a multiplayer game of parenting and civilization building
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one time I tested, was griefing the town over and over, making Newcomen bases to block things, converting oven to kiln or destroying it, hiding tools, like bellows or axe, fire tools, burning food, filling stuff with seeds, wheels, repeating over and over with some variety. I usually didn't grief towns, especially good ones, maybe some shitty camps where someone pissed me off, but like just a few troll things, not completely destroying it. it just was a test that what would piss off others that much to get killed.
well turns out that most of the new and medium new people didn't care. they were annoyed but they just assumed that I'm new and I don't know any better. I was naked the whole time.
what eventually got me killed was the one time I named one baby some medium troll name, not even something rude. so they don't care until you mess up their dumb rp. a bunch of people are fine doing nothing for hours but don't dare to say anything negative to them.
I don't agree. Your test are not really sound. The things you tested, people might not catch. If players are busy doing work for the family, they might not catch when their stuff gets moved around. Or, who is building things to screw everyone else over. They might notice and get annoyed, but may not have necessarily identified the culprit. They know a troll or someone new may be around.
Naming the baby something troll is direct evidence of your intentions. At that point you were identified as a griefer. That was the result.
As for the some of the "why is everyone so mean to me? What did I do to them?" Well.. a lot. The game is not easy. A family can die off by the silliest things. So, some of those things claimed as "mistakes" can be quite detrimental. Specially to those who have participated multiple generations to the progress of a family. The mistake may be even more costly depending on what other scarcity the family is dealing with at the moment.
What I've noticed is, a lot of new players darting all over the place just trying to figure it all out on their own. Anyone telling them to stop, and trying to teach them is viewed as someone trying to ruin their fun. Then they lash out, without giving others time to explain. When they get cursed, or worst they think they're the victim. All without noticing the harm they've caused. That's when new players unwittingly become the griefer.
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