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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-04 01:03:54

Spoonwood wrote:

What happened?  And please, only answer the next question if you know.  If you don't know, it's fine and expected that you say "I don't know".

Did you or did you not live to 60 dying of old for the very first life you played?

You got me, I have been exposed as fraud. Meanwhile, I may have lived a full first life, but I was of course referring to learning to 'reliably live a full life in subsequent lives after the first one on account of improving my abilities'. I am sorry if this was not spelled out for you in my earlier comment, but nice detective work.

Spoonwood wrote:

I wasn't suggesting solutions in this thread.  I am suggesting that the average player who tries to do so should live to 60 on their first life barring that they aren't subjected to deliberately harsh conditions by their mother or family *even in an Eve camp*.  Basically, death by starvation should not happen for such a player.  I don't know if starvation immunity would be a good thing.  I don't think it would, because then how would they learn to eat?  Maybe the default pip value for foods should get raised.  Maybe there should exist more wild foods on the map.  Maybe both should occur.

Why would new players be excluded from starvation which is a major part of the game. This is ludicrous. You have to stop being so overly protective. People must make a few mistakes here and there to learn and become stronger.

I suppose Mario should be immortal in the first stage so players dont get upset over not rescuing the princess on their first go. Cant have people die in the first stage. People would then feel cheated and would hate the game for it.

Spoonwood wrote:

...

I didnt even read the rest. You remind me too much of a universally hated coworker, your autistic obsession with minor details gives me vietnam flashbacks. I find no joy in having this reminded in my time off.

I don't know how anyone can take you seriously.

#2 Re: Main Forum » I really miss the old game, where you were born as Eve/had nothing » 2020-11-03 23:10:27

Spoonwood wrote:
jinbaili83 wrote:

Just fence the whole village with property fences(no gates) and you are safe from unwanted visitors

*laughs* Hmmm... if all the tans or blacks did such for a while, no one would have any new rubber sources for a while.  Gingers could also kill off new sources of kerosene.

I believe the fine gentleman was speaking in jest.

#3 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 22:19:59

For sake of brevity.

Spoonwood wrote:

Fine, I'll restate that:

If the average player cannot have a one hour one life experience the first time that they play when trying and able to play for a one hour experience, then that is the designer of the game's fault.

Perhaps a player should not expect to be able to complete the ultimate objective on first try. Managing to die of old age was an achievement for me in the early days, first milestone of sorts, why take it away.

Can you elaborate tho on whether you wish for new players to have starvation-immunity or if people should overall last longer on empty stomachs or what it is you are suggesting?
Yum mechanics are in place to help you eat less but you have to learn it first. Why would a new player instantly become a pro survivor, where is the fun in that.

Spoonwood wrote:

No, you don't live a life over and over.  You don't have the same in game character with the same exact conditions as other characters did.

You do live a life over and over, you as a human player live one hour one life over and over, exact conditions are irrelevant. Point is you are meant to live many lives with the ultimate goal of living a full life, but of course there will be challenges like premature death on account of inexperience which you can avoid by learning, otherwise who cares to play a game where you cannot fail.

#4 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 17:29:46

Spoonwood wrote:

I think I didn't live to 60 my first life.  Most players do NOT live to 60 on their first life.

I did, I had a mom who took care of me, tho it took me a while to learn to not starve all the time. This was caused by lack of experience on my part and kept me coming back to learn.

Spoonwood wrote:

*In an Eve camp* ...  many new players will end up in Eve camps.

Does this refer to nazies? I might be reading into it too much.

Spoonwood wrote:

I simply don't see why it makes any sense at all to believe that for an average new player in an that they will likely have the tools to live to 60 the first time.  I've seen some new streamers recently who starve before 60.

Why are you so obsessed with the idea that a player absolutely must live the entire hour every time. In all games I have played you have the option to fail, that's what makes it interesting. Games are meant to be somewhat of a challenge else what's the point.

Spoonwood wrote:
HumanPerson wrote:

If you cannot achieve in game what others can, it is not the games fault.

If the average player cannot have a one hour one life experience the first time that they play when trying and able to play for a one hour experience, then that is the game's fault.

Wrong. Is it a cars fault for crashing because it is driven by a first time driver? Should we do something about how poorly cars are designed to require a certain level of skill to operate? Or do we understand that the first time you do something, you will most likely not perform at top potential and accept the fact that a certain amount of training is needed to achieve it.

