a multiplayer game of parenting and civilization building
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I find it a bit jarring that the developer of a game that is, in a way, about not being able to impose your own vision over everyone else's, and building something together and as a community, has such strong opinions about their own vision for the game. I don't disagree with the meat of your message, I'm just taken aback by the lack of humility that lets you assume your ideas are infallible, or rather, that everyone else's ideas are automatically inferior just because they're not yours to begin with. Again, I'm just saying, since I know how it goes with randos suggesting random stuff. It's good to put some stakes in place to filter them out. But the tone, jeez. You talk about experience but I'm only hearing "narcissism". I don't want to throw shade but given that the game has currently fewer than 100 concurrent players, I would just drop the facade.
In the game, I can start a village as an Eve. I can set everything up, be as efficient as possible, and really bring my vision for the village in the form of its initial layout. But it will be my children who will found a town on top of my blueprint. Not me. Isn't that the freaking point of the game, the underlying moral? That one person can't build anything that truly stands the test of time just by themselves, and that no matter how hard they try, someone else will eventually build something even greater on top of their past achievements?
Or was the original idea just like "let's make carpal tunnel simulator and leave keyboard support to the modders, who don't share my perfect vision and don't realize how long it would take to implement"? (I would have never even grew to like the game without mods, as not being able to zoom out and look for items is like playing a first person shooter with your FOV fixed at 45 degrees, or, in other words, a pointless exercise in agony)
I might have been playing for all the wrong reasons. Then again, I find joy in farming milkweed, so maybe I AM odd...
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