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a multiplayer game of parenting and civilization building

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#1 Bug Discussion » Bowl of Gooseberries Craving » 2020-06-28 10:16:49

Zerghaikn
Replies: 7

When I was playing, I got the bowl of gooseberries craving. When I ate a single gooseberry in a bowl, it did not fulfill the craving. I tried to fill the bowl with gooseberries and eat all of them, but it still did not fulfill the craving.

I am not sure if anyone else has had this problem.

#2 Re: Main Forum » Sometimes leader is not in the town. » 2020-06-25 15:20:56

Catfive wrote:

we have reelect now via unfollow and follow but i'd have no objections to that either.

The difference between /reelect and /follow /unfollow is that /follow /unfollow has the player choose their leader, which has been proven dangerous and a tool for greifers.

#3 Re: Main Forum » Why so distant? - about game difficulty » 2020-06-23 08:37:30

Twisted wrote:

The problem is IMO iron. You can only get iron from the first homeland you make, which means two things:

1) If your family settles in a suboptimal place it's as good as dead which moves the spawning further west.

2) You can't build outposts of any kind to make the distance less jarring by building towns between primary homelands.


The iron revamp introduced so many issues to the game without really adding anything interesting. It was supposed to make iron valuable and precious but it kind of did the opposite - every new family creates more iron, and families die more often because surviving is more difficult, which means surviving families get to scavenge iron from dead families.

Maybe we could something to turn bear caves into exhaustible iron mines? I think a risk/reward system would be good for "unlimited iron", but the bears are too easy for well-developed towns, so there would have to be balancing there.

#4 Re: Main Forum » Sometimes leader is not in the town. » 2020-06-23 05:45:51

I think I saw this mentioned somewhere in the forums, but I think a /reelect command would be a great addition

The way I envision it is if a leader is a griefer, away from town, or some other reason you may want a new leader, then the player can use the /reelect command to start reelection. If more than 50% of the leader's followers want reelection, then the game chooses the person with the highest gene score amongst the followers.

If the leader is the person with the highest gene score still, it will ignore that leader (and all previous leaders) when deciding the next leader.

The only problem I can think of is when a leader has two or fewer followers, then anyone can reelect a new leader. For that reason, there should be a minimum number of followers before the reelection can work, I would say 5. This way at least three people need to want reelection.

#5 Re: Main Forum » Food Discussion » 2020-06-21 06:16:50

DestinyCall wrote:

To answer your original question, making pickles requires access to peppercorns (jungle) and salt (tundra), in addition to a bunch of other non-biome locked stuff.   It is fairly labor-intensive and requires sourcing biome-locked ingredients.   So it is about as difficult to make as ice cream or wine.     When was the last time you saw someone make ice cream or wine?

I made some ice cream the other day, but I see it very infrequently. I don't think many people even know it's in the game.

#6 Re: Main Forum » Your favorite life? » 2020-06-20 20:25:55

DestinyCall wrote:
Arcurus wrote:
Zerghaikn wrote:

3) I was born into a grave keeping job. Yes, I am aware the job is wasteful, but my mother and I took great pride in our work.

actually its not wasteful any more, some updates ago, shovel is not used up anymore if used for graves. so actually you did a good job since buried people decay faster.... But dont know if it is still against the 10 commandments of efficiency, that you need to ask Peine....


Last I checked, grave tending is perfectly fine from an efficiency standpoint.   Since it does not waste iron to bury corpses and graveyards look prettier than open fields of bones, I consider it a real plus.

For maximum fun, construct a gravestone wall around your entire town.

That's good to know. I might have to give it a try.

#7 Re: Main Forum » Your favorite life? » 2020-06-20 07:39:58

I've had so many good lives that I can't pick just one. So here are some stories from previous lives.

1) A bear was ravaging through our village, killing everyone in sight. The leader made an order for all girls to hide in the sheep pen. This little girl and I were stuck with all the sheep and sheep dung. The bear tried to get us but were safe with our poop and dead lambs. I like to think of this as a war story. Only 3 people survived the attack.

2) In another village, we were stuck in the mountains, close to snow when another bear attack happened. We were all crowded in the kitchen, warming ourselves by the fire, while the hunter was dealing with the problem. Our fisherman came back with lots of fish and shrimp. We ate well, while the bear did not.

