a multiplayer game of parenting and civilization building
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CatX wrote:Personally I don't think we need a finite map either, all it would take is something like seasons... For example, winter might mean no baby sheep, no farming, frozen pumps... Griefers are not needed to create this kind of tension.
I think you have a solid idea there.
x2 hell yeah for this
Let it be 4 days, we're gonna live hahahah you'll gonna have a field trip with the code when back.
Have fun with the family!
It's gonna be a continuous trial and error until you'll stumble upon a good way to take the pulse of an arc from raw data, especially since the gameplay can be so diverse and subjective.
In the end, you got to decide on a way to measure the failure of an arc depending on what the arc is aimed at. So, sustainability? Working together? Pushing forward the tech? Sadly you can't emulate real life in a 60min game, especially trade: it takes several minutes in game to establish a trading relationship, which means several years out of a character's life. Most of the players want a tech-oriented gameplay, but honestly, I'm here for the ride whatever that may be. All these updates are interesting to analyze.
If trying to trigger a reset using player stats isn't viable, maybe try counting the existing bootstrapping items or resources? Like raw iron, trees, ponds, untapped springs, etc. If they fall under a certain number or ratio, the reset would be triggered? I'm bringing this idea here because basically that was what dragged this arc into it's zombie-mode. Griefed raw resources and no way for the existing resources to sustain enough Eves or families until the 35 family condition was triggered.
This method wouldn't work if natural resources would be tweaked to respawn randomly though. In that case the player/family condition would work.
The aim of the rift and closed space with finite resources is to make the players work together and keep a sustainable civ evolution, not consuming more than needed, but it's an idealistic scenario where you don't have griefers to destroy resources, so maybe a way to add a bit more resources from time to time would work...
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