Spoonwood wrote:

"A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. *Live an entire life in one hour* [emphasis added]. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch."

I have done every sentence in the description, it is all objectively factually correct. I lived my first life till dying of old age too, as irrelevant as it is in a game about living a life over and over and bettering yourself.

Spoonwood wrote:

Not 5 minutes one life.  Not 20 minutes one life.  Not 40 minutes one life.  Not 55 minutes one life.  Not 57 minutes one life.

One hour one life.

Thank you for not including every single second of an hour, we get the point from jut two or three points of data.

#5 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 15:01:16

Spoonwood wrote:
HumanPerson wrote:

By your logic if you play a football simulator game with part of the description being 'win football matches', then losing a match is false advertising since you are meant to win matches, correct?

I'd have to see the advertisement, but likely no.  Why?  Because I suspect there's nothing about time in the game's advertisement.  That football simulator isn't necessarily intended as a 10 minute, 5 minute, 30 minutes, or one hour game.  In contrast, there is one hour in the title.  The Steam advertisement also says: "Live an entire life in one hour."

Nowhere does it say you are guaranteed 60 minutes of life every life you play, the game simply provides you with the challenge to live one hour and the tools to achieve it.

If you cannot achieve in game what others can, it is not the games fault.

If I say 'I will teach you something', it is not guaranteed you will 'learn it', but that does not make me a liar.

#6 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 13:50:21

gamatron332 wrote:
QuirkySmirkyIan wrote:
JustMe wrote:

Are you aware that nobody likes you spoonwood?

And on topic - Nobody cares that a life can last less than one hour... Except you. It's just name of the game.

You are constantly sabotaging this game here. You are worse than griefers.

Get a fkin refund if you don't like what you get and piss off. Jason gives refunds to everyone who asks for it.

I like spoonwood he is cool.

Me tooo! But I would describe my like similar to how one “likes” a fly. You may admire the fly for its prowess to evade the spider. Or wiz around your head in dizzying circles. But within 5 minutes of this you swat the fly because you have better things to do. Thank you sooo wood for being my fly

A fly that flies in front of your screen at night and cannot be stopped. It will come back for one more pass. Always.

Don't watch this movie:

?u=https%3A%2F%2F1.bp.blogspot.com%2F-bSBdgKygv2k%2FVh4SK112LyI%2FAAAAAAAACcY%2FM2PJwcLoskc%2Fs1600%2F759_LifeIsBeautiful_Catalog_Poster_v2_Approved.png&f=1&nofb=1

#7 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 13:41:23

By your logic if you play a football simulator game with part of the description being 'win football matches', then losing a match is false advertising since you are meant to win matches, correct?

I understand 'Live an entire life in one hour.' as one of the goals of the game which you can achieve if your skill is high enough. And I can certainly vouch for this, I have had many, many lives that lasted exactly one hour, as advertised, so the statement is objectively not false.

#8 Re: Main Forum » Abuse by Griefers » 2020-09-25 12:12:27

Eve Troll wrote:

Simply. No matter how many measures are put in place griefers will always find a way to annoy people. The more measures we put in place the more stale and formulaic the game becomes.

I dont think its worth potentially making the game more dull and repetitive in the desire to stop something that can never be stopped.

But what is to be done with serial griefers who just take stuff off to the forest, are seen doing it, yet nobody can really stop them. Even if they are killed, they will do it in the another village or /die until they spawn back in the original village, to finish the job. It sounds like you are suggesting that they should be allowed to do whatever they want else the game gets stale.

I know for a fact that several people I know and myself, got pissed off at the game because of the absurdly high amount of griefing after sales. We cannot be the only ones who reacted in this manner and you cannot tell me that's good for the future of the game.

#9 Re: Main Forum » Abuse by Griefers » 2020-09-25 11:51:31

Eve Troll wrote:

Still find it hilarious you think im some type of griefer (criminal), or even defending them. Like how close minded can you be, you know nothing about me, how long ive played, or how i play.

If its illegal to bring up the fact its human nature and a playstyle that is not only common in games, but probably the most common then lock me up. But good luck fixing that issue. All you're going to do is make the game even more boring, rigid, and lame. If you like that, push for it. Those types of players will always find their corner.

