expensive). Color me mad and dissapointed.

#13 Re: Main Forum » Sheep needs a change » 2020-05-31 03:03:48

Good job assholes (To our dear pros: PEIN, DODGE, TWISTED, VOY178 in that order of stupidity).

No only you managed to get the full food nerf (this thread is pre foodscale nerf on 2020.04.10 if you didn´t notice).

Somehow you also managed to get sheep AND pig cost double. Real nice job, suggesting changes that affect gameplay about 0% and make people only have to make more food with water lasting less. No choices, no development no nothing.

Oh well maybe im overreacting, we got a full extra mutton out of it... for double the prize and with half the value.

#14 Re: Main Forum » Leadership » 2020-05-30 02:51:04

Arcurus wrote:
testo wrote:

I hate being a leader, I started to use /die to purposedly tank my genescore and avoid leadership.

I like leaders that just let things go with their own flow and only give small orders in extreme cases.

why not just pick one and follow him?

Cause I´m not a complete asshole to others and I won´t roll the dice just to avoid something I can avoid by siding. Choosing a bad leader that wants to be leader is as bad as a someone that doesn´t want to.

But it also helps me not to Eve, since the last time I went to Eve level I just couldn´t play for like 40 minutes.

#15 Re: Main Forum » The Paradox of Genescore » 2020-05-29 01:17:13

Legs wrote:

Do nieces and nephews affect your gene score when you're female?

If not fleeing homeland as a woman is a clear exploit.

I thought you were a pro and hero of the town. The answer to your question is no.

#16 Re: Main Forum » Testo´s top 3 nerfs more interesting than iron nerf. » 2020-05-28 22:34:04

miskas wrote:
wondible wrote:
testo wrote:
Ousider curse nerf: No more curses outside your family

We had this once, back in the age of warswords. Jason didn't want you automatically cursing the other side of a war. Problem is griefers would just go grief a different family. Make any class of player uncursable, and griefers will arrange to be in that class.

It did lead to fenced towns and mistrust though. If you can't punish a griefer from another family, you have to be darn sure you don't let them in in the first place.

If they do this now they are dead, they have no hierarchy protection and the other family has.

Basically this is why it is possible now to remove the curse to outsiders and why fences would be more important. The old system failed because if a lone guy with a sword came in because the gate wasn´t closed it was game over, nowdays you can´t even approach a small family alone to kill anyone. Also follow command should totally be reserved for the same family members, it makes no sense to have an outside hierarchy if you are to care about your family.

#17 Re: Main Forum » The Paradox of Genescore » 2020-05-28 22:28:04

People get huge loads of babies when a player is trying to force a spawn on a family where they are blocked out because of the curse system. Since each player gets 24 free tries you can easily get a mother with 10 or 20 sids just because two people wanted to be ginger or to come back to help that starting village where they just died but someone else is now blocking them out. Everything else is sort of normal in my opinion.

The problem are SIDs and suicide babies on the same familiy over and over again and the humongous number of tokens everyone has to SID. Just add a small area block everytime a player SIDs around her mother for ten minutes and 40 tiles, since an SID bb doesn´t want to live there anyways. Also turn down max lives to 12 please. Alternatively just tell everyone after SID when they are blocked from a particular family.

#18 Re: Main Forum » Leadership » 2020-05-28 22:02:13

I hate being a leader, I started to use /die to purposedly tank my genescore and avoid leadership.

I like leaders that just let things go with their own flow and only give small orders in extreme cases.

#19 Main Forum » Testo´s top 3 nerfs more interesting than iron nerf. » 2020-05-28 21:05:29

testo
Replies: 10

I don´t like the new iron mechanic. it is less interesting than the old one because of the fixed placement and the hungry work. Some small discussions:

https://onehouronelife.com/forums/viewtopic.php?id=9812
https://onehouronelife.com/forums/viewtopic.php?id=9747

The biggest problem is, however, not about it being boring but about how terribly convoluted and unintuitive it is. It takes a masters degree just to get it working right and a whole doctorate thesis to dominate. If you think you are a pro and understand it, let me tell you there are some questions about it that I still can´t figure out and others that would make Jason sweat.

