a multiplayer game of parenting and civilization building
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Long term its a super easy meta to break. Fire or fire arrows would make it bad long term but good short term.
Taking it off Full screen gives me full motion across screen.
This is niiice. WASD needs to be standard.
Without an actual 3d game you might as well let people still access shelves. Not like you can put shelves on all 4 walls right now.
On an ultrawide screen it looks like this:
My cursor cannot go about 10 pixels above the hunger bar and same on the top. I can only stay within the play area and not the black to the left/right. Do not have full use of wide screen.
Playing with Linux Mint 19
I just started this game a couple days ago and it has been fun, its a good concept. Tends to create an actual community that works together to survive.
However I have noticed the current incentives in the game discourage building structures outside of a kitchen and a couple fences for animals. You have one hour to do everything and after that point everything you did is just gone. You die and are born to a random family anywhere. So what you built you may never see again or it belongs to another family.
Why bother building? You only get points for keeping your family alive not for building things and it takes so long to build anything that you cannot accomplish anything within your lifetime. I've been reborn to the same (city?) 3 times between all my lives and it has not changed within any of those lives (Day apart between first and last spawn). No one builds anything new.
I think that people should be reborn to the same family if that genetic line is maintained to create a sense of persistence to what you build. Then you could build a "family house" where a family tries to keep that genetic line continuing so they can continue to reincarnate. If all family members die then they have to start over again as another random family. Then you would see people creating houses and districts for their family to keep it alive for as long as possible (as they did in real life). You might get a rich elite family running a town that hoards all resources only to face a rebellion of the other families or actual trade between families (family specialization). Families would work together and create mutual defenses or separate defenses and towns would look more like towns.
Probably have to have a way to set your primary, secondary, tertiary family incase your primary family cannot have children at the time of your death or your family just died off, or an option to keep it random.
I just don't see a reason to build half a house that you will never see again when I can just go get more food and pump out more babies for more genetic points. Not like the house really benefits me outside of kitchen purposes.
I am noticing in the main menu that mouse coordinates are highly restrictive. I am restricted to a box within the menu. Are you still looking for info on this?
I 'member spawning here. Was a nice little city.
I support it being two way. Currently there is no disincentive to curse for small things. I recently witnessed someone say "Curse my baby" because the baby did /die. I don't think it worked the way she expected...
Also, someone said "curse you" when I walked into an adjacent tile, but they were intending to curse someone three tiles away...
People also just cursing people for doing innocuous things like playing around/ role play, etc is also really annoying.
Maybe the 30 day curse would also help as be more spread out
Agreed. Cursing people is fine but if you curse too much or just can't play with others than you get removed from others.
People have a habit of spamming report buttons for nonsense issues and a punishment for overuse is a good thing.
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