These are the words of someone who has seen more griefing than i hope you ever do. I was pissed once, fought hard against it. Eventually my will to fight just broke and i decided to focus on what i enjoyed about the game instead of constantly fighting what i hated about it.

Also just because you made this thread doesnt mean you own it. It also doesnt mean you get to govern how people express themselves here.

It's true, I do not know any of these things. All I have to work with is how you have presented yourself in this thread and that why I react to you the way I do. I am not looking for arguments, I just find it strange that someone would, seemingly, be opposed to combating hardcore griefers. If I misunderstood you, then explain your position better please, if you care to so do.

Nobody is locking you up. Other games have measures against the most extreme of griefers and for a good reason, this game should have it too, since we cannot rely on true life mechanics in a videogame and it is quite apparent how much of a problem these extreme griefers can be. The current system just needs to be balanced for fairness and effectiveness and that is what we are trying to achieve here.

If no effort is made to solve it, it will not be solved. Even if we fail, at least we tried and maybe eventually one attempt will work, just like the light-bulb anecdote. No point in discouraging this unless it is dangerous in some way.

Of course I dont own it, that's not how forums work, everybody is welcome to present their opinion, but it stands to reason that I would have special interest in this one. My goal is not to endlessly talk about it, but to come to some conclusions which would be productive and helpful for the future of the game. I like it, I want to help.

#10 Re: Main Forum » Abuse by Griefers » 2020-09-25 11:03:05

Eve Troll wrote:

21/83 posts on this forum. I think its time to take a beat and let other people express themselves. Cant expect people to realistically read through all this.

You brought up griefing, i talked about griefing. Just because you disagree doesnt discount my input.

No ones interested in a novel about how everyone hates griefing. We have all heard it before and if you combined all the posts on these forums about it you would have a book so thick it would rival the dictionary.

Might be cathartic to complain but it isnt getting us anywhere. Ive been in your shoes, play long enough and you will just get hardened to the fact this community is what it is.

Considering I made an account specifically to start this thread and I have not posted anywhere else on this forums, and that discussion has been developing in quite a civil and to some degree constructive manner, I think it's reasonable that I would be active in this thread.

I do not believe, however, that you were ever in my shoes. Had you been in my shoes, you would not defend people who behave like this. You don't become a criminal just because you have lived long enough. Either way it does nothing for those who are not highly experienced and those are the true victims.

As you yourself put it earlier, if you don't like it, leave. That's your own advice yet you do not follow it.

#11 Re: Main Forum » Abuse by Griefers » 2020-09-25 09:27:38

DestinyCall wrote:
HumanPerson wrote:

Better watch out for those evil anti-criminals trying to persecute innocent criminals.

God, I hate those guys.   They are almost as bad as the anti-speeders who keep telling me to slow down when I am driving a car I bought with my own money!   

If you can't handle my speed, you should just get off the road.  It is a free country.  I can drive how I like, damn it.

Don't forget that in order to chase you down, the anti-speeders themselves are technically speeding, thus absorbing all the blame and making you, the original speeder, blameless.


Eve Troll, you are clearly attempting to derail the conversation from the core issue, that is, repeated griefers who steal things en masse for no reason and the lack of defence against this.

Jason made it clear he prefers to understand the problem, rather than to have people throw half-assed solution at him, but for your sake I will drop some. Maybe it will help us understand each other a little bit more than not at all.

Solution ideas:
Add a step or two in the griefer punishment thresholds.
Lower the amount of curses it takes to disable a griefer locally, say 3-4 curses will make them unable to pick stuff up for certain short duration (yellow fever like), except for food items so they dont starve, and perhaps slow them down a little for the same duration. This will give people time to get together and discuss the griefer situation before it's too late, either understanding their reasoning or giving them more curses. It would be like a little village tribunal. If the griefer refuses to participate, it would likely be taken as indication of his guilt by the people.

Make it so curses are more effective against people who have already been successfully banished, so that next time they require fewer curses to be banished, at least for certain time, since they are a freshly convicted criminal, and are thus likely to find less understanding from normal people, I mean anti-griefers. If I hear strange noises coming from my neighbours house, who just got released from prison, I am more likely to call the police than if he's a guy who was in prison 20 years ago.

Make people over certain threshold of curses be unable to use carts for certain time, they can use other stuff, but this would drastically reduce their ability to cart stuff off. You can only do so much with what you can carry in a basket. Akin to taking drivers licence from people who run out of points, prior to putting them in prison.

