a multiplayer game of parenting and civilization building
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By the way, from my perspective, the tool slots are the bit of the design that I'm lukewarm about and not totally satisfied with. The family specialty biomes are pretty much perfect and exactly what the game needs.
I worry that many of the objections to family specialization are politically motivated, more than mechanically motivated.
Thank you for explaining just how out of touch you are.
By reading this i gather that jason has no intention of ever rolling back the racial restrictions.. which for me is a deal breaker. I've been waiting around for months hoping they would be removed.. but with this hard stance on them. Yea no. Time to uninstall.
Peace everyone, it was fun while it lasted. <3
Or maybe he just changed it to shut you up... silly him for thinking it might work.
Ty Melea, i hadn't thought about adding it as a new game. That'll do ^^
Oh I know there is the mod, and I personally don't care.. but this is 2020, where everyone gets offended by everything.
Hell, even G rated movies from the 60s have to have warnings nowadays.
I mean... seriously? No one knows how to live and let live anymore.
Thank you for remodelling tool slots, it makes a big difference!
yes! A much needed change... last night i was able to turn a sledge into a slotbox for the kitchen without having to waste a tool slot on the adze. There are so many times where i just need to use a tool once situationally but never would have done it before cause the wasted slot!
So i've googled like crazy and so far only found the good ol "just rename the exe" as an answer, but I'd like to cut out that step if humanly possible.
Basically, as it is, every week i download the updated Hetuw mod and rename it to OneLife.exe and overwrite Jason's client to get steam to launch the game. This works, but... i'm lazy and getting tired of doing this every week. I've been looking up launch parameters, but can't seem to figure out how to just make steam look at OneLifeApp_H_windows.exe instead of OneLife.exe.
Now to play modded Stardew Valley you simply change the path in the launch options, so i tried to apply that to OHOL as follows:
"F:\Steam Games\steamapps\common\One Hour One Life\OneLifeApp_H_windows.exe"
But it doesn't work. If anyone knows what I'm missing here, would love your input! Thanks <3
I dunno about the whole parents playing with their kids thing... not until jason adds a nudity filter (which he wont). Parents tend to get squeamish about nudity in games and wouldn't let their kids play it.
Also, DF and Minecraft were designed for single player with multiplayer added later... they're fundamentally different from OHOL. Actually does DF even have multiplayer officially? That's a mod, right?
Jason has said his goal is 10k craftables... that hasn't changed. Ark did similar when they said they wanted ... uhh.. i forget the number... X amount of dinos.
You can call it false advertising, but it's hardly an offense worth crying over. Hell, you've surely seen the dozens and dozens of mobile games that straight up use footage from other games in their advertisements... now THAT is bad.
It's like a mini game... how many different ways can spoonwood whine about his/her daddy issues?
Jason
When you say "less griefable rails" do you mean it's harder to remove rails, or that it's harder for people to drop down stupid, useless rails to grief towns with? Because the primary use for rails that I've ever seen is to waste floor space in buildings with useless rails so objects can't be placed there anymore.
I'm curious about this too.
According to my calculations, I will die 5.89 hours after losing direct access to the internet
Obviously, I have not tested the validity of my calculations yet, but the math is quite compelling.
Wow, just be thankful you don't have my ISP!
Morti wrote:Let me ask a question about the game.. um... why are, they called, German, Shepherds?
It is a little known fact that the first the first dog was crafted by Eve VonStephanitz to assist in the herding of Germans, an important activity in early village life. Unfortunately, griefers abused this feature to cause havoc, over-producing dogs and herding the Germans to near extinction. Eventually Jason was forced to severely nerf all dogs and completely remove Germans from the game to restore balance.
So that's why dogs appear to have no purpose in OHOL and why they are the only domestic animal that dies of old age. And, of course, that's why German Shepherds are called German Shepherds.
I can't even...
Jason, from your post it seems you think we are asking for a single player variant.. we aren't. We are simply asking you to stop using "it would just be single player if these restrictions weren't here" as an excuse to further try and pigeonhole us all into a singular play style that you believe we will find fun. You claim to want a blue ocean game, yet continually add restrictions that contradict that. "Here's the ocean guys! Oh.. but you can only play in the great barrier reef. If you want to visit the bermuda triangle, you have to be black."
Also, you think that by removing restrictions, people will just suddenly stop talking to each-other? Was this a single player game before those restrictions came out? Just because some of the more experienced players may turn into hermits, you punish the rest of us?