Also, it is important to note that as a nerf or restriction it miserably failed. It made iron more boring to get and that´s why you see less of it, few people want to be the lone guy hitting the vein with a pickaxe and coming back for food. However, even though there is a lot less iron going around, there is no choice to make around it. Families get it when it is needed and that´s it. Searching around the map for iron veins and loose iron was a lot more fun to me. I rarely play as miner these days.

Ok enough bashing. Here are three nerfs that I think are way more interesting gameplay wise:

Horsecarts speed nerf: Make it 170% movement speed

Horsecarts are the best way to move around the map and carry items, there is no arguing here. However, horses with no cart have no place in the game because it makes zero sense to have a horse without a cart. I have several time put carts on horses just to prevent the cart from decaying. So in reality horses with carts should have a small penalty compared to riding horses.

Why is it interesting? Well now you have a decition to make about your horses. Do you need a horse to move around the map to scout or do you need one to move stuff around? Someone took your stuff and stole your items in a horse cart hey! now you can follow him around easily on a riding horse.
How to make it fancy? Make a special saddle for riding only horses, or make it 225% speed too for them to highlight their movement speed compared to horsecarts. Make the cart removable too for the full epic remake. 

Ousider curse nerf: No more curses outside your family

Curse system is at its best development imo. I know there are some people around always crying about it /*cough legs/*cough but I like it.
However it doesn´t make any sense to be able to curse people outside your family. If anything it justs makes the whole server a huge disfunctional and separated family. A ginger girl came to town and stole 2 rubber tires to make oil: curse! Some white lady took our most valuated item (sugarcane lol): curse! hell I was once stabbed and cursed twice for taking a boards from another town with some entitled people.

Why is it interesting? Well imo stealing is not necesarily equal to griefing. And being able to curse people outside your family forces everyone into the same bag as far as retaliation goes from your perspective. So I would expect a lot more closed villages and suspicious play overall to other families as well as more stealing going around. Somewhere around Jason used the arguing about trusting others because they can actually harm you and not because of forced trust.
How to make it fancy? I don´t know about this one.

Eternal clothing nerf: Loom clothing and hats should decay

Eternal things aren´t fun behind Jason´s logic, and I got pretty angry about my straw hat and reed skirt getting hard nerfs but not those terrible expensive outfits. You can see them in old towns, you can see them in Eve towns, you can see them gathering dust in abandoned places, you can see them gathering dust in new places. I hate them all. I´m sick to my stomach everytime I see loom clothing on a locked biomass. I would honestly rather know it will eventually rot and I won´t have to see it because a ginger left it in the snow next to my brown town.

Why is it interesting? Almost selfexplanatory, it is pretty nonsense when your Eve is fully loom clothed and you get suits going around town even before you get sheep. Total nonsense and a way to destroy the early town play.
How to make it fancy? Make loom clothing repairable. Just like the shrimp nets can be fixed over time the loom clothing could use balls of yarn and stages of decay to fix them before they get shreded. Bonus points if you add a new job for the tailor in town and make sewing and shears more useful toolslots.

Bonus track: Nerf Wheelbarrow to 2 items

Well this is not really a complete nerf but a tradeoff since wheelbarrows have not real place in the game, there is exaclty zero chance you are not going to make a full cart instead of a wheelbarrow. Make the wheelbarrow hold only 2 large items. But in return make it´s pickup age 3. Just like a toy wheelbarrow, but useful.

Why is it interesting? Because you can then carry more stuff as a kid and help earlier. Hunting rabbits gets easier, and your get the bonus of being able to upgrade later in life to a full cart.
How to make it fancy? Make the full wheels removable on and off from the sledge, so you can fix a wheelbarrow for your little kid and he can upgrade and use it later in life.

