One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Modular modding » 2020-10-07 22:15:39

OpenLife sounds awesome but it looks a bit overwhelming. Are there simple examples showing the workflow? Say, I have two basic parts of C++ code: one registers Q to access backpack, the other uses E to eat. How can I combine these and embed into OpenLife and the OHOL vanilla executable?

#2 Main Forum » Modular modding » 2020-09-29 06:31:54

MrBrut
Replies: 5

Has anybody thought of adding stand-alone modes into the vanilla game in a modular fashion?
Think of it as a monkey patching if you are familiar with Python or JavaScript.

I really like:
zoom functionality of the Awbz mod (the UI scales with zoom),
WASD moving and Q for backpack of the hetuw mod (the UI does not scale with zoom),
object-search of the JastinLove/Wondible mod (neater than the hetuw mod's object search).

What would be awesome is to put parts from the mods into the game directory and perfom monkey-patching during run-time of the vanilla executable.
Thereby avoiding merging with the Jason's branch and compiling.
 
What about the PXshadow mod, can it accomplish such modularity?

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