a multiplayer game of parenting and civilization building
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Thanks. I was hoping I could modify whatever to build ahap too. I’ll keep digging.
The pinned “build your own server” points to an outdated script. I browsed through the source files and found too many things that look like versions of building something.
Could someone point me to the best one?
Typically, griefers don’t spare the mouflon. Typically, friendly people leave some sheep. These are only the simplest of clues. Better is to go to the accused and ask them about it. It could be a misunderstanding. They could be getting framed.
And because they could be getting framed, it’s a good idea to get more info from the accuser. Pay attention if the two stories don’t line up. If you can catch either one lying, then you’ve cracked the case.
Just remember you could be talking to someone who isn’t good at communicating.
And of course, the complications can overwhelm the situation. You may be dealing with someone who’s just a jerk and not a griefer. Example:
Q. "Hey, why did you kill all the sheep? We need some for making clothes."
A. "Mind your own business. I play like I want!"
It’s tough. Good luck out there.
Ah, the leaderboard isn’t delayed. (Edit: and presuming the play right after their last leaderboard life, lived to 60, and haven’t /died to another fam.) Would delaying the leaderboard solve it?
What are the “various holes in the curse system”?
And how many people are they targeting?
How are their harassing actions, specifically?
…
The leaderboard tag, in combination with family information, allows a person to track where other players are. By combining the curse AND leaderboard tags, a player can track down a cursed player directly to their current life (where they will see the curse name above their head).
...
I thought public logs were delayed a day. How do you find someone in game?
Ok, what about is important? I imagine “this next to that” relationships. But what about size, alignment, orientation, distance?
A simple improvement I can recommend is to plant trees on a diagonal. This lets you walk between them (and between the stacks of branches).
…elected Content Leader…
I’d like to hear more about this. How will elections be held?
…to keep the game from being taken over by a few people…
I thought it was going to be democratic? I don’t know how we’ll keep the voting legitimate, but the idea is voting.
Reference:
Jason wrote:
A new Content Leader is always just a vote away…
I’m 90% sure this fixes it for me. Thanks, a ton.
I saw your other post, found the pull request, and put the line into my local script. It seems all my public server issues are gone. I couldn’t test a local server because of some compiler error about some AHAP variable. Undoubtedly because I’m pulling updates that aren’t fully ready. Either I’ll take the time to figure out how to git pull a timestamp or something, or I’ll just wait for the full update.
Again, thanks for the help.
Dito
It started happening for me with the “Power Edit” update on 2024-01-14 (I think).
Map generation mixes snow biome right by dessert biome. I can’t see the lay lines, can’t do emotes, and no eaten craving sound.
What are you trying to get? I’ve seen you go through this cycle before. They say why, then you say they are lying. I’m not sure, but I think you say their motivation is that they don’t like that you are a griefer in game. Is that right? So I ask again, what are you trying to get?
What if I don’t use the Steam client?
How do I download these mods to try out? I can’t seem to find any .oxz files on Steam.
Because the game engine only lets you pick up one item?
Is there something fundamental to the engine that could show the impossibly?
Lets say you pick up tongs, and a hammer. How does the game know what your trying to do? Both items can be used on a hot piece of iron, so there is no hierarchy on which item will be used. Just my 2 cents...
Yeah, that makes sense, no fail safe to default to. How about the swap mouse button picks up/down and the action mouse button hammers?
I don't think speed is an overpowered…
I’m not saying it’s overpowered. I’m saying it would be easily exploited. Roads and posse are not easily exploited.
…but seeing game limitation…
What are you thinking of that would make it impossible?
Here’s an example: You pick up a knife then you pick up a bowl. If you try to do an action to a cooked turkey the only valid thing is slice the turkey. If you click a water bucket the only valid thing is get a bowl of water. Even if there where two actions possible, I don’t see why the couldn’t just be a hierarchy. Like feed the sheep would come before slaughter the sheep.
What if the apron made you move faster within 10 tiles of a forge or something?
I imagine a forge in every room.
I like the proximity thing though. That could help nerf a power that’s too good. But speed is a power that’s too general.
If you mean what does the player do, I figured you’d just pick up one then pick up the other. I could be missing something with the clicks because I use wondible’s client that has keyboard bindings.
Nudist
Ok… Thanks for your contribution?
In all seriousness, that already exists in-game, so I’m allowed to not add that to the master list.
The toque blanche and the straw hat let people know what job you’re doing. But the quiver and the Red Cross apron… those make certain jobs easier.
What if there was a smithy apron that let you dual wield tongs and a hammer? What if there where lumberjack suspenders that made chopping less hungry work? What if there was a mechanic that let you pass your uniform on to your protege? (Something more than just putting it on the ground for them to pick up.)
I had fun thinking of a few, so here they are, with a lot of gaps and room for improvement. If you want to brainstorm with me, I’ll edit this post to fill in what we come up with.
Some things to think about in general.
