a multiplayer game of parenting and civilization building
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Now that we have only a small sliver of arctic for the entire map, oil is depleting at an accelerated rate. There are perhaps two to three tappable tarry spots in a 1k radius of the current ginger fam at any given time. Oil is the resource that unlocks advanced civilization and allows families to continue to survive. The amount of oil available now is not enough to sustain four families for any extended period of time. Without teams of dedicated skilled players, it's hardly enough to sustain one family at an advanced level.
I do not think the game is in a fun state if it takes an elite few players doing nothing but ferrying oil from thousands of meters away for their entire lives to keep civilization going.
I have a couple suggestions on how to fix this.
1. Give Black family tarry spots. Oil is found in the desert IRL; this makes sense and doubles the amount of oil available on the map.
2. Decrease the radius at which a tarry spot drains surrounding tarry spots. The radius on this seems to be exceptionally high and much higher than it is for water. I feel like this value might have been balanced for a pre-band world and now that bands are in the game, needs to be revisited for balance purposes.
I honestly think doing both of these things would not be overkill.
I think another path can be to repeat the bands north and south also, say 300-500 tiles you get desert, jungle, and ginger bands again. It just looks so dead north and south.
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