a multiplayer game of parenting and civilization building
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Arcurus: fully rewritten moded server with a living world and NPCs that can do manage a village up to iron age
these days anyone can be a dev with AI tools so feel free to join the club
if you want try out rivers and oceans try https://openlifereborn.com/
my idea for dogs would be to defend against wolfs and exiled / cursed
lol being nice to people, especially outside of the game sounds a wise policy
Oceans and Rivers:
The winter is coming will you survive?
NPCs that can talk!
- Hard core server written complete new with the help of PX
- Round Map with rivers, bridges. mountains and oceans
- Different seasons that affect temperature and plant growth
- Temperature can and will kill you, so take care!
- No family iron, family wells, biome locking but with biome boni
- New prestige score system for eating Yum and taking care of your family
- New combat system with different weapon damage
- In game currency for eating yum: "I GIVE YOU XX" with XX: I=1 V=5 X=10" like IIV for 7 / VII is also 7
- AI NPCs that can be hired and keep your family alive
No need to install something just use openlifereborn.com as custom server IP with any OHOL client.
Find out more on:
https://openlifereborn.com/
Please feel welcome to post feedback, at best in Discord!
Have fun!
Open Life Reborn is migrated to a more than double powerful Server.
Have fun!
New IP to try out the server is: 152.53.178.103
Backup is restored on the new server.
Rented a new Root server with 4 dedicated CPUs instead 2 shared ones for OPEN LIFE REBORN
New IP to try out the server is: 152.53.178.103
Backup is restored on the new server. Have fun and please report any issues encountered!
Always happy for feedback!
Thinking about restarting Open Life Reborn...
UPDATE:
Open Life Reborn server is restarted but laggy. Need to look into it.
The server works with any OHOL client by putting in the custom settings:
IP:openlifereborn.com with default port.
Statistic and some info can be found on http://openlifereborn.com/
If you have questions feel free to ask!
Did Jason catch the rocket yet?
Is this going to split the community up with a sequel? How is this going to be implemented?
Its a sperate server with a separate steam game.
The client / server code is the same but the items are different.
https://ahap.info/
A rocket!
Interesting idea.
What about code changes to server / client? New content without new mechanics can only add new items but no new mechanics like having two people in a car or having boats or being able to use baskets on a table.
Making these code changes looks like lot more effort than making new content unless we have a easy coding AI.
Dividing in separate zones is possible but needs for sure server changes.
Maybe there will be a clear vision, i guess it depends who the people elect.
The main problem i see is, that only adding tons of content without client support is kind of boring since the new content does not do much different then the old content.
You can for example add meat stuff, but you cant implement new combat mechanics or even cars that can transport two people not even something like boats. All this would require client changes.
So to make it interesting either Jason or the maintainer would need to make client changes and or at least server changes with some new mechanics other than new items.
Its sounds kind of like 2OHOL but with some? support from Jason? If no generall graphical rework is done it will kind of look like OHOL but with time would have more and more items that look and feel different.
For sure there are also other solutions like for example separating new towns from old ones for some time.
I would recommend to post this issue in github, so that Jason can give a proper response.
AHAP?
I guess if you stay polite and dont spam you wont get banned here. And even if you get banned are there actually permanent bannes?
Funny that server 1 has currently more players than big server. Also funny that server 1 can have more players than big server. So actually server 1 should be called big server.
love it very much!
Does anyone know how to contact the Artist Sandara?
We'll see what we can do for your server, I'll have to get on at some point at check it out:)
Haha, if I were to add an AI it would be "The Noob". He always asks how to do stuff, never listens to what you say, trying to axe sheep, and dies of hunger 95% of the time xD
Yeah implementing ChatGPT or even a locally hosted LLM model is definitely the future. You could host a LLaMA model locally if you have the specs for it. At least it will save you the OpenAI token cost
lol yea a noob AI
Current NPCs can run a village more or less without help. They do YUM, feed YUM, take care of kids, do farming, composting, baking, pottery, even some basic smithing and most important keep a fire alife and defend against exiled players.