And of course, make it so this is tied to actual play time, so that griefers have to use this account to serve their sentence, rather than jumping on another account while their ban runs out.


There are plenty of solutions if the problem is understood. You trying to smear the so called 'anti-griefers' is not going to work, due to flawed logic and lack of arguments based on actual reality most of us live in.

You do understand the problem is griefers who steal en masse and cause mass misery for no reason and no gain for anyone else, right? Not someone who takes your rope and runs around the house with it before giving it back, like older brother stuff or means to entertain others with harmless drama.

#12 Re: Main Forum » Abuse by Griefers » 2020-09-25 01:35:18

fug wrote:
Eve Troll wrote:

Not justifying anything. Just sitting on the fence and looking at both sides, try it sometime.

Just bringing up that fact there is no outlet for that playstyle, and maybe there should be. The longest lineages were not because of people pouring themselves into fams or because they resisted griefers. Its always been about how spawns have been structured. Always. Argue with me all you want. But every spike has been because of some adjustment by jason to enforce strong spawns for families.

There isn't this sort of outlet in most games for folks who grief or break the box of how a game should be played. Run it down repeatedly in a game of League of Legends? You get banned for ruining the game for nine other people. Shooting your teammates repeatedly on purpose in a hardcore game of CoD? You get kicked from the lobby. We've yet again fallen into the point where there's no meaningful consequences for actively working against your family.

If it was a one and done dealing with troll it would be fine but it's not. At this point you need to curse the same person six+ times over their different accounts, and you need to renew it monthly else you have to rely on hetuw to give you a name and that's only a thing if the person is dumb enough to do that.

It's always the griefers who throw around the term anti-griefing as if its supposed be meaningful or something. We're the people playing the game as intended aka normally, and you're the folks who actively ruin it.

Better watch out for those evil anti-criminals trying to persecute innocent criminals.

#13 Re: Main Forum » Abuse by Griefers » 2020-09-25 01:04:45

Eve Troll wrote:

I chose my name for the meme names (epic, mega, legendary, great, major, etc) and because its ironic in reference to my playstyle. I bring up the fact that griefers will always be apart of this game because it IS a fact. There isnt a fix and thinking there is is naive. All fixes that have been introduced have only made the game more boring and stale.

If you like a rigid system that forces players into a box, glory to you, but that's the opposite reason i was attracted to ohol. This game really gives players freedom and the dynamic of this game is the human element. This game is supposed to be brutal and truly represent the human condition. If that is too much for you to handle and want a structured casual experience then.. yea idk what to say to you.

The real issue is that griefers fall under a playstyle, not because they are bad people or because they hate you. Sure beef happens in this game but its pretty mild and short lived. Every town and family has an expiration date and to poise yourself around that as a drive or a priority is only going to bring heartbreak and anger. As much as they dont want to admit it, the antigriefers of this game fall under the exact playstyle as the griefers. They both seek confrontation and find exhilaration and thrill from it. That isnt going anywhere and expecting some type of fix for that nature is silly.

The issue is those people have no outlet, so they find the outlet they can find. Scrapping engines, hiding supplies, sabotaging resources, fighting griefers, mass cursing, creating rivalries and motivating the masses from one side or the other. They need an outlet. If you pay attention the lifespan of towns or fams its pretty average across the board. Griefers play a role in that sure, but they rarely effect the lifespan much on average. Its natural for families and towns to die out. The main issue with that isnt players, but the spawn pattern for eves.

Healthy outlets for griefers/antigriefers will likely redirect the issue into something beneficial as opposed to purely destructive. Or at least into something interesting and dynamic instead of just generally annoying.

But yea the spawn system is the main issue if you want long living fams and towns.

P.S. Anti griefers im looking at you. Almost all of you were griefers once. The holier than thou stuff is just a facade. Accept yourself and accept griefers for what they are and maybe the game can grow into something thats good for both of you.

You are so unconvincing I cannot help but respond.

You chose your name because you are a griefer, no matter how you put it.
You bring up human nature from your earlier comment. Indeed it is in human nature to want to dominate others. It is also in human nature to desire justice above all else and develop systems to achieve it. That is why, as explained earlier, we have prisons and legal systems, which solve, to a certain degree, the problem with real life griefers. We need a reliable system like this in the game.

