a multiplayer game of parenting and civilization building
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Okay grandpa, sorry! I'll turn my music down too, cut my hair and stop wearing jeans with holes in them. pound sign respect your elders.
For now it's probably overkill to have knowledge-based tech since there is no system in place for that right now. And I think it would be impossible to implement something like this using player to player based teaching like it's currently the way, not sure tho. In the future when there are cities and societies this could be very interesting. I wonder if there will be character skills at some point.
But maybe reading is like knowing the crafting recipes, it's a meta skill of the player. At some point you're born as a baby with full skill and knowledge of how to craft, farm, hunt and build, and speak. The only limit by age is word length and even then you can write whole sentences by saying each word individually. I think maybe reading and/or writing can fall in the same category of meta skills, only being limited with age. Then there's no need to keep track of a character based skill.
I think that signs could help a lot with organisation. And also could be fun to randomly stumble upon some.
Anyway, since there aren't any dyes or the likes, and blood doesn't make for a good ink, I think it would make sense to use flint chips or sharp stones to carve a sign.
And obviously the signs would have to be limited to a few words. I'd say 20 characters should be plenty for the usual "carrot seeds" or "RIP me".
Any chance to get some sort of persistent writeable object like this in the current era? Or do you think that writing wouldn't be around yet? Maybe instead of text we can pick from a list of symbols that are carved into the sign? Also should it be flat rock based or made from wood?
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