a multiplayer game of parenting and civilization building
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Language people are pretty usseles right now. But they "smart". Red dye+blank paper = recipe/schematic blank paper. Person who have skill (smith for example can use smithing hammer and forge) take this blank recipe and writes "Smith" or "How to smith" and gives that recipe to person2. Person2 read that recipe (get a blank recipe back) and get some buffs in smith profession for the rest of life: he moves faster near firing forge, have a chance not consume iron or coal, and forge will work longer. Diffrent buffs for diffrent profession. So language people can trade their knowledge for something or come to another color village and help.
Ability for children to chose main skill earlier: kid chose instrument, pick it and get a tag above head "smith", "cook", "hunter". Some kind a ritual or tradition.
Ability to wear instruments on backpack like a sword.
Sorry for my english
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