You say we want to force people into the box. No. We want to keep griefers out of the box. There would be no box in the first place if grifers weren't pointlessly abusing other people. Griefers are creating a problem, so called anti-griefers, or normal people as most would call them, are trying to respond and defend themselves. Without action, there would be no reaction. Please explain to me what stealing all food/tools/engines and dumping them in the forest is supposed to do for anyone other than the griefer?

Griefers fall under a playstyle like pedophiles fall under sexual orientation. Your attempt at framing 'anti-griefers' fails miserably, since by that logic, police detectives are criminals for combating actual criminals, since they are part of the cycle. Ridiculous.

The idea that griefers are just poor helpless babies who just want to harm others and cant help it is exactly why we need tools to remove them from society.

In what world is taking valuable items and abandoning them in the forest beneficial. Please do explain how stealing for no purpose other than to harm other people is beneficial. Had they been stealing it because the other town down the road needs it, fine, we can deal with that, we can understand their motivation. But what purpose is there in just wasting it so nobody can have it? After so many people did so much to acquire it? There is none. Only perverted pleasure from harming others while being untouchable. Cowards do that. You are a coward.

If those hypothetical people you refer to were griefers once and now they are not, then they are not a problem anymore and thus are welcome to live in society. Tho I suspect you pulled this 'fact' straight out the rear end of your digestive tract, just like everything else you said.

Thoroughly unconvincing.

Eve Troll wrote:

Not justifying anything. Just sitting on the fence and looking at both sides, try it sometime.

Just bringing up that fact there is no outlet for that playstyle, and maybe there should be. The longest lineages were not because of people pouring themselves into fams or because they resisted griefers. Its always been about how spawns have been structured. Always. Argue with me all you want. But every spike has been because of some adjustment by jason to enforce strong spawns for families.

You want us to believe you are impartial in this? How stupid do you think people on this forums are?

Of course, the fact that griefers take supplies to the forest clearly is caused by poor spawn points. How could poor spawn points not result in one person stealing supplies and dumping them in the forest?

#14 Re: Main Forum » Abuse by Griefers » 2020-09-24 19:35:53

jasonrohrer wrote:

Long term methods:

We could somehow notice, report, and record a pattern of behavior over the long term.  Maybe there's no way to stop one guy from stealing food one time.  But maybe if the same guy keeps doing it, he gets flagged by enough people, and then something happens.  This doesn't actually help the immediate victim of a crime at all, in the short term, but might bring justice in the long term.  This is what the curse system does, or at least attempts to do.  And for the very worst offenders, it works.  But short-term, it makes the victims feel helpless (because the guy keeps on stealing, right in front of them, until he dies).

This is a good point. The problem isn't so much griefing itself, as strange it is to say, as it is knowing it will happen again, which is addressed by this. This also fits in with the spirit of the game.

jasonrohrer wrote:

On property fences

Depending on how hard it is to implement, should such thing be known to be available, perhaps sooner or later a village would test it out. If it works it spreads to other villages. It depends on how effortless it is made to ensure right people can use the gate.


And I will just say, since you are likely to read this. I was a bit upset cause of recent griefer incidents when I wrote some of this so if it sounds rough, take it with a pinch of salt. It is a good game, otherwise we wouldn't be here bitching about it. Hate is not the opposite of love. Indifference is.

#15 Re: Main Forum » Abuse by Griefers » 2020-09-24 18:31:07

Arcurus wrote:

there is doorbell-like signal already in place. the owner of the gate gets an message if one hits the door (at least in former times he got, i think now he only gets a certain amount of messages per time).

But in away with the current ally system where you can just become ally by following someone you even dont need to have a door bell. In away its a bug which should be fixed, but it would still function for the griefers, since exile overrides it...

Anything is better than nothing I'd say, and it would make sense to have a fence around your settlement, especially if stuff like war and raids are intended to take place, plus I would say it would give the settlement a nice form to build around.

It appears as tho the only blocker would be actually making the doors work.

Tho I am sure other options exist as well, this is just an hypothetical idea.

Spoonwood wrote:

Are you of the opinion that the race system, even if it were tweaked and fine-tuned, leads to it becoming more likely that every one of his 16 public servers gets filled with players?

Not targeted at me, but I dont see what the fuss is about with the race system. If the avatars had blue, orange and green skins it wouldn't be such a problem. People in real life have those colours so he used those. I think we are focusing on wrong things, skin and hair is just an indicator of variety, not a political statement. Altho it is clear, in modern culture, that some people will see it that way no matter what your intentions were.

