a multiplayer game of parenting and civilization building
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Chivalryisfish wrote:How awkward to continue to discuss something that does not matter.
How awkward to keep answering something that doesn't matter to you.
That matters enough in means of getting narcissistic resource for Chivalrysfish.
That's why we have stuff like biome/race restriction to force interaction and "trade" instead of making it happen organically as a result of elements in the game. And many other weird mechanics...
Yes, and gene score. Gene score is his attempt to make people care for their family, to not abandon their kids.
Honestly it's all solved with limited plays per day. Going to abandon this kid? You might not get another one and your village knows it, they might even kill you for doing that. See? It was solved by game design.
Jason Rohrer attempted life tokens and again very vocal haters made him reverse his decision. Even though life tokens solve a lot of issues that stem from people not valuing their one hour in game.
Now, honestly, with races... maybe it could work if more thought was put into it. Maybe if Jason played with implementation enough it could work. Maybe.
i highly doubt this game will ever be what Jason truly wanted it to be, since he wants to work a couple more months on it then wrap it up, definitly not possible in that time frame especially with the past record of this game's development cycle, but who knows i could be wrong.
Jason has betrayed his art. He betrayed his idea in order to appeal to the most vocal haters of how the game was.
It was living art he was creating but in the end he succumbed into pleasing the most vocal crowd and it's now just another game that won't survive long on its own. Still has some charm though.
It's too easy to tell your argument and side of the story then say "we should stop talking about it, it's in the past"
If i reply then i'm the one not able to move past on and if i dont then you just told your little story without even giving me the opportunity to respond to it.
If you really wanted this discussion to be done you shouldn't have answered, but then you couldn't have told your version... which you did.
Yes, that's the classic "double bind". Cursed if you do, cursed if you don't.
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