a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
What a pretentious twat. I regret giving money to this person. Just because a player isn't a game developer doesn't mean their opinion is shit or that their proposed solution should be completely discarded. Just because a person didn't make the game, doesn't mean it's not "Their game". Gaming is a community.
"I automatically know if-" No, you fucking don't. You have experience with the game engine and so can make predictions of the time it may take to implement a change, but you aren't a fucking God.
Want a clear statement of the problem I've encountered? You. You force players to play exactly how you want, and exactly the way you want it. You've taken out everything enjoyable about the game in favor of your "vision".
Also, twat, years of experience does NOT equate competency. They look good on a resume, and they're nice bragging points, but they mean nothing in the way of talent and ability.
;TLDR- Jason, get off your Goddamn high horse
MissImmortal wrote:What does everyone else think? I hope this is solved soon.
~MissImmortal
Hello!
I think you should be born a girl, which will happen half of the time, and when you have enough pips you should take grab a basket with food and run away from your village.
By the time you're old enough to be an Eve, you should be far away enough from you village that it would be similar situation to having actually been an Eve.Does this solve your problem?
Unfortunately no No chance to choose the last name, gotta wait through 10 mins or so to get old enough, and would have to run super super far (about 10 mins or so at least) to get far enough away from the parent town to make it worth Eve'ing
So at least, you're making it to a potential area by the time you're 20. Takes a couple minutes from there to find a good spot, maybe another 5 minutes... Then you have 5 years of fertility left?
Spoonwood wrote:RodneyC86 wrote:Coming here with the mindset to want to live a certain life is wrong approach to this game IMO
People having a certain preference is not and cannot be wrong. Wrong requires something objective, and preferences end up subjective, so a person can't be wrong for having such a preference.
RodneyC86 wrote:I think we all need to be less selfish for this game to work as intended but then that might ask too nuch from certain players...
Uh... you paid your own money for a game. I think that you should, consequently, play on a self-interested basis (so long as you aren't harming others). If you aren't, I have to wonder about your level of self-respect, but admittedly I do NOT know you, so I'm not making a judgement here.
As you said, preference. Life doesn't give you your preference often. But often that's alright. Im thinking this game simulates life very well in this regard, disappointments are part of life.
I was once born into an middling village that is just starting to get it's full range of tools and a new bow saw while I was in my teens. Nice, I started the life wanting to be a cart maker, and intend to scour the grasslands for all the rope myself. The couple of lives I tried to be a carter I normally can gather enough rope for 8-10 carts before I become too old to venture out.
Alas it's never meant to be. The town is dying, no one composting, the well is running dry. And there is no cart anyway to put baskets in to collect rope easily.
So I had to be farmer/baker and make a well first, and compost while I'm at it. By the time my hair greyed out, the town is in good shape thankfully.
I still managed to get around making a cart or two, to the delight of a young boy who was born just now. He was happy and I never felt more proud that. This happy boy won't exist if I just booked right out of the village because I don't want to be in a middling town but a more established one
That one cart I made, was more meaningful than the 8-10 I could have made
Sometimes spoon, being out of control leads to pleasant surprises
All I'm saying.
And me paying money has nothing to do with it, maybe you're right I'm dysfunctional to pay to have control taken away from me, but so long as they don't violate my body and constitutional right , losing control can be enjoyable
That's so great that you enjoy the game that way! It's great that you are having fun
But everyone should have that same chance to have fun in this game. So if they enjoy Eve'ing, why not let them? The answer isn't killing other people's enjoyment. There has to be some middle ground
Having too many Eve's punishes every player on the server because families keep dying out if there is too many of them.
I do think there should be a way to have a greater chance to be Eve not by ticking a box or something but maybe by making a shrine in a life similar to nosaj, Since Eve's represent the start of life and nosaj and the apocalypse reprents the end of it.
But it shouldn't be a guaranteed Eve ticked otherwise we are back at the same previous situation where every family ends up dying to lack of kids.
Spoonwood wrote:RodneyC86 wrote:Coming here with the mindset to want to live a certain life is wrong approach to this game IMO
People having a certain preference is not and cannot be wrong. Wrong requires something objective, and preferences end up subjective, so a person can't be wrong for having such a preference.
He's talking about the philosophy of the game not about personal preference....
There is no wrong approach to a game. Since a game's point is to have fun... The only wrong approach is forcing people to play a certain way to satisfy your own vision
Perhaps to satisfy both sides, we could have a certain number of "Eve" chances per day per account. For example, each account can only be Eve three times a day or something. Then someone can't spam Eve all day long but they can still play the game how they like.
Dodge wrote:This game is about the opposite of control at least at first, you dont chose where you are born you make the best of your life and who knows what's going to happen, do you know in advance what will happen in that life?
I hate the /die function
When you are born irl do you /die because you're not in the place you want to, no you make the best with what you have.
But i do agree that currently the game has to have /die but only to compensate other mechanics that it doesn't have currently.
Why do we have a /die though? Oh right, runners.
Wonder if the pregnant belly was meant to deal with runners, a /die will be construed as just a miscarriage and won't leave bones behind and also can explain why there is no cooldown for fertility afterwardsOn a totally unrelated note,
We need to take Spoon out to a bar for a drink. He's such a wet blanket it's hilarious.
Don't worry spoon, we still love you. ?
I happen to think he's making some really good points. What he's saying is the game should be fun for all, not just for end-gamers
RodneyC86 wrote:wio wrote:Hello!
I think you should be born a girl, which will happen half of the time, and when you have enough pips you should take grab a basket with food and run away from your village.
By the time you're old enough to be an Eve, you should be far away enough from you village that it would be similar situation to having actually been an Eve.Does this solve your problem?
While a good bandaid, there's the issue that most the lands in the direction you came from are combed dry. And people eve to get their surnames (something which I don't get,but that's me).
For the surname problem someone suggested a middle name to make a lineage somewhat your own
Honestly this is a tricky problem, you can't have both many eves and big thriving cities at some point in the game , especially given the current small player base. Jason must choose, and that's a burden
People generally like more control than less control in a game. An example is Rimworld, where you can pretty much control the flow of the game as much as the developer can and people don't complain about that. Each move towards less player control is likely to decrease the playerbase, and I think also that more control is likely to increase the playerbase (assuming everything else equal/ceteris paribus). So, I think bigger thriving cities could also be compatible at some point in time with something like an Eve button and the spawn mechanics before swords got introduced.
I agree with this completely, and what was said below about not FORCING other people to play how you want, just so you can have your perfect end-game town.
I think this will ultimately lose players. As you try to force people to play a GAME exactly how you want it to be played, you'll lose people. At the end of the day, it's a GAME we paid for. In real life, I have to deal with the hand I'm dealt, true. So that means when I'm playing a game, which is not real life, I'd like to actually have fun and play it how I want.
Seems like some people are okay with the changes. Fine. But I, for one, will not be playing anymore. I feel like there are a few other people who feel the same. You can't force people to play your end-game just so you can have more fun.
Everyone deserves to have fun when playing a game.
Hello!
I haven't played in about a month, and I've come back to find out I can't Eve!!! Eve'ing is my FAVORITE thing and really one of the only reasons I play. I will rarely play to be in a developed town. I hear Jason has decided Eve'ing isn't great and made is so rare that it's not worth it to /die and try.
I won't be playing this game until this is fixed, since Eve'ing is what I enjoy the most. I'm truly disappointed that this has happened. It feels like the attempt is to kill enjoyment for this game for many.
What does everyone else think? I hope this is solved soon.
~MissImmortal
Pages: 1