Look.. If i have a big project, i'll ask for help for it. If i don't know a thing, I'll ask someone how. Removing restrictions will not remove the social aspect of the game... you will still be born as a helpless baby. You will still meet interesting people. You will still cultivate in-game friendships and relationships that are memorable. Just because someone has the option to play as a hermit, doesn't mean that everyone will. The universe will not implode if some people choose to work alone.
As far as I can tell, removing racial barriers can only be a good thing. People can build more towns, rather than being stuck in the same rotation of 2-3 towns that managed to survive the first day. People who enjoy the Eve phase of a town over the "maintaining the bell town" phase will actually be able to enjoy the game again (people like me).
Yes, sometimes I like to be born in a bell town so i can roleplay or dink around and do whatever i want.. but it gets stale fast when that's my only option.
I probably wouldn't be there because of my hectic RL schedule right now, but I would love to watch that VOD... so if you decide to do it, keep the copyright music to a minimum! <3
My current task is fixing all 140 of these player-submitted issues:
https://github.com/jasonrohrer/OneLifeData7/issues
Since players reported them, I'm assuming that they want them to be fixed.
So if we all submit racial restrictions as a bug.. then maybe it will get fixed?
Jason thinks players should behave like he would, approach problems like he would.
Problem is... we are players, not makers - we are lazy, 'giving up' type.
And we need accomplishments more than problems.
I once thought many troubles and loses will be more interesting during the game (any game).
Then I played Mass Effect and I lose squad member in ME2 (who played it knows in which part). I felt shitty, but I didn't want to do the sequence again.
But I felt so shitty to the point I was even... broken, I didn't want to solve any other problems like I did. I became a little psycho that do everything just for personal gain or - just to fuck things even more, because if I suffered I wanted others to suffer (by others I mean NPC's in game!). It ended in sad end and bad decisions through the game (betrayals etc). I feel depressed in the end.
After that I realized we need accomplishments badly! It's childish, but yes, I will give up if something goes wrong or I would make even more mess.
I think many people would behave more like me, than like Jason.
Surprised you made it to ME2! I never finished ME1 cause after hours of grinding out the best gear for my gunner, i had to murder my boyfriend just to not let that farming go to waste. Sad Mekkie was sad.
I also +1 the point of complex crafting is far more social than restrictions. Asking someone to teach me a recipe is much more interesting than asking someone to go make something for me.
Also, it took me a solid 4 lives to actually remember how to make fire from scratch. Not everyone is blessed with impeccable memory. The game has more staying power than you think, as long as you don't chase everyone off with this never-ending string of restricting updates.
I feel like jason is falling into the same trap that most game devs do.. attempting to balance the game around the elite few rather than the masses. OHOL doesnt need a food nerf, it needs some other way to keep the no-lifers and full time players busy... all this kind of garbage does is chase out the normal and new players.
Our village is going to need rubber soon. I was born into a dangerous situation. There are no specialists immediately around, so that means that I need to find some. Maybe these maps and waystones will help, or maybe they're outdated. If I'm successful, I really need to document the location of the helpful specialists for future generations. This is very different from me just walking into the jungle and slashing a rubber tree life after life. Instead, I'm finding myself in a unique and challenging social and trans-generational situation life after life.
So instead of slashing trees every life, you're spending every life running around looking for people.
How exactly does this break monotony? It's just a different (and more frustrating) form of the same.
Not everyone hates twins, even before the patch. I twinned with my friend when we first got the game and only got abandoned once.
I mean... i don't think it's IQ that holds jason back. Buuut for the sake of playing the game... having #3 would also fix 1 and 2.
You are an adult in the tutorial. You can't learn how to eat as a child until you play the game.
This. 3 year olds take a lot of food watching. I played a lot on my private server to learn the game and still died a lot coming to official because I was used to the eve food bars.
Last few times i tried to connect, i got login error. Gave up after a few days.
Well, the point was trade, and people routed around it by living together.
If you wanted people to trade, then why did you make it so we can't talk to anyone outside our family?
I like having fixes, but could have this update been combined with last weeks? Jason updates like i do my last minute projects for school the period before.
You'd be surprised how fast a week goes by when you're a programmer. Especially for someone who is also balancing a real life and family.
Does this actually work? Cause I mean.. if I can raise my tool slots without having to endure the annoying 6 tool cap... hell yea I would love to join the AFK crowd.