- Pro must have a Con. It must have a down side to keep things balanced (quiver means no backpack, Red Cross apron doesn’t insulate).
- No alternative uses. It should only be worth it for someone who wants to do that job.
- Think about how griefers will use it. I’ll jot down griefable suggestions, but I’ll probably tag them, just to keep the creative juices flowing.
- Maybe it’s one time use, or decays if you don’t pass it directly to someone (protege).
- Bonus points if you can craft it while doing your profession.
- By the way, I wasn’t playing back during tool slots. If there is a lesson to learn from that, tell me. Don’t let me suggest something similar.
General Pros:
- simply makes easier to hold the constituent pieces of the job
- makes hungry work less hungry
- speed buff?
General Cons:
- no backpack at the same time
- lifetime binding
- must be transferred to not decay (protege)
- restricts horseback riding (all vehicles)
- less insulation
- hunter
- medic
- blacksmith
- lumberjack
- tailor/tanner
- farmer
- rancher
- trapper
- butcher
- chef
- builder
- carpenter
- priest/scribe
- wet nurse
- pro
- archery speed (the way it is now)
- con
- no backpack
- item
- quiver
- recipe
- water pouch and rope
- https://onetech.info/874-Empty-Arrow-Quiver
- pro
- carry pads
- con
- no shirt (less insulation)
- item
- Red Cross apron
- recipe
- https://onetech.info/1376-Red-Cross-Apron
- pro
- off hand tongs
- con
- no backpack
- item
- leather apron
- recipe
-
- pro
- off hand axe?
- makes chopping less hungry work?
- con
- no backpack
- item
- suspenders (requires other clothes? At least bottoms, right?)?
- red and black died shirt?
- recipe
- cur rabbit fur, two ropes, and needle and thread?
- red and black died shirt?
- pro
- can make these specialty clothes?
- con
-
- item
-
- recipe
-
- pro
- can make leather specialty clothes?
- con
-
- item
-
- recipe
-
- pro
- can water strait from bucket?
- con
-
- item
-
- recipe
-
- pro
- can lasso from horseback
- con
- only horse with no cart?
- travel on horse is 1x when lassoed
- item
- spurs (new sound?)
- recipe
- snake boots, scrap iron and hammer
- pro
-
- con
-
- item
-
- recipe
-
- pro
-
- con
-
- item
-
- recipe
-
- pro
- off hand knife?
- con
-
- can’t kill with knife (as a safety measure, and to not empower griefers)
- item
- Toque Blanche (real item, doesn’t have any buff currently)
- recipe
- https://onetech.info/1314-Toque-Blanche
- pro
- can take down walls without hungry work?
- con
-
- item
-
- recipe
-
- pro
-
- con
-
- item
-
- recipe
-
- pro
- holds
- stack of paper
- pencil
- eraser
- quill
- ink (in pouch?)
- off hand paper (needs thinking about how writing and erasing would work)
- con
- no backpack
- item
- scroll/clipboard (not book, unless we can add books?!)
- robes?
- recipe
-
- pro
- it should keep bb fed and allow you to use your hands
- can pick up second bb and feed them both?
- swap bbs from the ground?
- con
- no backpack
- no riding horse?
- item
- yes, the bb sling
- recipe
- backpack + needle and thread
Rules
- No Anti Griefers
-Follow the officers orders such as bobo and etc
-Server is wip
- Remember Hail Bobo
I assume “no anti griefers” just means no complaining about griefers?
What does “follow the officers orders” mean? And how will I know who is an officer or not?
If you play a local server you might be interested in some settings you can toy with. Check out this reply by wondible and read that.
Most notably
echo 0 > settings/mapCellForgottenSeconds.ini
echo 1 > settings/skipLookTimeCleanup.ini
echo 0 > settings/longTermNoLookCullEnabled.ini
echo 1 > settings/forceEveLocation.ini
echo 0 > settings/forceEveLocationX.ini
echo 0 > settings/forceEveLocationY.ini
echo 0 > settings/forceEveAge.ini
I second that coincident eve chaining should be restored. It seems like it’s simply an unintended consequence.
As for donkey towning after /dieing out of mothers, I abstain from judgement. I don’t /die for preference. I let fate decide.
My first thought was that the logs won’t distinguish between cursed dt’ers and /die dt’ers.
He does have ideas.
Quite the compliment. :)
Mostly, I’ve got one idea. Simple farm rows. I had the opportunity once to try it in an eve camp, but it was undone within the very next hour.
Ok. I want to know. How does this get done? Is it one person life after life? Is it a group? Was a layout made for people to follow? Is it coordinated outside or done in game?
More to the point; I’ve got ideas. How do I recruit help, or join the help?
This made me chuckle for a good minute. I’ve gotten confused like that on a low pop server, but eventually one of our movements was too far off from what my hands were doing that I noticed. But you… that’s hilarious way to realize it.
Whatcha get banned from this time?