Huge thanks to me for being so awesome and writing this big wall of text.

#20 Re: Main Forum » For Jason. » 2020-05-28 13:40:07

Today I was born to a humble mom that just had the "luck" to become leader of Bytheway family. No water shortage at all but no kerosene either. Same with food, decent supply for short term but lacking farming and baking. My mom had me 40 tiles east because she was doing her best to figure out how to make a dry deep well give water, and she had already set up the tower and pump beamkit but did not realize she needed a Newcomen core and probably didn´t know what it was or how to craft it. So I went slowly step by step teaching her how to get one and mount it on the well. So far so good, mom was not even using a cart nor horsecart to move stuff around.

What followed was a sad display of fucked up attitude from 3 or 4 people from the town. Entitled pros that started harrasing mom telling her to start giving orders to everyone to make food. One of the girls asked to be followed to become leader. Luckily mom trusted me enough to follow my advice. Another dude stole the cart with the tires I was moving to the well saying "don´t steal our tires" (the tires had been there lying just wasting space). Man were this people fucked up in their mind. Seriously, not only did they start following someone else while calling my mom noob, but they also inmediatly started coming over to the new well we had made, throwing stuff on our face while I was trying to teach mom how the damn thing works. She barely understood why did we have klin there and run a few times back for charcoal. I did my best to let her learn at her own pace but the other guys were just jumping around in horses and boosting their apm by clicking like it was some prolevel electronic game. If we made a charcoal they brought 4 baskets full from the town. If we got a tank they shoved three more there. If mom had trouble figuring out the order of the crafting, no problem, some dude jumped out his horse and fired up the newcomen. 

So yeah after a few cycles mom got kinda bored and just said goodbye and suicided. I went back to the town with the last 3 tanks of water we got (we made like 6/7 total). All cisterns full and water tanks to spare and still nobody baking nor farming. Because you know, our "pros" always know what the other people should be doing and how they should be doing it.

I swear the starting line I read the most in this game is "Stop", followed by "Don´t do x" and "No". And the closing line I see the most is "stfu noob".

#21 Re: Main Forum » For Jason. » 2020-05-28 13:28:07

I completely agree that the playerbase has gone bananas lately. Entitled people telling everyone what to do, what not to do and calling others names.

There is a high influx of "pros" and "know it all" that just have the game too much figured out, so when the new people try to learn they can´t experiment or try by themselves. No time for screwups baby, gotta study onetech.info before logging in or you are going to get roasted 9/10 times in the game. By your own family.

#22 Re: Main Forum » Playtime is not linearly correlated with curses received » 2020-05-26 23:08:59

I don`t believe someone just logged in 10 hr everyd ay. It doesn`t make any sense, game is not that deep or complex.
Maybe 5 hrs day tops, but even then thats a lot. The three top played accounts seem like bots. I`ll be happy to be proved wrong, but until then nay.

#23 Re: Main Forum » Fixing the unlimited iron through family mines » 2020-05-26 22:59:10

I strongly disagree with this:

"The family iron system did the opposite then intended. Instead of making iron more rare it made it more abundant, since each eve family can spawn new iron, while before even with an unlimited map there is a limited lifespan to travel to bring iron to a town."

As someone that regularly has to take the smith function when nobody else wants I can say that iron is not more abundant. The main reason you see no iron shortage is because "someone" is taking all his gameplay time to loot dead cities and move old iron to the new settlements. There is little iron left at dead cities. While some veins still have iron left there is no way you can tell iron is more abundant. Consider that every dead town that reached newcomen tech left behind a 200x200 square with no more iron that its own veins if any, because there is no untap from newcomen/diesel tech.

#24 Re: Main Forum » Whats Separates a Good Village from a Great one? » 2020-05-26 00:44:26

DestinyCall wrote:
testo wrote:

Property fences.

More or less?

Take a guess smile

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