And they hunt down bears and wolfs and moskitos.
You can find all of the name .txt-files in the "server" folder;
https://github.com/jasonrohrer/OneLife/ … tNames.txtThe athorization I'm using made by Jason recently was created soley for third-party applications like mine, as an alternative to OAuth.
Authorization between game client and game server I have very little knowledge on. But everything should be available in the source code, except secret keys.
You don't need to have a login to use the pag, as you can browse player reports and leaderboards without registering. You only need to register if you wish to add personal contacts, upload curse names from your YumLog, or if you wish to change the timezone all reports are displayed in to your local timezone, as well as changing between light and dark mode theme.
lol the legendary Kelderman family name is missing in the names file ![]()
If you want to add some display stuff for Open Life Reborn then let me know and i can implement some API to query the server.
Or in case you want to add your own NPC AI to Open Life Reborn let me know would love to have some different AI styles. Was even thinking about adding chat GTP support for AI talkings and maybe even let GTP change AI characters
Did not know that Jason made also a list of all possible Family Names, thought they are completely free to choose.
Currently Open Life Reborn does not use an authentication yet. I Have written it fully new and did not implement authentication yet. Wonder how Jason implemented it. Guess server sends a challenge to the client and client then hashes that somehow with the secret and sends the hash back to the server, so i guess the server would need to have the secret too, or use Jasons API to verify it or?
Why do you need to have an login for your stats website, isnt all the data so or so public?
to me this post boils down to how predictable the game has become. back when the game was as OP described it, you never knew what you were gonna do when you hopped on to play a life. will i get to be an artisan? will i need to work to feed my family? will we be in such a good place i can spend my time writing or doing some other roleplay? will there be some grave threat i'll have to try to deal with? to me that unpredictability helped build the fantasy of a "realistic" civilization. i truly felt like each life presented a unique and different challenge. you used to play the role of a single link in the chain, doing whatever was necessary to ensure the next link gets added. nowadays i know i could just hop on and do whatever id like infinitely continuing the chain because i'll just spawn in the same mega town with 14 trucks and limitless resources over and over.
i never once griefed. i was never once cursed. to make this generalization that anyone who longs for a less restricted gameplay experience is some kind of hateful ultra menace is downright weird. you talk about blocking those who are needlessly confrontational but all your responses in this thread are "you are a boring idiot asshole because you do not play the game the way i think it should be played"
Lol yea, loved the times when the game was more chaotic. Like newborn apocalypse happing like the same time trying to escape 3 bears and a 30 plus player town one pipe away from starving trying to use all food possibilities.
wow looks really effortful!
Would love if i had a that great statistics website for my custom server. http://openlifereborn.com/
In which language did you write it?
Is there a list for family names? Or did you user your own?
By the way, did not yet look into how OHOL does the authentication. Do you by chance know how a normal client authenticates the login?
Is this maybe a reflection of our reality ? Where old people are refusing to die while living in a nightmare, sucking up resources from the young.
Only reflection missing is that leaders are selected based on age ![]()
It is such a flavor fail for "a multiplayer game of parenting and civilization building" to have random players in the family griefing the town. If there is to be conflict in game it should be family vs family conflict instead of basically playing among us style random family member is being a shit.
Fully agree, conflict should mainly come from outside the family. I think for that the curse system would be good enough.
Just limit it to protect your family (also some days after you are off) and limit that Eves can do combat.
This however cannot exist in game because when Jason added racial specialty all the families are needed (minus white) for the game to function. Even then if there was a reason to fight with other families A). You can curse other families as a defense against this, B). The current combat system is completely neutered by mechanics, C). The playerbase does not want the game to be PvP focused in the first place.
Yea currently there is no reason for attacks. Except maybe getting iron stuff but even this is plenty. In a separate combat allowed sever for sure family restrictions should be limited. The resources could be also much more rare but no artificial family iron. A) Curses should only affect own family members they should be a defense against insiders not outsiders with Eve combat nerved.