#16 Re: Main Forum » Abuse by Griefers » 2020-09-24 17:50:35

DestinyCall wrote:

This is mostly a place to bitch with other players who understand your pain.   In rare cases, Jason might see and respond in some way.  He is occasionally active on the forums. 

For more serious game-play bugs and suggestions regarding the game, posting the issue on Github is a better option.   Or on the Bugs forum.

Regardless, I wouldn't get your hopes up too much rrgarding a quick response.   Many of these issues are long-standing "features" of the game.

I see. A man can dream tho. A man can dream...

Spoonwood wrote:

It's also a rather rotten *and untrue* view of human nature and humanity in some future, specifically, at least in terms of the implied view of humans with respect to race and sex.  At best, it's surface level art from it's visuals (questionable because it's default view is too far in), and it's sounds (I heard one streamer say that her husband thought the game bad, because of it's human made sounds though).

I find the sounds and visuals charming, easily recognizable, quite a resourceful creative solution to working on no budged.

Arcurus wrote:

Reported it now as an issue on github:

https://github.com/jasonrohrer/OneLife/issues/682

Thats good, there could be some sort of a doorbell-like signal in case a non-exiled unauthorized person attempts to get in.
This sounds like it could work and most assets are already there. Fences could be expanded according to needs. If we need war then war parties or authorized raiding personnel could break through. Lets see how it goes.

#17 Re: Main Forum » Abuse by Griefers » 2020-09-24 16:57:12

Arcurus wrote:

its more that Jasons vision of property fences is that all important suff, also food i guess is fenced, so griefers cannot take it anymore.

But with the current property fences this would be sooo inefficient thats for sure not worth it.

At smaller scale you see it with the leader fences, that thing is quite well established now, but quite far from being perfect.

I see, so food would be stocked in a locked storage and doled out according to needs. That's not bad, tho there certainly are issues with it, such as what if the owner of the gate can't or won't open it. I suppose there is potential in this line of thinking, but it needs to be expanded.

#18 Re: Main Forum » Abuse by Griefers » 2020-09-24 16:47:31

I must ask since I am not familiar with how things work around here, but do things ever actually get recognized or solved on the forums and potentially implemented in some way, or are we all just beating off a dead horse?

#19 Re: Main Forum » Abuse by Griefers » 2020-09-24 16:29:09

Arcurus wrote:

Jasons statement to that was, that banning people based on looking on logged data is a very time consuming process which he does not want to spend time on. He wants players give the tools to take care themselves.

For sure he could reduce the most used ways of grieving, but normally he does not, his argument is, if he changes one he needs to change more, but instead he wants to provide better tools for stopping grieving instead.

I agree that doing it manually is a bad solution, for any dev. The idea of anti-griefer community tools is good and could quite reasonably work, it just needs more balance and harsher punishments for notorious offenders. Lower the amount of curses required each time you get over the limit, so that if you have successfully been banished, it takes less effort to banish you next time. Make it so the moment you cross the threshold you become unable to pick stuff up. Donkey fever. Little fuckers will get weeded out faster and will have to buy more copies of the game or learn new ways of griefing that will need to be identified and dealt with, win win.

There are solutions, they just need to be implemented and balanced out and I can think of no better time to do that than, ideally before, but even after sales. Griefers will buy more cheaper copies during sales so they will be far more active, right?

#20 Re: Main Forum » Abuse by Griefers » 2020-09-24 16:15:29

Dodge wrote:

Many people are caricaturing jason's word or vision or simply misunderstand it, obviously he doesn't want the game to be griefed to the ground to the point where players leave because of this but he still wants the game to have interesting stories made by the players and motivated by the game.

So living a life where you have to fight off a thief to save your own village from dying and even chase him to his own village and then start a discussion with that other civilisation to understand their motivation and come to agreement peaceful or not is more interesting than farming wheat and making pies for 60 minutes.

Where i disagree with him is that he seems to think that pure and random griefing should be part of the game (could be wrong on that one)  and that it makes it interesting, maybe not since he implemented a curse system, in my opinion it's only interesting if it has a reason that is motivated by the game, for example stealing to make your own family survive as opposed to just stealing randomly and then trashing all the stuff far far away where nobody will find it ever again.

Also there's a bunch of issues with the game that just makes it uninteresting to even deal with these situation in the first place.

