a multiplayer game of parenting and civilization building
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You're only worth what you can provide so jeopardize resources or get in the way and you're just another wolf to be shot, it's not personal. People seem very patient and forgiving if you're family rather than wolf.
A modern farmer IRL will still shoot you on the spot and have the law on his side if you're killing livestock.
You are offended because your personal symbolic order for the world is confronted with the real order of how things are, and you wish to restore "order", this is perfectly normal. Every war, assassination, lynching, rape, arrest, fraud, conspiracy theory, lawsuit, bribery, terrorism, election, usurpation, banhammer, ban evasion, and IRC skid with a slipnewk ever; were a proof of two or more differing symbolic orders. Right/wrong is the effect of the proofing, not the cause.
I'm not saying not to have opinions and enforce them. I'm especially not saying to agree with the majority bandwagons. I'm just saying it's good to understand YOUR right is not THE right, so don't take it personally if people don't have the moral compass or awareness to act without a contrived motivation. Might not be worth it, but that's up to you.
"the proof is in the pudding" Will Smith didn't go to jail or anything as far as I'm aware, so yes in fact he did have the right to use violence, no matter how any of us feels about that.
One of my first times playing was not an exciting or eventful story, it's about as common and plain as you could imagine, but I think a selfless teacher is worth writing about. The hero is small, nothing goes right, but everything is well.
tldr: Old lady spends life teaching idiot daughter to cook and then starves.
Virtue Sillyman named her final child Eriel and asked if she was new, and sighed when the reply was Y. She equipped her daughter well, even putting a sliced pie inside a pack just in case, and then spent the following 20+ years teaching Eriel how to bake. Eriel was eager, but not a very focused student, and she had 10 kids during this period (only a son and daughter survived), so Virtue had her hands full the entire time. The last 10 years or so she taught Eriel some farming; she never finished. Virtue was so focused on teaching that she didn't notice she was starving. The last thing she said during a lesson on compost was "now we wait" and then she was gone.
Eriel put on the apron, scooped Virtue's bones into a basket and her daughter, Isabel, joined burying her in the graveyard at the North end of town. Eriel spent the rest of her life harvesting wheat and getting the hang of making raw pies with the skills Virtue started teaching her over 50 years ago; she never finished. She forgot to tend the fire and it went out, and with that there was no time left to finish her first pies. She asked her son to get tinder and restart the fire for his sister's new baby, and began tidying up. Finally Eriel put one of Virtue's sliced pies in her pack before she put it and her apron on her granddaughter, wished her good luck, and walked North.
This issue should be automatically reproduced for every user attempting to compile Linux v368. When compiling and launching OneLifeApp for the first time, it loaded to the menu with a flipped mouse and text surrounded by blank bracket boxes. Nothing noteworthy in log or stdout.
I inspected the .tga files in /graphics of v368 and found that most were vertically flipped. Simply downloading the v217 Linux binary and replacing the v368 /graphics with the v217 /graphics fixed it for me.
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