B) For sure combat needs a rework. Something between the first fully skilled based system and the auto hit = death system C) Yes current playerbase does not love PvP so why bother them with it. Nearly all who loved it are gone. So a PvP allowed server should be a setting in the client. Maybe an option instead of donkey town too.
For A): When swords were at their peaks you couldn't curse people in different families. This led to people forcing Eve spawns and basically throwing their bodies into the towns killing as many people as they could. This was obviously awful to deal with as one person very easily could kill 10+ people solo. While this was better on theme (family vs family conflict) it was incredibly frustrating. People literally had to fence their towns which then could be blocked from outside, people had to constantly give access, and it made the game feel terrible. The only way something like this to work would be to force people to be stuck in one family until the whole family died which goes against both the people wanting random lives and the people wanting specific races.
I think if curses would protect families for a longer time it would be quite ok. Attackers would need to come from outside. And people who dont participate much in attacks still can be random born in families since they are no where cursed.
For protection, i think ally gates could do a good job since you only need to exile one to stop access but it might be too easy to block entrances.
For B). Jason wants the game to be where if you want someone dead they die. He removed the ability for combat to have any semblance of skill and now it's just a numbers game. Families cannot even fight unless there's more of one family than the other. You can still attack people with a bloody weapon but this makes the dumbest game of tag in a "war." This just leads to families doing weird shit to each other like killing animals or breaking/blocking stuff which is dumb as well.
For sure combat would need to be fixed. In a custom server i tried out a system where you can attack anybody but need to wait 5 secs if the other person is not yet engaged in the combat. Also the combat strength is influenced by your score and score is mainly how good your fellow people do. So if you constantly harm them you will have low score and therefore low combat strength. Also you will be low born and NPCs wont follow much your orders. Also tried out some NPCs which help to defend the village, they can all do what a normal player can do but are a little bit nerved so that they arnt too strong. Of course there are also elite NPCs out there too hire which are quite a challenge but cost lot to hire.
Yea simple breaking stuff is lame and really should lead to a bann for some time. But i think if in general combat is allowed people would not try that hard to make combat in other ways.
For C). It is not fun or engaging gameplay to be stuck dealing with what are essentially people purposely fucking up the collectives work. When someone was blocking wells with chests I didn't get some cool story of how we fought back and did anything. It was an hour of someone on a horse and breaking things, stealing, and ruining the game for 10+ other people. Either some idiot gave the troll leadership or gene score made him leader so no one could stab them (due to posse) because getting a bunch of people to unfollow and refollow someone else. While in the past it could be fun to deal with trolls it is not fun to constantly deal with them.
Thats true. Gameplay should not be to just destroy the work and game of others. Pure trolls should be banned. But many be with combat allowed but nerfed for high cursed players it will be easy to get rid of them.
The 5 year curse thing came into effect due to steam essentially selling trolls extra accounts for like 1 dollar. Basically it made the cursing system completely useless as once your account was in donkey town you spent a dollar to begin trolling again. With the 3 month curses they then could cycle back to accounts once the curses expired. Now curses last 5 years to effectively ban people who are constantly trolling the game or doing dumb stuff.
I think if combat would be more allowed but plentiful cursed players would be nerfed in combat it would be easy to deal with these trolls. If a troll can be easy killed i guess they will learn how to behave sooner or later.
In short: I think current player base mainly does not want pvp so i guess main server would not go into this direction anymore (you never know with Jason).
So there are mainly these options:
A) Try out a custom server like Open Life Reborn.
B) Ask Jason nicely if one of the empty servers could be a combat allowed server and give an option for all (also new players to choose what playstyle they like
C) Make a Saturia event that allows for some time for example on saturdays combat mechanics on sever.
A and B is very much depended on having enough players to make fun. For sure making players to choose could help to get enough people for a critical mass. I tink this could also help peaceful players, since they can do what they love. I think generally this would increase player base, also the peaceful onces.
C) Would be nice for having some new experiences and experiment with mechanics