a multiplayer game of parenting and civilization building
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Walls should be more expensive also ....
The most brilliant sentence I have seen is: Are you a dumb baby?
Pvp is also fighting for resources, if you remove killing people how do you deal with people stealing all your resources .... nah, bad idea, killing people is a necessity, cause it balance things ... in this game pvp is more about taking resources than killing people.
Congrats my dude, the concept of this game is awesome and innovative, enjoy the well deserved success .... I think a lot of people have not discovered it yet ... the real numbers will come in the next weeks to me.
Yeah cool idea for sure ... but the whole game works cause while being very in depth, it also keeps game mechanics very simplistic due to the limited amount of time you have to figure things out.
So I like the idea but if adapted to the actual tile system ... I don't think adding new mehanics such as radius or areas would be beneficial for the game in the long term ... it needs to stay simplistic as it is.
P.S. Also idk if even doable on the coding aspect.
I'd like to say also that sometime there are some spots where you cannot click items anymore, I had this spot in my last town where the basket was lost forever cause not able to click on it.
Happened to me also while making pies, not sure exactly when, I think while adding water to flour ... something is wrong with bowls.
(tou I had 2 bowls of dough )
I think you might be overestimating efficiency of randomly grouped people with limited communication abilities. Villages are virtually guaranteed to mismanage their resources, and leaving uninhabitable areas behind, without trees or water, will just lead to starting fresh being the only option. IMO the "wait an hour" issue is the lesser evil. A way to nerf that could be introducing decay, so waiting for resources to replenish would lower the tech level of the area you're waiting on. I think it's a bit too easy to pick up after a long gone civilization anyway. And it makes sense for food to spoil and wood to rot. Heck, given enough time metal will rust away and even buildings will collapse. And it's unsightly how much random trash is strewn across the world. Plus I reckon it'd make things easier on the servers if old items were culled.
I definitely agree on being forced to climb the tech tree, though. Ponds shouldn't replenish fast enough in a reasonably local area to indefinitely sustain a small farming community. A well should be enough for one, but building wells should require a bit bigger community with more specialized roles for making the materials. This community would deplete a well faster than the groundwater would replenish, so you'd need an even bigger community to build an aqueduct from a nearby spring, etc. Now, the issue is that you can have the well building civilization collapse and a new small community taking the well and being sustainable indefinitely, or simply the civilization contracting after building their infrastructure so they can sit on it forever. This is where decay can help, because the well will eventually collapse and they'll be down to unsustainable pond regeneration. In other words, climbing the tech tree should require a large and sustained civilization, rather than short bursts of advancement continuing from previous such bursts (ie a series of dead civilizations). I do like the idea of getting some use out of marvels of a lost civilization that you can't recreate or even properly maintain yet. So maybe decay for infrastructure could be usage based, that way it won't be all gone and reverted to basically a fresh start if it takes a bit too long before somebody reclaims the site.
Also, once a community reaches a certain size it's virtually guaranteed to implode even without external stresses. Size combined with lots of specialization and poor awareness of what exactly other people are doing is sure to breed distrust so civilizations will easily collapse for purely political reasons. Efficiency generally drops with size of a group, so people will feel like others are freeloading even if they're not. And it's all cranked up by the way in which communities gain and lose members, and the administrative nightmare it is to get the new members into correct roles.
Good thoughts there ... also Hi , wondering if Jason knows about H&H ...
https://soundcloud.com/michalthomasc/se … fe/s-1YiWb
What about something like that? Just recorded and processed this, feel free to use this Jason or ask for a higher quality .wav/.mp3
The Breastfeeding loop could be coded to trigger one of the 8 samples randomly, instead of being in a single loop.
What other sounds could be improved/created?
Cheers
Awesome , thx!
I played a lot the new patch and I can say it's much better than before, now in the game survive only who want to really play the game, who try hard .... and it's much more meaningful and fun.
Well if he truly feels it was tweaked incorrectly with the update then I fully support him changing it. My only hope is that he does not change it because people whined about it being too hard or whatnot. I understand more players means more money however those players are just toxic and really need not be part of our blossoming civilization. We need people not afraid to really dig in and advance as a whole. I guarantee most of the people whining about it being too hard are the same people that spawn in, rip out and eat all the carrots for fun and troll people as they starve because they think it is funny.
Totally agree, pls Jason don't make this game easier ... keep it as it is from the last patch, it's helping a lot with people that only want to ruin everything.
Hey there, loving your game and loving also the new patch, pls keep this game always that harsh so that only people that want to play for real will survive, otherwise would be caos.
My suggestion is to add a sound for breastfeeding cause right now is hard to tell when you cannot anymore.
Cheers
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