3) I was born into a grave keeping job. Yes, I am aware the job is wasteful, but my mother and I took great pride in our work. We buried everyone and laid down paths around the graveyard. We even put tombstones for special people. Once my mother died, I buried her next to my grandma and mourned. My sister came over, old as dirt. I promised her I would bury her with our mom and grandmother. I upheld the promise. I like to think someone buried me with them.

Moments like these make the game so much more than a survival game and it's what I came to love about this game. Such a wholesome game if you are with the right family.

#8 Re: Main Forum » First wisps of new content... » 2020-06-20 06:22:58

jasonrohrer wrote:

WoodSpoon is spouting nonsense.  There were no emails.

I'm not working on a new game, and I will never make an OHOL 2 or RTS or anything OHOL related in the future.

If you look at my back catalog, you will see that I always do something totally different for my next project.  But I'm not working on a next project, currently.


At the time of Steam release (November 2018), I promised at least 2 MORE years of updates.  Meaning two years from that point.  Meaning until November 2020.  At least until then.

I also, in the distant past, promised 10,000 objects total.  There are currently 3800.

If I focus on content each week, I can add between 50 and 100 new objects per week.  This week, for example, I added 85.  Let's take that as an average.

It will take me 72 weeks to get to 10,000 objects.


So that's the current plan.


OHOL is still making good money each week, so for the time being, it's not financially foolish to keep updating it until I reach my stated goal.


That said, I have pulled back from overworking myself.  At least a few days this week, I actually stopped working at noon.  OHOL cannot be my 100% focus for the next 72 weeks.  I need to do other things, and spend time with my family, and take time off, and so on.

But I think I can get 85 objects into the game, on average, each week and still keep a balanced life.  And meet my goal, eventually, of making the most comprehensive survival and crafting game of all time.

Thank you for keeping the community updated. It's nice to have a developer who cares about the game and community. Keep up the good work and keep your mind healthy.

#10 Re: Main Forum » Coming soon: more loose speech character limits » 2020-05-20 19:41:15

testo wrote:
Zerghaikn wrote:
testo wrote:

This is good, however it still doesn´t make sense that ingame commands like "I follow x", "order, " and others are part of the speech and follow the character limit.

The most pathological case is "curse", which allows players named "Ty" without a surame to be cursed using 8 characters, while "Harleyquinn Truckenmiller" has the perfect large cover not to be cursed until you hit 31 characters. And no, "curse you" is not the perfect bandaid.

I don't follow your logic here. Part of the beauty of the commands is that it requires you to be a certain age to curse, follow, order, exile, etc. If you could do this while young, it would be easy for griefers to come in and take advantage of it. Under the new system Jason laid out, you would be able to say 31 characters roughly by age 13. I feel like that's pretty reasonable and realistic.

It is imbalanced and unfair because different names have different number of characters. You completely misdirected my post, I don´t mind age speech restrictions. You can even make it to be over 18 to curse or follow if you want, or maybe over 30 to exile (though I wouldn´t like it personally as Destiny pointed). It just has to be standard and same for everyone.

What I am saying is : It doesn´t make sense to have an unfair system of commands that allow players to do things and others don´t based on their name or others name.


I see now, thanks for clarifying. That is definitely a con of using this design rather than having a "console command"

#11 Re: Main Forum » Coming soon: more loose speech character limits » 2020-05-20 01:12:24

testo wrote:

This is good, however it still doesn´t make sense that ingame commands like "I follow x", "order, " and others are part of the speech and follow the character limit.

The most pathological case is "curse", which allows players named "Ty" without a surame to be cursed using 8 characters, while "Harleyquinn Truckenmiller" has the perfect large cover not to be cursed until you hit 31 characters. And no, "curse you" is not the perfect bandaid.

I don't follow your logic here. Part of the beauty of the commands is that it requires you to be a certain age to curse, follow, order, exile, etc. If you could do this while young, it would be easy for griefers to come in and take advantage of it. Under the new system Jason laid out, you would be able to say 31 characters roughly by age 13. I feel like that's pretty reasonable and realistic.

#12 Re: Main Forum » Coming soon: more loose speech character limits » 2020-05-19 18:57:16

I was just thinking about this the other day. I was thinking to double the linear slope, but the logistic function is brilliant. This will help players give orders, express their concerns, and educate new players much easier. I'm excited to see this change to the game.

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