But if you just think for 2 seconds it's obvious that he doesn't want players to have a bad experience of the game and quit but he also doesn't want to have a boring game where nothing happens and you just mindlessly craft stuff for 1 hour. It's not his goal for this game, there's plenty of other games that are like that.

Sounds reasonable. I believe I have become allergic to the word 'vision' in recent years. It is often used as a means of saying 'shut up I dont care what you think' to often reasonable requests and complaints. It inherently carries negative annotations since it essentially says that nobody but you can ever have a good idea. Very rarely is this the case. Where I come from we say 'more heads, more knowledge'. Tho I was upset at the moment, I didn't mean it as a low insult.

The distinction between drama griefers (who try to entertain others) and perverted griefers (who try to entertain their unfulfilled desires to harm other beings) is an important one. It would not be crazy to assume that when people refer to griefers, they refer specifically to perverted griefers. Those need to be dealt with. Those are what is seriously harming this game. Most people won't complain about a bit of drama if there is any reason or intrigue to it. But an idiot taking cartloads of supplies in the forest... there is no reason or intrigue. And it will only entertain exactly one person.

#21 Re: Main Forum » Abuse by Griefers » 2020-09-24 15:52:26

DestinyCall wrote:
HumanPerson wrote:
JonySky wrote:

welcome to the family
You may feel disappointed and believe me I understand, but you are not alone, I guarantee it!

Thank you, we wouldn't want to inconvenience criminals or god forbid prevent them from actively harming innocent players who for most part cannot do anything to stop it.

Just put everything you care about inside property fences.  Griefers can't hurt you, if you are inside a property fence.   Griefers can't steal from you if your stuff is inside a property fence.   It goes without saying that all your babies should also be put inside their own property fences.   If they turn out to be good babies, you could even give them gate access when they grow up.  And bears can't reach you inside property fences, so that's good too.   

Property fences solve everything.  Fence the world.

Problem is what I care about is prosperity of the community. I will only live one hour and I have to make the most of it so that I leave the world better than I found it. At least I though that's the idea.

Tho I suppose we could build an elaborate system of progressively larger and more complex property fence enclosures. It would take 59 minutes to go through and at the end you get to die free, unable to grief people.

#22 Re: Main Forum » Abuse by Griefers » 2020-09-24 14:31:25

JonySky wrote:

welcome to the family
You may feel disappointed and believe me I understand, but you are not alone, I guarantee it!

Thank you, we wouldn't want to inconvenience criminals or god forbid prevent them from actively harming innocent players who for most part cannot do anything to stop it.

#23 Re: Main Forum » Abuse by Griefers » 2020-09-24 14:23:36

DestinyCall wrote:

...

This is such devastating news, but it's all out there, there is no sugarcoating it. I cannot escape a feeling of no longer having any hope for this project and concluding that the fun part comes against the wishes of it's owner and creator.

What a shame.

EDIT: the property fence thing cannot possibly work under current conditions. Would the griefer willingly enter a jail cell? Would they then stand there and be fed until death or would they starve and be born outside of cell to grief more. Would bbs be brought into the cell and let out once they have somehow proven they are not a griefer? What is the idea here other than a very short term and quite meaningless jail time. Oh right, griefers are one of the pillars of the community.

#24 Re: Main Forum » Abuse by Griefers » 2020-09-24 13:55:50

JonySky wrote:

yep

I shouldn't be surprised. What a shame.

I guess community cannot stand in the way of a vision, can it.

#25 Re: Main Forum » Abuse by Griefers » 2020-09-24 13:27:21

Starknight_One wrote:

Jason thinks that 'griefer' is an important role in the village. I expect there will *never* be a strong mechanic for preventing griefing.

Seriously, though, that's a *stupid* concept. It's like saying that poker needs cheaters at every table. Griefers *don't care* about the village, their family, or anything in game except getting a rise out of other players. Why should that be rewarded?

The solution to grief-cursing is to limit the range of curses to 'within earshot' (basically the map chunk you're on). If your target is outside that area, you get a ping message saying 'no target found' and your curse token remains available. Simple, easy, expedient... and you can't curse someone just because you know they're streaming (unless you happen to be in their area).

'Antagonist' is a role that is needed for drama, but relying on griefers to do that is like using dynamite to clean your sink.

Are you serious? Is this really the case?

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